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waf/waflib/extras/xcode6.py
2018-07-28 19:47:10 -04:00

728 lines
24 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
# XCode 3/XCode 4/XCode 6/Xcode 7 generator for Waf
# Based on work by Nicolas Mercier 2011
# Extended by Simon Warg 2015, https://github.com/mimon
# XCode project file format based on http://www.monobjc.net/xcode-project-file-format.html
"""
See playground/xcode6/ for usage examples.
"""
from waflib import Context, TaskGen, Build, Utils, Errors, Logs
import os, sys
# FIXME too few extensions
XCODE_EXTS = ['.c', '.cpp', '.m', '.mm']
HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
MAP_EXT = {
'': "folder",
'.h' : "sourcecode.c.h",
'.hh': "sourcecode.cpp.h",
'.inl': "sourcecode.cpp.h",
'.hpp': "sourcecode.cpp.h",
'.c': "sourcecode.c.c",
'.m': "sourcecode.c.objc",
'.mm': "sourcecode.cpp.objcpp",
'.cc': "sourcecode.cpp.cpp",
'.cpp': "sourcecode.cpp.cpp",
'.C': "sourcecode.cpp.cpp",
'.cxx': "sourcecode.cpp.cpp",
'.c++': "sourcecode.cpp.cpp",
'.l': "sourcecode.lex", # luthor
'.ll': "sourcecode.lex",
'.y': "sourcecode.yacc",
'.yy': "sourcecode.yacc",
'.plist': "text.plist.xml",
".nib": "wrapper.nib",
".xib": "text.xib",
}
# Used in PBXNativeTarget elements
PRODUCT_TYPE_APPLICATION = 'com.apple.product-type.application'
PRODUCT_TYPE_FRAMEWORK = 'com.apple.product-type.framework'
PRODUCT_TYPE_EXECUTABLE = 'com.apple.product-type.tool'
PRODUCT_TYPE_LIB_STATIC = 'com.apple.product-type.library.static'
PRODUCT_TYPE_LIB_DYNAMIC = 'com.apple.product-type.library.dynamic'
PRODUCT_TYPE_EXTENSION = 'com.apple.product-type.kernel-extension'
PRODUCT_TYPE_IOKIT = 'com.apple.product-type.kernel-extension.iokit'
# Used in PBXFileReference elements
FILE_TYPE_APPLICATION = 'wrapper.cfbundle'
FILE_TYPE_FRAMEWORK = 'wrapper.framework'
FILE_TYPE_LIB_DYNAMIC = 'compiled.mach-o.dylib'
FILE_TYPE_LIB_STATIC = 'archive.ar'
FILE_TYPE_EXECUTABLE = 'compiled.mach-o.executable'
# Tuple packs of the above
TARGET_TYPE_FRAMEWORK = (PRODUCT_TYPE_FRAMEWORK, FILE_TYPE_FRAMEWORK, '.framework')
TARGET_TYPE_APPLICATION = (PRODUCT_TYPE_APPLICATION, FILE_TYPE_APPLICATION, '.app')
TARGET_TYPE_DYNAMIC_LIB = (PRODUCT_TYPE_LIB_DYNAMIC, FILE_TYPE_LIB_DYNAMIC, '.dylib')
TARGET_TYPE_STATIC_LIB = (PRODUCT_TYPE_LIB_STATIC, FILE_TYPE_LIB_STATIC, '.a')
TARGET_TYPE_EXECUTABLE = (PRODUCT_TYPE_EXECUTABLE, FILE_TYPE_EXECUTABLE, '')
# Maps target type string to its data
TARGET_TYPES = {
'framework': TARGET_TYPE_FRAMEWORK,
'app': TARGET_TYPE_APPLICATION,
'dylib': TARGET_TYPE_DYNAMIC_LIB,
'stlib': TARGET_TYPE_STATIC_LIB,
'exe' :TARGET_TYPE_EXECUTABLE,
}
def delete_invalid_values(dct):
""" Deletes entries that are dictionaries or sets """
for k, v in list(dct.items()):
if isinstance(v, dict) or isinstance(v, set):
del dct[k]
return dct
"""
Configuration of the global project settings. Sets an environment variable 'PROJ_CONFIGURATION'
which is a dictionary of configuration name and buildsettings pair.
E.g.:
env.PROJ_CONFIGURATION = {
'Debug': {
'ARCHS': 'x86',
...
