#!/usr/bin/env python # encoding: utf-8 """ Emulate a vt100 terminal in cmd.exe By wrapping sys.stdout / sys.stderr with Ansiterm, the vt100 escape characters will be interpreted and the equivalent actions will be performed with Win32 console commands. """ import re, sys from waflib.Utils import threading wlock = threading.Lock() try: from ctypes import Structure, windll, c_short, c_ushort, c_ulong, c_int, byref, c_wchar, POINTER, c_long except ImportError: class AnsiTerm(object): def __init__(self, stream): self.stream = stream self.errors = self.stream.errors self.encoding = self.stream.encoding def write(self, txt): try: wlock.acquire() self.stream.write(txt) self.stream.flush() finally: wlock.release() def fileno(self): return self.stream.fileno() def flush(self): self.stream.flush() def isatty(self): return self.stream.isatty() else: class COORD(Structure): _fields_ = [("X", c_short), ("Y", c_short)] class SMALL_RECT(Structure): _fields_ = [("Left", c_short), ("Top", c_short), ("Right", c_short), ("Bottom", c_short)] class CONSOLE_SCREEN_BUFFER_INFO(Structure): _fields_ = [("Size", COORD), ("CursorPosition", COORD), ("Attributes", c_ushort), ("Window", SMALL_RECT), ("MaximumWindowSize", COORD)] class CONSOLE_CURSOR_INFO(Structure): _fields_ = [('dwSize', c_ulong), ('bVisible', c_int)] try: _type = unicode except NameError: _type = str to_int = lambda number, default: number and int(number) or default STD_OUTPUT_HANDLE = -11 STD_ERROR_HANDLE = -12 windll.kernel32.GetStdHandle.argtypes = [c_ulong] windll.kernel32.GetStdHandle.restype = c_ulong windll.kernel32.GetConsoleScreenBufferInfo.argtypes = [c_ulong, POINTER(CONSOLE_SCREEN_BUFFER_INFO)] windll.kernel32.GetConsoleScreenBufferInfo.restype = c_long windll.kernel32.SetConsoleTextAttribute.argtypes = [c_ulong, c_ushort] windll.kernel32.SetConsoleTextAttribute.restype = c_long windll.kernel32.FillConsoleOutputCharacterW.argtypes = [c_ulong, c_wchar, c_ulong, POINTER(COORD), POINTER(c_ulong)] windll.kernel32.FillConsoleOutputCharacterW.restype = c_long windll.kernel32.FillConsoleOutputAttribute.argtypes = [c_ulong, c_ushort, c_ulong, POINTER(COORD), POINTER(c_ulong) ] windll.kernel32.FillConsoleOutputAttribute.restype = c_long windll.kernel32.SetConsoleCursorPosition.argtypes = [c_ulong, POINTER(COORD) ] windll.kernel32.SetConsoleCursorPosition.restype = c_long windll.kernel32.SetConsoleCursorInfo.argtypes = [c_ulong, POINTER(CONSOLE_CURSOR_INFO)] windll.kernel32.SetConsoleCursorInfo.restype = c_long class AnsiTerm(object): """ emulate a vt100 terminal in cmd.exe """ def __init__(self, s): self.stream = s self.errors = s.errors self.encoding = s.encoding self.cursor_history = [] handle = (s.fileno() == 2) and STD_ERROR_HANDLE or STD_OUTPUT_HANDLE self.hconsole = windll.kernel32.GetStdHandle(handle) self._sbinfo = CONSOLE_SCREEN_BUFFER_INFO() self._csinfo = CONSOLE_CURSOR_INFO() windll.kernel32.GetConsoleCursorInfo(self.hconsole, byref(self._csinfo)) # just to double check that the console is usable self._orig_sbinfo = CONSOLE_SCREEN_BUFFER_INFO() r = windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(self._orig_sbinfo)) self._isatty = r == 1 def screen_buffer_info(self): """ Updates self._sbinfo and returns it """ windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(self._sbinfo)) return self._sbinfo def clear_line(self, param): mode = param and int(param) or 0 sbinfo = self.screen_buffer_info() if mode == 1: # Clear from begining of line to cursor position line_start = COORD(0, sbinfo.CursorPosition.Y) line_length = sbinfo.Size.X elif mode == 2: # Clear entire line line_start = COORD(sbinfo.CursorPosition.X, sbinfo.CursorPosition.Y) line_length = sbinfo.Size.X - sbinfo.CursorPosition.X else: # Clear from cursor position to end of line line_start = sbinfo.CursorPosition line_length = sbinfo.Size.X - sbinfo.CursorPosition.X chars_written = c_ulong() windll.kernel32.FillConsoleOutputCharacterW(self.hconsole, c_wchar(' '), line_length, line_start, byref(chars_written)) windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, line_length, line_start, byref(chars_written)) def clear_screen(self, param): mode = to_int(param, 0) sbinfo = self.screen_buffer_info() if mode == 1: # Clear from begining of screen to cursor position clear_start = COORD(0, 0) clear_length = sbinfo.CursorPosition.X * sbinfo.CursorPosition.Y elif mode == 2: # Clear entire screen and return cursor to home clear_start = COORD(0, 0) clear_length = sbinfo.Size.X * sbinfo.Size.Y windll.kernel32.SetConsoleCursorPosition(self.hconsole, clear_start) else: # Clear from cursor position to end of screen clear_start = sbinfo.CursorPosition clear_length = ((sbinfo.Size.X - sbinfo.CursorPosition.X) + sbinfo.Size.X * (sbinfo.Size.Y - sbinfo.CursorPosition.Y)) chars_written = c_ulong() windll.kernel32.FillConsoleOutputCharacterW(self.hconsole, c_wchar(' '), clear_length, clear_start, byref(chars_written)) windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, clear_length, clear_start, byref(chars_written)) def