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114 lines
2.9 KiB
Python
114 lines
2.9 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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from waflib import Task, TaskGen
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top = '.'
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out = 'build'
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APPNAME = 'TestProject'
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VERSION = '1.0'
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"""
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To create the xcode project files:
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waf configure xcode6
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To configure and build using Waf:
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waf configure build
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This demo will create an XCode project containing
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an App bundle target, a dynamic library target,
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a static library target and an executable target.
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The generated XCode project can then be opened
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and XCode can then build those targets.
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Tested with XCode 8.
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"""
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def options(opt):
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opt.load('compiler_cxx xcode6')
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def configure(conf):
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# Use environment variables to set default project configuration
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# settings
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conf.env.FRAMEWORK_VERSION = '1.0'
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conf.env.ARCHS = 'x86_64'
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conf.env.INSTALL_PATH = '/my/install/path'
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# The xcode6 tool will also pick up any c config files generated by
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# the c_config tool, and it'll be added to your project's include path
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conf.load('c_config')
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conf.define('NUMBER', 10)
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conf.write_config_header('config.h')
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# This must be called at the end of configure()
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conf.load('compiler_cxx xcode6')
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conf.env.append_value('CXXFLAGS', ['-O2'])
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conf.check(cxxflags='-std=c++11', uselib_store='STD11', mandatory=False)
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def build(bld):
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# Make .framework targets
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tg = bld.framework(
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includes='include',
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# Source files
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source=bld.path.ant_glob('src/MyLib/*.cpp'),
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# If you don't want the source files to appear in a default
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# 'Source' folder, you can define your own folder structure
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# using a dictionary, where the key is the desired name of the folder
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# and the value are the files.
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group_files={
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'Source files': bld.path.ant_glob('src/MyLib/*.cpp|*.m|*.mm'),
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'Include': bld.path.ant_glob(incl=['include/MyLib/*.h'], dir=True),
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'Help': ['src/sample.txt']
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},
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# If you want to ship your header files with your .framework, then
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# specify them using the 'export_headers' param
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export_headers=bld.path.ant_glob(incl=['include/MyLib/*.h', 'include/MyLib/SupportLib/*.h']),
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target='MyLib',
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# The 'install' param will set the INSTALL_PATH for the
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# binary, and will also trigger XCode to copy the target to that
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# path
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install='~/Library/Frameworks'
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)
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# Make .a static library targets
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bld.stlib(
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source=bld.path.ant_glob('src/MyLib/*.cpp'),
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includes = 'include',
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target='MyStaticLib',
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)
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# Make standard executable target
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bld.program(
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source=['src/test.cpp'],
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includes='include',
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target='MyExe',
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use='MyDynLib STD11'
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)
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# Make .dylib shared libraries
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bld.shlib(
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source=bld.path.ant_glob('src/MyLib/*.cpp'),
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includes='include',
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target='MyDynLib',
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)
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# Make an app bundle target
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tg2 = bld.app(
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source=bld.path.ant_glob('src/*.cpp'),
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includes='include',
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target='MyApp',
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use='MyLib',
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uselib='SDL2',
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cxxflags='-DSOME_DEFINE',
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framework='Cocoa',
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# Override default setting in a target
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settings={"Debug": {"CONFIG_NAME": 'Debug'}}
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)
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