}
'Release': {
'ARCHS' x86_64'
...
}
}
The user can define a completely customized dictionary in configure() stage. Otherwise a default Debug/Release will be created
based on env variable
"""
def configure(self):
if not self.env.PROJ_CONFIGURATION:
self.to_log("A default project configuration was created since no custom one was given in the configure(conf) stage. Define your custom project settings by adding PROJ_CONFIGURATION to env. The env.PROJ_CONFIGURATION must be a dictionary with at least one key, where each key is the configuration name, and the value is a dictionary of key/value settings.\n")
# Check for any added config files added by the tool 'c_config'.
if 'cfg_files' in self.env:
self.env.INCLUDES = Utils.to_list(self.env.INCLUDES) + [os.path.abspath(os.path.dirname(f)) for f in self.env.cfg_files]
# Create default project configuration?
if 'PROJ_CONFIGURATION' not in self.env:
defaults = delete_invalid_values(self.env.get_merged_dict())
self.env.PROJ_CONFIGURATION = {
"Debug": defaults,
"Release": defaults,
}
# Some build settings are required to be present by XCode. We will supply default values
# if user hasn't defined any.
defaults_required = [('PRODUCT_NAME', '$(TARGET_NAME)')]
for cfgname,settings in self.env.PROJ_CONFIGURATION.items():
for default_var, default_val in defaults_required:
if default_var not in settings:
settings[default_var] = default_val
# Error check customization
if not isinstance(self.env.PROJ_CONFIGURATION, dict):
raise Errors.ConfigurationError("The env.PROJ_CONFIGURATION must be a dictionary with at least one key, where each key is the configuration name, and the value is a dictionary of key/value settings.")
part1 = 0
part2 = 10000
part3 = 0
id = 562000999
def newid():
global id
id += 1
return "%04X%04X%04X%012d" % (0, 10000, 0, id)
"""
Represents a tree node in the XCode project plist file format.
When written to a file, all attributes of XCodeNode are stringified together with
its value. However, attributes starting with an underscore _ are ignored
during that process and allows you to store arbitrary values that are not supposed
to be written out.
"""
class XCodeNode(object):
def __init__(self):
self._id = newid()
self._been_written = False
def tostring(self, value):
if isinstance(value, dict):
result = "{\n"
for k,v in value.items():
result = result + "\t\t\t%s = %s;\n" % (k, self.tostring(v))
result = result + "\t\t}"
return result
elif isinstance(value, str):
return "\"%s\"" % value
elif isinstance(value, list):
result = "(\n"
for i in value:
result = result + "\t\t\t%s,\n" % self.tostring(i)
result = result + "\t\t)"
return result
elif isinstance(value, XCodeNode):
return value._id
else:
return str(value)
def write_recursive(self, value, file):
if isinstance(value, dict):
for k,v in value.items():
self.write_recursive(v, file)
elif isinstance(value, list):
for i in value:
self.write_recursive(i, file)
elif isinstance(value, XCodeNode):
value.write(file)
def write(self, file):
if not self._been_written:
self._been_written = True
for attribute,value in self.__dict__.items():
if attribute[0] != '_':
self.write_recursive(value, file)
w = file.write
w("\t%s = {\n" % self._id)
w("\t\tisa = %s;\n" % self.__class__.__name__)
for attribute,value in self.__dict__.items():
if attribute[0] != '_':
w("\t\t%s = %s;\n" % (attribute, self.tostring(value)))
w("\t};\n\n")
# Configurations
class XCBuildConfiguration(XCodeNode):
def __init__(self, name, settings = {}, env=None):
XCodeNode.__init__(self)
self.baseConfigurationReference = ""
self.buildSettings = settings
self.name = name
if env and env.ARCH:
settings['ARCHS'] = " ".join(env.ARCH)
class XCConfigurationList(XCodeNode):
def __init__(self, configlst):
""" :param configlst: list of XCConfigurationList """
XCodeNode.__init__(self)
self.buildConfigurations = configlst
self.defaultConfigurationIsVisible = 0
self.defaultConfigurationName = configlst and configlst[0].name or ""
# Group/Files
class PBXFileReference(XCodeNode):
def __init__(self, name, path, filetype = '', sourcetree = "SOURCE_ROOT"):
XCodeNode.__init__(self)
self.fileEncoding = 4
if not filetype:
_, ext = os.path.splitext(name)
filetype = MAP_EXT.get(ext, 'text')
self.lastKnownFileType = filetype
self.explicitFileType = filetype
self.name = name
self.path = path
self.sourceTree = sourcetree
def __hash__(self):
return (self.path+self.name).__hash__()
def __eq__(self, other):
return (self.path, self.name) == (other.path, other.name)
class PBXBuildFile(XCodeNode):
""" This element indicate a file reference that is used in a PBXBuildPhase (either as an include or resource). """
def __init__(self, fileRef, settings={}):
XCodeNode.__init__(self)
