waf/playground/xcode6/wscript

78 lines
1.9 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
from waflib import Task, TaskGen
top = '.'
out = 'build'
APPNAME = 'TestProject'
VERSION = '1.0'
"""
This demo will create an XCode project containing
an App bundle target, a dynamic library target,
a static library target and an executable target.
The generated XCode project can then be opened
and XCode can build those targets.
Tested in XCode 6 & 7.
"""
def configure(conf):
conf.env.FRAMEWORK_VERSION = '1.0'
conf.env.ARCHS = 'x86_64'
conf.env.INSTALL_PATH = '/my/install/path'
# This must be called at the end of configure()
conf.load('xcode6')
def build(bld):
bld.load('xcode6')
tg = bld.framework(
includes='include',
# Specify source files.
# This will become the groups (folders) inside XCode.
# Give a dictionary to group by name. Use a list to add everything in one
source_files={
'MyLibSource': bld.path.ant_glob('src/MyLib/*.cpp|*.m|*.mm'),
'Include': bld.path.ant_glob(incl=['include/MyLib/*.h', 'include'], dir=True)
},
# export_headers will put the files in the
# 'Header Build Phase' in Xcode - i.e tell XCode to ship them with your .framework
export_headers=bld.path.ant_glob(incl=['include/MyLib/*.h', 'include/MyLib/SupportLib'], dir=True),
target='MyLib',
install='~/Library/Frameworks'
)
bld.env.LIB_SDL2 = '/Library/Frameworks/SDL2.framework/SDL2'
tg2 = bld.app(
source_files=bld.path.ant_glob('src/*.cpp'),
includes=tg.includes,
target='MyApp',
use='MyLib',
uselib='SDL2',
cxxflags='-O3',
framework='Cocoa',
settings={"Debug": {"CONFIG_NAME": 'Debug'}}
)
bld.dylib(
source_files=bld.path.ant_glob('src/MyLib/*.cpp'),
includes=tg.includes,
target='MyDynLib',
)
bld.program(
source_files=['src/test.cpp'],
includes=tg.includes,
target='MyExe',
use='MyDynLib'
)
bld.stlib(
source_files=bld.path.ant_glob('src/MyLib/*.cpp'),
includes=tg.includes,
target='MyStaticLib',
)