#! /usr/bin/env python # encoding: utf-8 # CodeLite Project # Christian Klein (chrikle@berlios.de) # Created: Jan 2012 # As templete for this file I used the msvs.py # I hope this template will work proper """ Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. The name of the author may not be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. """ """ To add this tool to your project: def options(conf): opt.load('codelite') It can be a good idea to add the sync_exec tool too. To generate solution files: $ waf configure codelite To customize the outputs, provide subclasses in your wscript files: from waflib.extras import codelite class vsnode_target(codelite.vsnode_target): def get_build_command(self, props): # likely to be required return "waf.bat build" def collect_source(self): # likely to be required ... class codelite_bar(codelite.codelite_generator): def init(self): codelite.codelite_generator.init(self) self.vsnode_target = vsnode_target The codelite class re-uses the same build() function for reading the targets (task generators), you may therefore specify codelite settings on the context object: def build(bld): bld.codelite_solution_name = 'foo.workspace' bld.waf_command = 'waf.bat' bld.projects_dir = bld.srcnode.make_node('') bld.projects_dir.mkdir() ASSUMPTIONS: * a project can be either a directory or a target, project files are written only for targets that have source files * each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path """ import os, re, sys import uuid # requires python 2.5 from waflib.Build import BuildContext from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)' PROJECT_TEMPLATE = r''' ${for x in project.source} ${if (project.get_key(x)=="sourcefile")} ${endif} ${endfor} ${for x in project.source} ${if (project.get_key(x)=="headerfile")} ${endif} ${endfor} $b = project.build_properties[0]} ${xml:project.get_rebuild_command(project.build_properties[0])} ${xml:project.get_clean_command(project.build_properties[0])} ${xml:project.get_build_command(project.build_properties[0])} ${xml:project.get_install_command(project.build_properties[0])} ${xml:project.get_build_and_install_command(project.build_properties[0])} ${xml:project.get_build_all_command(project.build_properties[0])} ${xml:project.get_rebuild_all_command(project.build_properties[0])} ${xml:project.get_clean_all_command(project.build_properties[0])} ${xml:project.get_build_and_install_all_command(project.build_properties[0])} None ''' SOLUTION_TEMPLATE = ''' ${for p in project.all_projects} ${endfor} ${for p in project.all_projects} ${endfor} ''' COMPILE_TEMPLATE = '''def f(project): lst = [] def xml_escape(value): return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">") %s #f = open('cmd.txt', 'w') #f.write(str(lst)) #f.close() return ''.join(lst) ''' reg_act = re.compile(r"(?P\\)|(?P\$\$)|(?P\$\{(?P[^}]*?)\})", re.M) def compile_template(line): """ Compile a template expression into a python function (like jsps, but way shorter) """ extr = [] def repl(match): g = match.group if g('dollar'): return "$" elif g('backslash'): return "\\" elif g('subst'): extr.append(g('code')) return "<<|@|>>" return None line2 = reg_act.sub(repl, line) params = line2.split('<<|@|>>') assert(extr) indent = 0 buf = [] app = buf.append def app(txt): buf.append(indent * '\t' + txt) for x in range(len(extr)): if params[x]: app("lst.append(%r)" % params[x]) f = extr[x] if f.startswith('if') or f.startswith('for'): app(f + ':') indent += 1 elif f.startswith('py:'): app(f[3:]) elif f.startswith('endif') or f.startswith('endfor'): indent -= 1 elif f.startswith('else') or f.startswith('elif'): indent -= 1 app(f + ':') indent += 1 elif f.startswith('xml:'): app('lst.append(xml_escape(%s))' % f[4:]) else: #app('lst.append((%s) or "cannot find %s")' % (f, f)) app('lst.append(%s)' % f) if extr: if params[-1]: app("lst.append(%r)" % params[-1]) fun = COMPILE_TEMPLATE % "\n\t".join(buf) #print(fun) return Task.funex(fun) re_blank = re.compile('(\n|\r|\\s)*\n', re.M) def rm_blank_lines(txt): txt = re_blank.sub('\r\n', txt) return txt BOM = '\xef\xbb\xbf' try: BOM = bytes(BOM, 'iso8859-1') # python 3 except: pass def stealth_write(self, data, flags='wb'): try: x = unicode except: data = data.encode('utf-8') # python 3 else: data = data.decode(sys.getfilesystemencoding(), 'replace') data = data.encode('utf-8') if self.name.endswith('.project') or self.name.endswith('.project'): data = BOM + data try: txt = self.read(flags='rb') if txt != data: raise ValueError('must write') except (IOError, ValueError): self.write(data, flags=flags) else: Logs.debug('codelite: skipping %s' % self.abspath()) Node.Node.stealth_write = stealth_write re_quote = re.compile("[^a-zA-Z0-9-]") def