# fileRef is a reference to a PBXFileReference object
self.fileRef = fileRef
# A map of key/value pairs for additional settings.
self.settings = settings
def __hash__(self):
return (self.fileRef).__hash__()
def __eq__(self, other):
return self.fileRef == other.fileRef
class PBXGroup(XCodeNode):
def __init__(self, name, sourcetree = 'SOURCE_TREE'):
XCodeNode.__init__(self)
self.children = []
self.name = name
self.sourceTree = sourcetree
# Maintain a lookup table for all PBXFileReferences
# that are contained in this group.
self._filerefs = {}
def add(self, sources):
"""
Add a list of PBXFileReferences to this group
:param sources: list of PBXFileReferences objects
"""
self._filerefs.update(dict(zip(sources, sources)))
self.children.extend(sources)
def get_sub_groups(self):
"""
Returns all child PBXGroup objects contained in this group
"""
return list(filter(lambda x: isinstance(x, PBXGroup), self.children))
def find_fileref(self, fileref):
"""
Recursively search this group for an existing PBXFileReference. Returns None
if none were found.
The reason you'd want to reuse existing PBXFileReferences from a PBXGroup is that XCode doesn't like PBXFileReferences that aren't part of a PBXGroup hierarchy.
If it isn't, the consequence is that certain UI features like 'Reveal in Finder'
stops working.
"""
if fileref in self._filerefs:
return self._filerefs[fileref]
elif self.children:
for childgroup in self.get_sub_groups():
f = childgroup.find_fileref(fileref)
if f:
return f
return None
class PBXContainerItemProxy(XCodeNode):
""" This is the element for to decorate a target item. """
def __init__(self, containerPortal, remoteGlobalIDString, remoteInfo='', proxyType=1):
XCodeNode.__init__(self)
self.containerPortal = containerPortal # PBXProject
self.remoteGlobalIDString = remoteGlobalIDString # PBXNativeTarget
self.remoteInfo = remoteInfo # Target name
self.proxyType = proxyType
class PBXTargetDependency(XCodeNode):
""" This is the element for referencing other target through content proxies. """
def __init__(self, native_target, proxy):
XCodeNode.__init__(self)
self.target = native_target
self.targetProxy = proxy
class PBXFrameworksBuildPhase(XCodeNode):
""" This is the element for the framework link build phase, i.e. linking to frameworks """
def __init__(self, pbxbuildfiles):
XCodeNode.__init__(self)
self.buildActionMask = 2147483647
self.runOnlyForDeploymentPostprocessing = 0
self.files = pbxbuildfiles #List of PBXBuildFile (.o, .framework, .dylib)
class PBXHeadersBuildPhase(XCodeNode):
""" This is the element for adding header files to be packaged into the .framework """
def __init__(self, pbxbuildfiles):
XCodeNode.__init__(self)
self.buildActionMask = 2147483647
self.runOnlyForDeploymentPostprocessing = 0
self.files = pbxbuildfiles #List of PBXBuildFile (.o, .framework, .dylib)
class PBXCopyFilesBuildPhase(XCodeNode):
"""
Represents the PBXCopyFilesBuildPhase section. PBXBuildFile
can be added to this node to copy files after build is done.