push_cursor(self, param): sbinfo = self.screen_buffer_info() self.cursor_history.append(sbinfo.CursorPosition) def pop_cursor(self, param): if self.cursor_history: old_pos = self.cursor_history.pop() windll.kernel32.SetConsoleCursorPosition(self.hconsole, old_pos) def set_cursor(self, param): y, sep, x = param.partition(';') x = to_int(x, 1) - 1 y = to_int(y, 1) - 1 sbinfo = self.screen_buffer_info() new_pos = COORD( min(max(0, x), sbinfo.Size.X), min(max(0, y), sbinfo.Size.Y) ) windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos) def set_column(self, param): x = to_int(param, 1) - 1 sbinfo = self.screen_buffer_info() new_pos = COORD( min(max(0, x), sbinfo.Size.X), sbinfo.CursorPosition.Y ) windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos) def move_cursor(self, x_offset=0, y_offset=0): sbinfo = self.screen_buffer_info() new_pos = COORD( min(max(0, sbinfo.CursorPosition.X + x_offset), sbinfo.Size.X), min(max(0, sbinfo.CursorPosition.Y + y_offset), sbinfo.Size.Y) ) windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos) def move_up(self, param): self.move_cursor(y_offset = -to_int(param, 1)) def move_down(self, param): self.move_cursor(y_offset = to_int(param, 1)) def move_left(self, param): self.move_cursor(x_offset = -to_int(param, 1)) def move_right(self, param): self.move_cursor(x_offset = to_int(param, 1)) def next_line(self, param): sbinfo = self.screen_buffer_info() self.move_cursor( x_offset = -sbinfo.CursorPosition.X, y_offset = to_int(param, 1) ) def prev_line(self, param): sbinfo = self.screen_buffer_info() self.move_cursor( x_offset = -sbinfo.CursorPosition.X, y_offset = -to_int(param, 1) ) def rgb2bgr(self, c): return ((c&1) << 2) | (c&2) | ((c&4)>>2) def set_color(self, param): cols = param.split(';') sbinfo = self.screen_buffer_info() attr = sbinfo.Attributes for c in cols: c = to_int(c, 0) if 29 < c < 38: # fgcolor attr = (attr & 0xfff0) | self.rgb2bgr(c - 30) elif 39 < c < 48: # bgcolor attr = (attr & 0xff0f) | (self.rgb2bgr(c - 40) << 4) elif c == 0: # reset attr = self._orig_sbinfo.Attributes elif c == 1: # strong attr |= 0x08 elif c == 4: # blink not available -> bg intensity attr |= 0x80 elif c == 7: # negative attr = (attr & 0xff88) | ((attr & 0x70) >> 4) | ((attr & 0x07) << 4) windll.kernel32.SetConsoleTextAttribute(self.hconsole, attr) def show_cursor(self,param): self._csinfo.bVisible = 1 windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(self._csinfo)) def hide_cursor(self,param): self._csinfo.bVisible = 0 windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(self._csinfo)) ansi_command_table = { 'A': move_up, 'B': move_down, 'C': move_right, 'D': move_left, 'E': next_line, 'F': prev_line, 'G': set_column, 'H': set_cursor, 'f': set_cursor, 'J': clear_screen, 'K': clear_line, 'h': show_cursor, 'l': hide_cursor, 'm': set_color, 's': push_cursor, 'u': pop_cursor, } # Match either the escape sequence or text not containing escape sequence ansi_tokens = re.compile('(?:\x1b\[([0-9?;]*)([a-zA-Z])|([^\x1b]+))') def write(self, text): try: wlock.acquire() if self._isatty: for param, cmd, txt in self.ansi_tokens.findall(text): if cmd: cmd_func = self.ansi_command_table.get(cmd) if cmd_func: cmd_func(self, param) else: self.writeconsole(txt) else: # no support for colors in the console, just output the text: # eclipse or msys may be able to interpret the escape sequences self.stream.write(text) finally: wlock.release() def writeconsole(self, txt): chars_written = c_int() writeconsole = windll.kernel32.WriteConsoleA if isinstance(txt, _type): writeconsole = windll.kernel32.WriteConsoleW # MSDN says that there is a shared buffer of 64 KB for the console # writes. Attempt to not get ERROR_NOT_ENOUGH_MEMORY, see waf issue #746 done = 0 todo = len(txt) chunk = 32<<10 while todo != 0: doing = min(chunk, todo) buf = txt[done:done+doing] r = writeconsole(self.hconsole, buf, doing, byref(chars_written), None) if r == 0: chunk >>= 1 continue done += doing todo -= doing def fileno(self): return self.stream.fileno() def flush(self): pass def isatty(self): return self._isatty if sys.stdout.isatty() or sys.stderr.isatty(): handle = sys.stdout.isatty() and STD_OUTPUT_HANDLE or STD_ERROR_HANDLE console = windll.kernel32.GetStdHandle(handle) sbinfo = CONSOLE_SCREEN_BUFFER_INFO() def get_term_cols(): windll.kernel32.GetConsoleScreenBufferInfo(console, byref(sbinfo)) # TODO Issue 1401 return sbinfo.Size.X - 1 # just try and see try: import struct, fcntl, termios except ImportError: pass else: if sys.stdout.isatty() or sys.stderr.isatty(): FD = sys.stdout.isatty() and sys.stdout.fileno() or sys.stderr.fileno() def fun(): return struct.unpack("HHHH", fcntl.ioctl(FD, termios.TIOCGWINSZ, struct.pack("HHHH", 0, 0, 0, 0)))[1] try: fun() except Exception as e: pass else: get_term_cols = fun