quote(s): return re_quote.sub("_", s) def xml_escape(value): return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">") def make_uuid(v, prefix = None): """ simple utility function """ if isinstance(v, dict): keys = list(v.keys()) keys.sort() tmp = str([(k, v[k]) for k in keys]) else: tmp = str(v) d = Utils.md5(tmp.encode()).hexdigest().upper() if prefix: d = '%s%s' % (prefix, d[8:]) gid = uuid.UUID(d, version = 4) return str(gid).upper() def diff(node, fromnode): # difference between two nodes, but with "(..)" instead of ".." c1 = node c2 = fromnode c1h = c1.height() c2h = c2.height() lst = [] up = 0 while c1h > c2h: lst.append(c1.name) c1 = c1.parent c1h -= 1 while c2h > c1h: up += 1 c2 = c2.parent c2h -= 1 while id(c1) != id(c2): lst.append(c1.name) up += 1 c1 = c1.parent c2 = c2.parent for i in range(up): lst.append('(..)') lst.reverse() return tuple(lst) class build_property(object): pass class vsnode(object): """ Abstract class representing visual studio elements We assume that all visual studio nodes have a uuid and a parent """ def __init__(self, ctx): self.ctx = ctx # codelite context self.name = '' # string, mandatory self.vspath = '' # path in visual studio (name for dirs, absolute path for projects) self.uuid = '' # string, mandatory self.parent = None # parent node for visual studio nesting def get_waf(self): """ Override in subclasses... """ return '%s/%s' % (self.ctx.srcnode.abspath(), getattr(self.ctx, 'waf_command', 'waf')) def ptype(self): """ Return a special uuid for projects written in the solution file """ pass def write(self): """ Write the project file, by default, do nothing """ pass def make_uuid(self, val): """ Alias for creating uuid values easily (the templates cannot access global variables) """ return make_uuid(val) class vsnode_vsdir(vsnode): """ Nodes representing visual studio folders (which do not match the filesystem tree!) """ VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8" def __init__(self, ctx, uuid, name, vspath=''): vsnode.__init__(self, ctx) self.title = self.name = name self.uuid = uuid self.vspath = vspath or name def ptype(self): return self.VS_GUID_SOLUTIONFOLDER class vsnode_project(vsnode): """ Abstract class representing visual studio project elements A project is assumed to be writable, and has a node representing the file to write to """ VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942" def ptype(self): return self.VS_GUID_VCPROJ def __init__(self, ctx, node): vsnode.__init__(self, ctx) self.path = node self.uuid = make_uuid(node.abspath()) self.name = node.name self.title = self.path.abspath() self.source = [] # list of node objects self.build_properties = [] # list of properties (nmake commands, output dir, etc) def dirs(self): """ Get the list of parent folders of the source files (header files included) for writing the filters """ lst = [] def add(x): if x.height() > self.tg.path.height() and x not in lst: lst.append(x) add(x.parent) for x in self.source: add(x.parent) return lst def write(self): Logs.debug('codelite: creating %r' % self.path) #print "self.name:",self.name # first write the project file template1 = compile_template(PROJECT_TEMPLATE) proj_str = template1(self) proj_str = rm_blank_lines(proj_str) self.path.stealth_write(proj_str) # then write the filter #template2 = compile_template(FILTER_TEMPLATE) #filter_str = template2(self) #filter_str = rm_blank_lines(filter_str) #tmp = self.path.parent.make_node(self.path.name + '.filters') #tmp.stealth_write(filter_str) def get_key(self, node): """ required for writing the source files """ name = node.name if name.endswith('.cpp') or name.endswith('.c'): return 'sourcefile' return 'headerfile' def collect_properties(self): """ Returns a list of triplet (configuration, platform, output_directory) """ ret = [] for c in self.ctx.configurations: for p in self.ctx.platforms: x = build_property() x.outdir = '' x.configuration = c x.platform = p x.preprocessor_definitions = '' x.includes_search_path = '' # can specify "deploy_dir" too ret.append(x) self.build_properties = ret def get_build_params(self, props): opt = '' return (self.get_waf(), opt) def get_build_command(self, props): return "%s build %s" % self.get_build_params(props) def get_clean_command(self, props): return "%s clean %s" % self.get_build_params(props) def get_rebuild_command(self, props): return "%s clean build %s" % self.get_build_params(props) def get_install_command(self, props): return "%s install %s" % self.get_build_params(props) def get_build_and_install_command(self, props): return "%s build install %s" % self.get_build_params(props) def get_build_and_install_all_command(self, props): return "%s build install" % self.get_build_params(props)[0] def get_clean_all_command(self, props): return "%s clean" % self.get_build_params(props)[0] def get_build_all_command(self, props): return "%s build" % self.get_build_params(props)[0] def get_rebuild_all_command(self, props): return "%s clean build" % self.get_build_params(props)[0] def get_filter_name(self, node): lst = diff(node, self.tg.path) return '\\'.join(lst) or '.' class vsnode_alias(vsnode_project): def __init__(self, ctx, node, name): vsnode_project.