"""
def __init__(self, pbxbuildfiles, dstpath, dstSubpathSpec=0, *args, **kwargs):
XCodeNode.__init__(self)
self.files = pbxbuildfiles
self.dstPath = dstpath
self.dstSubfolderSpec = dstSubpathSpec
class PBXSourcesBuildPhase(XCodeNode):
""" Represents the 'Compile Sources' build phase in a Xcode target """
def __init__(self, buildfiles):
XCodeNode.__init__(self)
self.files = buildfiles # List of PBXBuildFile objects
class PBXLegacyTarget(XCodeNode):
def __init__(self, action, target=''):
XCodeNode.__init__(self)
self.buildConfigurationList = XCConfigurationList([XCBuildConfiguration('waf', {})])
if not target:
self.buildArgumentsString = "%s %s" % (sys.argv[0], action)
else:
self.buildArgumentsString = "%s %s --targets=%s" % (sys.argv[0], action, target)
self.buildPhases = []
self.buildToolPath = sys.executable
self.buildWorkingDirectory = ""
self.dependencies = []
self.name = target or action
self.productName = target or action
self.passBuildSettingsInEnvironment = 0
class PBXShellScriptBuildPhase(XCodeNode):
def __init__(self, action, target):
XCodeNode.__init__(self)
self.buildActionMask = 2147483647
self.files = []
self.inputPaths = []
self.outputPaths = []
self.runOnlyForDeploymentPostProcessing = 0
self.shellPath = "/bin/sh"
self.shellScript = "%s %s %s --targets=%s" % (sys.executable, sys.argv[0], action, target)
class PBXNativeTarget(XCodeNode):
""" Represents a target in XCode, e.g. App, DyLib, Framework etc. """
def __init__(self, target, node, target_type=TARGET_TYPE_APPLICATION, configlist=[], buildphases=[]):
XCodeNode.__init__(self)
product_type = target_type[0]
file_type = target_type[1]
self.buildConfigurationList = XCConfigurationList(configlist)
self.buildPhases = buildphases
self.buildRules = []
self.dependencies = []
self.name = target
self.productName = target
self.productType = product_type # See TARGET_TYPE_ tuples constants
self.productReference = PBXFileReference(node.name, node.abspath(), file_type, '')
def add_configuration(self, cf):
""" :type cf: XCBuildConfiguration """
self.buildConfigurationList.buildConfigurations.append(cf)
def add_build_phase(self, phase):
# Some build phase types may appear only once. If a phase type already exists, then merge them.
if ( (phase.__class__ == PBXFrameworksBuildPhase)
or (phase.__class__ == PBXSourcesBuildPhase) ):
for b in self.buildPhases:
if b.__class__ == phase.__class__:
b.files.extend(phase.files)
return
self.buildPhases.append(phase)
def add_dependency(self, depnd):
self.dependencies.append(depnd)
# Root project object
class PBXProject(XCodeNode):
def __init__(self, name, version, env):
XCodeNode.__init__(self)
if not isinstance(env.PROJ_CONFIGURATION, dict):
raise Errors.WafError("Error: env.PROJ_CONFIGURATION must be a dictionary. This is done for you if you do not define one yourself. However, did you load the xcode module at the end of your wscript configure() ?")
# Retrieve project configuration
configurations = []
for config_name, settings in env.PROJ_CONFIGURATION.items():
cf = XCBuildConfiguration(config_name, settings)
configurations.append(cf)
self.buildConfigurationList = XCConfigurationList(configurations)
self.compatibilityVersion = version[0]
self.hasScannedForEncodings = 1
self.mainGroup = PBXGroup(name)
self.projectRoot = ""
self.projectDirPath = ""
self.targets = []
self._objectVersion = version[1]
def create_target_dependency(self, target, name):
""" : param target : PXBNativeTarget """
proxy = PBXContainerItemProxy(self, target, name)
dependency = PBXTargetDependency(target, proxy)
return dependency
def write(self, file):
# Make sure this is written only once
if self._been_written:
return
w = file.write
w("// !$*UTF8*$!\n")
w("{\n")
w("\tarchiveVersion = 1;\n")
w("\tclasses = {\n")
w("\t};\n")
w("\tobjectVersion = %d;\n" % self._objectVersion)
w("\tobjects = {\n\n")
XCodeNode.write(self, file)
w("\t};\n")
w("\trootObject = %s;\n" % self._id)
w("}\n")
def add_target(self, target):
self.targets.append(target)
def get_target(self, name):
""" Get a reference to PBXNativeTarget if it exists """
for t in self.targets:
if t.name == name:
return t
return None
@TaskGen.feature('c', 'cxx')
@TaskGen.after('propagate_uselib_vars', 'apply_incpaths')
def process_xcode(self):
bld = self.bld
try:
p = bld.project
except AttributeError:
return
if not hasattr(self, 'target_type'):
return
products_group = bld.products_group
target_group = PBXGroup(self.name)
p.mainGroup.children.append(target_group)
# Determine what type to build - framework, app bundle etc.
target_type = getattr(self, 'target_type', 'app')
if target_type not in TARGET_TYPES:
raise Errors.WafError("Target type '%s' does not exists. Available options are '%s'. In target '%s'" % (target_type, "', '".join(TARGET_TYPES.keys()), self.name))
else:
target_type = TARGET_TYPES[target_type]
file_ext = target_type[2]
# Create the output node
target_node = self.path.find_or_declare(self.name+file_ext)
target = PBXNativeTarget(self.name, target_node, target_type, [], [])
products_group.children.append(target.productReference)
