mirror of
https://gitlab.com/ita1024/waf.git
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1053 lines
30 KiB
Python
1053 lines
30 KiB
Python
#! /usr/bin/env python
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# encoding: utf-8
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# Avalanche Studios 2009-2011
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# Thomas Nagy 2011
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"""
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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3. The name of the author may not be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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"""
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"""
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To add this tool to your project:
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def options(conf):
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opt.load('msvs')
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It can be a good idea to add the sync_exec tool too.
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To generate solution files:
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$ waf configure msvs
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To customize the outputs, provide subclasses in your wscript files::
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from waflib.extras import msvs
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class vsnode_target(msvs.vsnode_target):
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def get_build_command(self, props):
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# likely to be required
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return "waf.bat build"
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def collect_source(self):
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# likely to be required
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...
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class msvs_bar(msvs.msvs_generator):
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def init(self):
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msvs.msvs_generator.init(self)
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self.vsnode_target = vsnode_target
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The msvs class re-uses the same build() function for reading the targets (task generators),
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you may therefore specify msvs settings on the context object::
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def build(bld):
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bld.solution_name = 'foo.sln'
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bld.waf_command = 'waf.bat'
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bld.projects_dir = bld.srcnode.make_node('.depproj')
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bld.projects_dir.mkdir()
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For visual studio 2008, the command is called 'msvs2008', and the classes
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such as vsnode_target are wrapped by a decorator class 'wrap_2008' to
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provide special functionality.
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To customize platform toolsets, pass additional parameters, for example::
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class msvs_2013(msvs.msvs_generator):
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cmd = 'msvs2013'
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numver = '13.00'
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vsver = '2013'
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platform_toolset_ver = 'v120'
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ASSUMPTIONS:
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* a project can be either a directory or a target, vcxproj files are written only for targets that have source files
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* each project is a vcxproj file, therefore the project uuid needs only to be a hash of the absolute path
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"""
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import os, re, sys
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import uuid # requires python 2.5
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from waflib.Build import BuildContext
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from waflib import Utils, TaskGen, Logs, Task, Context, Node, Options
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HEADERS_GLOB = '**/(*.h|*.hpp|*.H|*.inl)'
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PROJECT_TEMPLATE = r'''<?xml version="1.0" encoding="UTF-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0"
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xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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${for b in project.build_properties}
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<ProjectConfiguration Include="${b.configuration}|${b.platform}">
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<Configuration>${b.configuration}</Configuration>
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<Platform>${b.platform}</Platform>
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</ProjectConfiguration>
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${endfor}
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{${project.uuid}}</ProjectGuid>
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<Keyword>MakeFileProj</Keyword>
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<ProjectName>${project.name}</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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${for b in project.build_properties}
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='${b.configuration}|${b.platform}'" Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<OutDir>${b.outdir}</OutDir>
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<PlatformToolset>${project.platform_toolset_ver}</PlatformToolset>
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</PropertyGroup>
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${endfor}
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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${for b in project.build_properties}
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='${b.configuration}|${b.platform}'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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${endfor}
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${for b in project.build_properties}
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='${b.configuration}|${b.platform}'">
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<NMakeBuildCommandLine>${xml:project.get_build_command(b)}</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>${xml:project.get_rebuild_command(b)}</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>${xml:project.get_clean_command(b)}</NMakeCleanCommandLine>
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<NMakeIncludeSearchPath>${xml:b.includes_search_path}</NMakeIncludeSearchPath>
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<NMakePreprocessorDefinitions>${xml:b.preprocessor_definitions};$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
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<IncludePath>${xml:b.includes_search_path}</IncludePath>
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<ExecutablePath>$(ExecutablePath)</ExecutablePath>
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${if getattr(b, 'output_file', None)}
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<NMakeOutput>${xml:b.output_file}</NMakeOutput>
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${endif}
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${if getattr(b, 'deploy_dir', None)}
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<RemoteRoot>${xml:b.deploy_dir}</RemoteRoot>
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${endif}
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</PropertyGroup>
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${endfor}
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${for b in project.build_properties}
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${if getattr(b, 'deploy_dir', None)}
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='${b.configuration}|${b.platform}'">
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<Deploy>
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<DeploymentType>CopyToHardDrive</DeploymentType>
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</Deploy>