__init__(self, ctx, node) self.name = name self.output_file = '' class vsnode_build_all(vsnode_alias): """ Fake target used to emulate the behaviour of "make all" (starting one process by target is slow) This is the only alias enabled by default """ def __init__(self, ctx, node, name='build_all_projects'): vsnode_alias.__init__(self, ctx, node, name) self.is_active = True class vsnode_install_all(vsnode_alias): """ Fake target used to emulate the behaviour of "make install" """ def __init__(self, ctx, node, name='install_all_projects'): vsnode_alias.__init__(self, ctx, node, name) def get_build_command(self, props): return "%s build install %s" % self.get_build_params(props) def get_clean_command(self, props): return "%s clean %s" % self.get_build_params(props) def get_rebuild_command(self, props): return "%s clean build install %s" % self.get_build_params(props) class vsnode_project_view(vsnode_alias): """ Fake target used to emulate a file system view """ def __init__(self, ctx, node, name='project_view'): vsnode_alias.__init__(self, ctx, node, name) self.tg = self.ctx() # fake one, cannot remove self.exclude_files = Node.exclude_regs + ''' waf-1.8.* waf3-1.8.*/** .waf-1.8.* .waf3-1.8.*/** **/*.sdf **/*.suo **/*.ncb **/%s ''' % Options.lockfile def collect_source(self): # this is likely to be slow self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files) def get_build_command(self, props): params = self.get_build_params(props) + (self.ctx.cmd,) return "%s %s %s" % params def get_clean_command(self, props): return "" def get_rebuild_command(self, props): return self.get_build_command(props) class vsnode_target(vsnode_project): """ CodeLite project representing a targets (programs, libraries, etc) and bound to a task generator """ def __init__(self, ctx, tg): """ A project is more or less equivalent to a file/folder """ base = getattr(ctx, 'projects_dir', None) or tg.path node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node vsnode_project.__init__(self, ctx, node) self.name = quote(tg.name) self.tg = tg # task generator def get_build_params(self, props): """ Override the default to add the target name """ opt = '' if getattr(self, 'tg', None): opt += " --targets=%s" % self.tg.name return (self.get_waf(), opt) def collect_source(self): tg = self.tg source_files = tg.to_nodes(getattr(tg, 'source', [])) include_dirs = Utils.to_list(getattr(tg, 'codelite_includes', [])) include_files = [] for x in include_dirs: if isinstance(x, str): x = tg.path.find_node(x) if x: lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)] include_files.extend(lst) # remove duplicates self.source.extend(list(set(source_files + include_files))) self.source.sort(key=lambda x: x.abspath()) def collect_properties(self): """ CodeLite projects are associated with platforms and configurations (for building especially) """ super(vsnode_target, self).collect_properties() for x in self.build_properties: x.outdir = self.path.parent.abspath() x.preprocessor_definitions = '' x.includes_search_path = '' try: tsk = self.tg.link_task except AttributeError: pass else: x.output_file = tsk.outputs[0].abspath() x.preprocessor_definitions = ';'.join(tsk.env.DEFINES) x.includes_search_path = ';'.join(self.tg.env.INCPATHS) class codelite_generator(BuildContext): '''generates a CodeLite workspace''' cmd = 'codelite' fun = 'build' def init(self): """ Some data that needs to be present """ if not getattr(self, 'configurations', None): self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc if not getattr(self, 'platforms', None): self.platforms = ['Win32'] if not getattr(self, 'all_projects', None): self.all_projects = [] if not getattr(self, 'project_extension', None): self.project_extension = '.project' if not getattr(self, 'projects_dir', None): self.projects_dir = self.srcnode.make_node('') self.projects_dir.mkdir() # bind the classes to the object, so that subclass can provide custom generators if not getattr(self, 'vsnode_vsdir', None): self.vsnode_vsdir = vsnode_vsdir if not getattr(self, 'vsnode_target', None): self.vsnode_target = vsnode_target if not getattr(self, 'vsnode_build_all', None): self.vsnode_build_all = vsnode_build_all if not getattr(self, 