# Pull source files from the 'source' attribute and assign them to a UI group.
# Use a default UI group named 'Source' unless the user
# provides a 'group_files' dictionary to customize the UI grouping.
sources = getattr(self, 'source', [])
if hasattr(self, 'group_files'):
group_files = getattr(self, 'group_files', [])
for grpname,files in group_files.items():
group = bld.create_group(grpname, files)
target_group.children.append(group)
else:
group = bld.create_group('Source', sources)
target_group.children.append(group)
# Create a PBXFileReference for each source file.
# If the source file already exists as a PBXFileReference in any of the UI groups, then
# reuse that PBXFileReference object (XCode does not like it if we don't reuse)
for idx, path in enumerate(sources):
fileref = PBXFileReference(path.name, path.abspath())
existing_fileref = target_group.find_fileref(fileref)
if existing_fileref:
sources[idx] = existing_fileref
else:
sources[idx] = fileref
# If the 'source' attribute contains any file extension that XCode can't work with,
# then remove it. The allowed file extensions are defined in XCODE_EXTS.
is_valid_file_extension = lambda file: os.path.splitext(file.path)[1] in XCODE_EXTS
sources = list(filter(is_valid_file_extension, sources))
buildfiles = [bld.unique_buildfile(PBXBuildFile(x)) for x in sources]
target.add_build_phase(PBXSourcesBuildPhase(buildfiles))
# Check if any framework to link against is some other target we've made
libs = getattr(self, 'tmp_use_seen', [])
for lib in libs:
use_target = p.get_target(lib)
if use_target:
# Create an XCode dependency so that XCode knows to build the other target before this target
dependency = p.create_target_dependency(use_target, use_target.name)
target.add_dependency(dependency)
buildphase = PBXFrameworksBuildPhase([PBXBuildFile(use_target.productReference)])
target.add_build_phase(buildphase)
if lib in self.env.LIB:
self.env.LIB = list(filter(lambda x: x != lib, self.env.LIB))
# If 'export_headers' is present, add files to the Headers build phase in xcode.
# These are files that'll get packed into the Framework for instance.
exp_hdrs = getattr(self, 'export_headers', [])
hdrs = bld.as_nodes(Utils.to_list(exp_hdrs))
files = [p.mainGroup.find_fileref(PBXFileReference(n.name, n.abspath())) for n in hdrs]
files = [PBXBuildFile(f, {'ATTRIBUTES': ('Public',)}) for f in files]
buildphase = PBXHeadersBuildPhase(files)
target.add_build_phase(buildphase)
# Merge frameworks and libs into one list, and prefix the frameworks
frameworks = Utils.to_list(self.env.FRAMEWORK)
frameworks = ' '.join(['-framework %s' % (f.split('.framework')[0]) for f in frameworks])
libs = Utils.to_list(self.env.STLIB) + Utils.to_list(self.env.LIB)
libs = ' '.join(bld.env['STLIB_ST'] % t for t in libs)
# Override target specific build settings
bldsettings = {
'HEADER_SEARCH_PATHS': ['$(inherited)'] + self.env['INCPATHS'],
'LIBRARY_SEARCH_PATHS': ['$(inherited)'] + Utils.to_list(self.env.LIBPATH) + Utils.to_list(self.env.STLIBPATH) + Utils.to_list(self.env.LIBDIR) ,
'FRAMEWORK_SEARCH_PATHS': ['$(inherited)'] + Utils.to_list(self.env.FRAMEWORKPATH),
'OTHER_LDFLAGS': libs + ' ' + frameworks,
'OTHER_LIBTOOLFLAGS': bld.env['LINKFLAGS'],
'OTHER_CPLUSPLUSFLAGS': Utils.to_list(self.env['CXXFLAGS']),
'OTHER_CFLAGS': Utils.to_list(self.env['CFLAGS']),
'INSTALL_PATH': []
}
# Install path
installpaths = Utils.to_list(getattr(self, 'install', []))
prodbuildfile = PBXBuildFile(target.productReference)
for instpath in installpaths:
bldsettings['INSTALL_PATH'].append(instpath)
target.add_build_phase(PBXCopyFilesBuildPhase([prodbuildfile], instpath))
if not bldsettings['INSTALL_PATH']:
del bldsettings['INSTALL_PATH']
