#!/usr/bin/env python # encoding: utf-8 """ Emulate a vt100 terminal in cmd.exe By wrapping sys.stdout / sys.stderr with Ansiterm, the vt100 escape characters will be interpreted and the equivalent actions will be performed with Win32 console commands. """ import os, re, sys from waflib import Utils wlock = Utils.threading.Lock() try: from ctypes import Structure, windll, c_short, c_ushort, c_ulong, c_int, byref, c_wchar, POINTER, c_long except ImportError: class AnsiTerm(object): def __init__(self, stream): self.stream = stream try: self.errors = self.stream.errors except AttributeError: pass # python 2.5 self.encoding = self.stream.encoding def write(self, txt): try: wlock.acquire() self.stream.write(txt) self.stream.flush() finally: wlock.release() def fileno(self): return self.stream.fileno() def flush(self): self.stream.flush() def isatty(self): return self.stream.isatty() else: class COORD(Structure): _fields_ = [("X", c_short), ("Y", c_short)] class SMALL_RECT(Structure): _fields_ = [("Left", c_short), ("Top", c_short), ("Right", c_short), ("Bottom", c_short)] class CONSOLE_SCREEN_BUFFER_INFO(Structure): _fields_ = [("Size", COORD), ("CursorPosition", COORD), ("Attributes", c_ushort), ("Window", SMALL_RECT), ("MaximumWindowSize", COORD)] class CONSOLE_CURSOR_INFO(Structure): _fields_ = [('dwSize', c_ulong), ('bVisible', c_int)] try: _type = unicode except NameError: _type = str to_int = lambda number, default: number and int(number) or default STD_OUTPUT_HANDLE = -11 STD_ERROR_HANDLE = -12 windll.kernel32.GetStdHandle.argtypes = [c_ulong] windll.kernel32.GetStdHandle.restype = c_ulong windll.kernel32.GetConsoleScreenBufferInfo.argtypes = [c_ulong, POINTER(CONSOLE_SCREEN_BUFFER_INFO)] windll.kernel32.GetConsoleScreenBufferInfo.restype = c_long windll.kernel32.SetConsoleTextAttribute.argtypes = [c_ulong, c_ushort] windll.kernel32.SetConsoleTextAttribute.restype = c_long windll.kernel32.FillConsoleOutputCharacterW.argtypes = [c_ulong, c_wchar, c_ulong, POINTER(COORD), POINTER(c_ulong)] windll.kernel32.FillConsoleOutputCharacterW.restype = c_long windll.kernel32.FillConsoleOutputAttribute.argtypes = [c_ulong, c_ushort, c_ulong, POINTER(COORD), POINTER(c_ulong) ] windll.kernel32.FillConsoleOutputAttribute.restype = c_long windll.kernel32.SetConsoleCursorPosition.argtypes = [c_ulong, POINTER(COORD) ] windll.kernel32.SetConsoleCursorPosition.restype = c_long windll.kernel32.SetConsoleCursorInfo.argtypes = [c_ulong, POINTER(CONSOLE_CURSOR_INFO)] windll.kernel32.SetConsoleCursorInfo.restype = c_long class AnsiTerm(object): """ emulate a vt100 terminal in cmd.exe """ def __init__(self, s): self.stream = s try: self.errors = s.errors except AttributeError: pass # python2.5 self.encoding = s.encoding self.cursor_history = [] handle = (s.fileno() == 2) and STD_ERROR_HANDLE or STD_OUTPUT_HANDLE self.hconsole = windll.kernel32.GetStdHandle(handle) self._sbinfo = CONSOLE_SCREEN_BUFFER_INFO() self._csinfo = CONSOLE_CURSOR_INFO() windll.kernel32.GetConsoleCursorInfo(self.hconsole, byref(self._csinfo)) # just to double check that the console is usable self._orig_sbinfo = CONSOLE_SCREEN_BUFFER_INFO() r = windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(self._orig_sbinfo)) self._isatty = r == 1 def screen_buffer_info(self): """ Updates self._sbinfo and returns it """ windll.kernel32.GetConsoleScreenBufferInfo(self.hconsole, byref(self._sbinfo)) return self._sbinfo def clear_line(self, param): mode = param and int(param) or 0 sbinfo = self.screen_buffer_info() if mode == 1: # Clear from begining of line to cursor position line_start = COORD(0, sbinfo.CursorPosition.Y) line_length = sbinfo.Size.X elif mode == 2: # Clear entire line line_start = COORD(sbinfo.CursorPosition.X, sbinfo.CursorPosition.Y) line_length = sbinfo.Size.X - sbinfo.CursorPosition.X else: # Clear from cursor position to end of line line_start = sbinfo.CursorPosition line_length = sbinfo.Size.X - sbinfo.CursorPosition.X chars_written = c_ulong() windll.kernel32.FillConsoleOutputCharacterW(self.hconsole, c_wchar(' '), line_length, line_start, byref(chars_written)) windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, line_length, line_start, byref(chars_written)) def clear_screen(self, param): mode = to_int(param, 0) sbinfo = self.screen_buffer_info() if mode == 1: # Clear from begining of screen to cursor position clear_start = COORD(0, 0) clear_length = sbinfo.CursorPosition.X * sbinfo.CursorPosition.Y elif mode == 2: # Clear entire screen and return cursor to home clear_start = COORD(0, 0) clear_length = sbinfo.Size.X * sbinfo.Size.Y windll.kernel32.SetConsoleCursorPosition(self.hconsole, clear_start) else: # Clear from cursor position to end of screen clear_start = sbinfo.CursorPosition clear_length = ((sbinfo.Size.X - sbinfo.CursorPosition.X) + sbinfo.Size.X * (sbinfo.Size.Y - sbinfo.CursorPosition.Y)) chars_written = c_ulong() windll.kernel32.FillConsoleOutputCharacterW(self.hconsole, c_wchar(' '), clear_length, clear_start, byref(chars_written)) windll.kernel32.FillConsoleOutputAttribute(self.hconsole, sbinfo.Attributes, clear_length, clear_start, byref(chars_written)) def push_cursor(self, param): sbinfo = self.screen_buffer_info() self.cursor_history.append(sbinfo.CursorPosition) def pop_cursor(self, param): if self.cursor_history: old_pos = self.cursor_history.pop() windll.kernel32.SetConsoleCursorPosition(self.hconsole, old_pos) def set_cursor(self, param): y, sep, x = param.partition(';') x = to_int(x, 1) - 1 y = to_int(y, 1) - 1 sbinfo = self.screen_buffer_info() new_pos = COORD( min(max(0, x), sbinfo.Size.X), min(max(0, y), sbinfo.Size.Y) ) windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos) def set_column(self, param): x = to_int(param, 1) - 1 sbinfo = self.screen_buffer_info() new_pos = COORD( min(max(0, x), sbinfo.Size.X), sbinfo.CursorPosition.Y ) windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos) def move_cursor(self, x_offset=0, y_offset=0): sbinfo = self.screen_buffer_info() new_pos = COORD( min(max(0, sbinfo.CursorPosition.X + x_offset), sbinfo.Size.X), min(max(0, sbinfo.CursorPosition.Y + y_offset), sbinfo.Size.Y) ) windll.kernel32.SetConsoleCursorPosition(self.hconsole, new_pos) def move_up(self, param): self.move_cursor(y_offset = -to_int(param, 1)) def move_down(self, param): self.move_cursor(y_offset = to_int(param, 1)) def move_left(self, param): self.move_cursor(x_offset = -to_int(param, 1)) def move_right(self, param): self.move_cursor(x_offset = to_int(param, 1)) def next_line(self, param): sbinfo = self.screen_buffer_info() self.move_cursor( x_offset = -sbinfo.CursorPosition.X, y_offset = to_int(param, 1) ) def prev_line(self, param): sbinfo = self.screen_buffer_info() self.move_cursor( x_offset = -sbinfo.CursorPosition.X, y_offset = -to_int(param, 1) ) def rgb2bgr(self, c): return ((c&1) << 2) | (c&2) | ((c&4)>>2) def set_color(self, param): cols = param.split(';') sbinfo = self.screen_buffer_info() attr = sbinfo.Attributes for c in cols: c = to_int(c, 0) if 29 < c < 38: # fgcolor attr = (attr & 0xfff0) | self.rgb2bgr(c - 30) elif 39 < c < 48: # bgcolor attr = (attr & 0xff0f) | (self.rgb2bgr(c - 40) << 4) elif c == 0: # reset attr = self._orig_sbinfo.Attributes elif c == 1: # strong attr |= 0x08 elif c == 4: # blink not available -> bg intensity attr |= 0x80 elif c == 7: # negative attr = (attr & 0xff88) | ((attr & 0x70) >> 4) | ((attr & 0x07) << 4) windll.kernel32.SetConsoleTextAttribute(self.hconsole, attr) def show_cursor(self,param): self._csinfo.bVisible = 1 windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(self._csinfo)) def hide_cursor(self,param): self._csinfo.bVisible = 0 windll.kernel32.SetConsoleCursorInfo(self.hconsole, byref(self._csinfo)) ansi_command_table = { 'A': move_up, 'B': move_down, 'C': move_right, 'D': move_left, 'E': next_line, 'F': prev_line, 'G': set_column, 'H': set_cursor, 'f': set_cursor, 'J': clear_screen, 'K': clear_line, 'h': show_cursor, 'l': hide_cursor, 'm': set_color, 's': push_cursor, 'u': pop_cursor, } # Match either the escape sequence or text not containing escape sequence ansi_tokens = re.compile('(?:\x1b\[([0-9?;]*)([a-zA-Z])|([^\x1b]+))') def write(self, text): try: wlock.acquire() if self._isatty: for param, cmd, txt in self.ansi_tokens.findall(text): if cmd: cmd_func = self.ansi_command_table.get(cmd) if cmd_func: cmd_func(self, param) else: self.writeconsole(txt) else: # no support for colors in the console, just output the text: # eclipse or msys may be able to interpret the escape sequences self.stream.write(text) finally: wlock.release() def writeconsole(self, txt): chars_written = c_ulong() writeconsole = windll.kernel32.WriteConsoleA if isinstance(txt, _type): writeconsole = windll.kernel32.WriteConsoleW # MSDN says that there is a shared buffer of 64 KB for the console # writes. Attempt to not get ERROR_NOT_ENOUGH_MEMORY, see waf issue #746 done = 0 todo = len(txt) chunk = 32<<10 while todo != 0: doing = min(chunk, todo) buf = txt[done:done+doing] r = writeconsole(self.hconsole, buf, doing, byref(chars_written), None) if r == 0: chunk >>= 1 continue done += doing todo -= doing def fileno(self): return self.stream.fileno() def flush(self): pass def isatty(self): return self._isatty if sys.stdout.isatty() or sys.stderr.isatty(): handle = sys.stdout.isatty() and STD_OUTPUT_HANDLE or STD_ERROR_HANDLE console = windll.kernel32.GetStdHandle(handle) sbinfo = CONSOLE_SCREEN_BUFFER_INFO() def get_term_cols(): windll.kernel32.GetConsoleScreenBufferInfo(console, byref(sbinfo)) # TODO Issue 1401 return sbinfo.Size.X - 1 # just try and see try: import struct, fcntl, termios except ImportError: pass else: if (sys.stdout.isatty() or sys.stderr.isatty()) and os.environ.get('TERM', '') not in ('dumb', 'emacs'): FD = sys.stdout.isatty() and sys.stdout.fileno() or sys.stderr.fileno() def fun(): return struct.unpack("HHHH", fcntl.ioctl(FD, termios.TIOCGWINSZ, struct.pack("HHHH", 0, 0, 0, 0)))[1] try: fun() except Exception as e: pass else: get_term_cols = fun