'vsnode_install_all', None): self.vsnode_install_all = vsnode_install_all if not getattr(self, 'vsnode_project_view', None): self.vsnode_project_view = vsnode_project_view self.numver = '11.00' self.vsver = '2010' def execute(self): """ Entry point """ self.restore() if not self.all_envs: self.load_envs() self.recurse([self.run_dir]) # user initialization self.init() # two phases for creating the solution self.collect_projects() # add project objects into "self.all_projects" self.write_files() # write the corresponding project and solution files def collect_projects(self): """ Fill the list self.all_projects with project objects Fill the list of build targets """ self.collect_targets() #self.add_aliases() #self.collect_dirs() default_project = getattr(self, 'default_project', None) def sortfun(x): if x.name == default_project: return '' return getattr(x, 'path', None) and x.path.abspath() or x.name self.all_projects.sort(key=sortfun) def write_files(self): """ Write the project and solution files from the data collected so far. It is unlikely that you will want to change this """ for p in self.all_projects: p.write() # and finally write the solution file node = self.get_solution_node() node.parent.mkdir() Logs.warn('Creating %r' % node) #a = dir(self.root) #for b in a: # print b #print self.group_names #print "Hallo2: ",self.root.listdir() #print getattr(self, 'codelite_solution_name', None) template1 = compile_template(SOLUTION_TEMPLATE) sln_str = template1(self) sln_str = rm_blank_lines(sln_str) node.stealth_write(sln_str) def get_solution_node(self): """ The solution filename is required when writing the .vcproj files return self.solution_node and if it does not exist, make one """ try: return self.solution_node except: pass codelite_solution_name = getattr(self, 'codelite_solution_name', None) if not codelite_solution_name: codelite_solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.workspace' setattr(self, 'codelite_solution_name', codelite_solution_name) if os.path.isabs(codelite_solution_name): self.solution_node = self.root.make_node(codelite_solution_name) else: self.solution_node = self.srcnode.make_node(codelite_solution_name) return self.solution_node def project_configurations(self): """ Helper that returns all the pairs (config,platform) """ ret = [] for c in self.configurations: for p in self.platforms: ret.append((c, p)) return ret def collect_targets(self): """ Process the list of task generators """ for g in self.groups: for tg in g: if not isinstance(tg, TaskGen.task_gen): continue if not hasattr(tg, 'codelite_includes'): tg.codelite_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', [])) tg.post() if not getattr(tg, 'link_task', None): continue p = self.vsnode_target(self, tg) p.collect_source() # delegate this processing p.collect_properties() self.all_projects.append(p) def add_aliases(self): """ Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7 We also add an alias for "make install" (disabled by default) """ base = getattr(self, 'projects_dir', None) or self.tg.path node_project = base.make_node('build_all_projects' + self.project_extension) # Node p_build = self.vsnode_build_all(self, node_project) p_build.collect_properties() self.all_projects.append(p_build) node_project = base.make_node('install_all_projects' + self.project_extension) # Node p_install = self.vsnode_install_all(self, node_project) p_install.collect_properties() self.all_projects.append(p_install) node_project = base.make_node('project_view' + self.project_extension) # Node p_view = self.vsnode_project_view(self, node_project) p_view.collect_source() p_view.collect_properties() self.all_projects.append(p_view) n = self.vsnode_vsdir(self, make_uuid(self.srcnode.abspath() + 'build_aliases'), "build_aliases") p_build.parent = p_install.parent = p_view.parent = n self.all_projects.append(n) def collect_dirs(self): """ Create the folder structure in the CodeLite project view """ seen = {} def make_parents(proj): # look at a project, try to make a parent if getattr(proj, 'parent', None): # aliases already have parents return x = proj.iter_path if x in seen: proj.parent = seen[x] return # There is not vsnode_vsdir for x. # So create a project representing the folder "x" n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.abspath()), x.name) n.iter_path = x.parent self.all_projects.append(n) # recurse up to the project directory if x.height() > self.srcnode.height() + 1: make_parents(n) for p in self.all_projects[:]: # iterate over a copy of all projects if not getattr(p, 'tg', None): # but only projects that have a task generator continue # make a folder for each task generator p.iter_path = p.tg.path make_parents(p) def options(ctx): pass