# Create build settings which can override the project settings. Defaults to none if user
# did not pass argument. This will be filled up with target specific
# search paths, libs to link etc.
settings = getattr(self, 'settings', {})
# The keys represents different build configuration, e.g. Debug, Release and so on..
# Insert our generated build settings to all configuration names
keys = set(settings.keys() + bld.env.PROJ_CONFIGURATION.keys())
for k in keys:
if k in settings:
settings[k].update(bldsettings)
else:
settings[k] = bldsettings
for k,v in settings.items():
target.add_configuration(XCBuildConfiguration(k, v))
p.add_target(target)
class xcode(Build.BuildContext):
cmd = 'xcode6'
fun = 'build'
def as_nodes(self, files):
""" Returns a list of waflib.Nodes from a list of string of file paths """
nodes = []
for x in files:
if not isinstance(x, str):
d = x
else:
d = self.srcnode.find_node(x)
if not d:
raise Errors.WafError('File \'%s\' was not found' % x)
nodes.append(d)
return nodes
def create_group(self, name, files):
"""
Returns a new PBXGroup containing the files (paths) passed in the files arg
:type files: string
"""
group = PBXGroup(name)
"""
Do not use unique file reference here, since XCode seem to allow only one file reference
to be referenced by a group.
"""
files_ = []
for d in self.as_nodes(Utils.to_list(files)):
fileref = PBXFileReference(d.name, d.abspath())
files_.append(fileref)
group.add(files_)
return group
def unique_buildfile(self, buildfile):
"""
Returns a unique buildfile, possibly an existing one.
Use this after you've constructed a PBXBuildFile to make sure there is
only one PBXBuildFile for the same file in the same project.
"""
try:
build_files = self.build_files
except AttributeError:
build_files = self.build_files = {}
if buildfile not in build_files:
build_files[buildfile] = buildfile
return build_files[buildfile]
def execute(self):
"""
Entry point
"""
self.restore()
if not self.all_envs:
self.load_envs()
self.recurse([self.run_dir])
appname = getattr(Context.g_module, Context.APPNAME, os.path.basename(self.srcnode.abspath()))
p = PBXProject(appname, ('Xcode 3.2', 46), self.env)
# If we don't create a Products group, then
# XCode will create one, which entails that
# we'll start to see duplicate files in the UI
# for some reason.
products_group = PBXGroup('Products')
p.mainGroup.children.append(products_group)
self.project = p
self.products_group = products_group
# post all task generators
# the process_xcode method above will be called for each target
if self.targets and self.targets != '*':
(self._min_grp, self._exact_tg) = self.get_targets()
self.current_group = 0
while self.current_group < len(self.groups):
self.post_group()
self.current_group += 1
node = self.bldnode.make_node('%s.xcodeproj' % appname)
node.mkdir()
node = node.make_node('project.pbxproj')
with open(node.abspath(), 'w') as f:
p.write(f)
Logs.pprint('GREEN', 'Wrote %r' % node.abspath())
def bind_fun(tgtype):
def fun(self, *k, **kw):
tgtype = fun.__name__
if tgtype == 'shlib' or tgtype == 'dylib':
features = 'cxx cxxshlib'
tgtype = 'dylib'
elif tgtype == 'framework':
features = 'cxx cxxshlib'
tgtype = 'framework'
elif tgtype == 'program':
features = 'cxx cxxprogram'
tgtype = 'exe'
elif tgtype == 'app':
features = 'cxx cxxprogram'
tgtype = 'app'
elif tgtype == 'stlib':
features = 'cxx cxxstlib'
tgtype = 'stlib'
lst = kw['features'] = Utils.to_list(kw.get('features', []))
for x in features.split():
if not x in kw['features']:
lst.append(x)
kw['target_type'] = tgtype
return self(*k, **kw)
fun.__name__ = tgtype
setattr(Build.BuildContext, tgtype, fun)
return fun
for xx in 'app framework dylib shlib stlib program'.split():
bind_fun(xx)