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</ItemDefinitionGroup>
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${endif}
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${endfor}
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<ItemGroup>
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${for x in project.source}
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<${project.get_key(x)} Include='${x.win32path()}' />
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${endfor}
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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'''
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FILTER_TEMPLATE = '''<?xml version="1.0" encoding="UTF-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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${for x in project.source}
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<${project.get_key(x)} Include="${x.win32path()}">
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<Filter>${project.get_filter_name(x.parent)}</Filter>
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</${project.get_key(x)}>
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${endfor}
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</ItemGroup>
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<ItemGroup>
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${for x in project.dirs()}
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<Filter Include="${project.get_filter_name(x)}">
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<UniqueIdentifier>{${project.make_uuid(x.win32path())}}</UniqueIdentifier>
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</Filter>
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${endfor}
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</ItemGroup>
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</Project>
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'''
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PROJECT_2008_TEMPLATE = r'''<?xml version="1.0" encoding="UTF-8"?>
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<VisualStudioProject ProjectType="Visual C++" Version="9,00"
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Name="${xml: project.name}" ProjectGUID="{${project.uuid}}"
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Keyword="MakeFileProj"
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TargetFrameworkVersion="196613">
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<Platforms>
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${if project.build_properties}
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${for b in project.build_properties}
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<Platform Name="${xml: b.platform}" />
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${endfor}
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${else}
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<Platform Name="Win32" />
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${endif}
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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${if project.build_properties}
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${for b in project.build_properties}
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<Configuration
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Name="${xml: b.configuration}|${xml: b.platform}"
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IntermediateDirectory="$ConfigurationName"
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OutputDirectory="${xml: b.outdir}"
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ConfigurationType="0">
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<Tool
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Name="VCNMakeTool"
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BuildCommandLine="${xml: project.get_build_command(b)}"
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ReBuildCommandLine="${xml: project.get_rebuild_command(b)}"
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CleanCommandLine="${xml: project.get_clean_command(b)}"
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${if getattr(b, 'output_file', None)}
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Output="${xml: b.output_file}"
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${endif}
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PreprocessorDefinitions="${xml: b.preprocessor_definitions}"
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IncludeSearchPath="${xml: b.includes_search_path}"
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ForcedIncludes=""
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ForcedUsingAssemblies=""
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AssemblySearchPath=""
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CompileAsManaged=""
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/>
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</Configuration>
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${endfor}
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${else}
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<Configuration Name="Release|Win32" >
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</Configuration>
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${endif}
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</Configurations>
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<References>
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</References>
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<Files>
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${project.display_filter()}
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</Files>
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</VisualStudioProject>
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'''
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SOLUTION_TEMPLATE = '''Microsoft Visual Studio Solution File, Format Version ${project.numver}
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# Visual Studio ${project.vsver}
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${for p in project.all_projects}
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Project("{${p.ptype()}}") = "${p.name}", "${p.title}", "{${p.uuid}}"
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EndProject${endfor}
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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${if project.all_projects}
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${for (configuration, platform) in project.all_projects[0].ctx.project_configurations()}
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${configuration}|${platform} = ${configuration}|${platform}
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${endfor}
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${endif}
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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${for p in project.all_projects}
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${if hasattr(p, 'source')}
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${for b in p.build_properties}
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{${p.uuid}}.${b.configuration}|${b.platform}.ActiveCfg = ${b.configuration}|${b.platform}
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${if getattr(p, 'is_active', None)}
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{${p.uuid}}.${b.configuration}|${b.platform}.Build.0 = ${b.configuration}|${b.platform}
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${endif}
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${if getattr(p, 'is_deploy', None)}
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{${p.uuid}}.${b.configuration}|${b.platform}.Deploy.0 = ${b.configuration}|${b.platform}
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${endif}
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${endfor}
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${endif}
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${endfor}
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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${for p in project.all_projects}
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${if p.parent}
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{${p.uuid}} = {${p.parent.uuid}}
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${endif}
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${endfor}
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EndGlobalSection
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EndGlobal
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'''
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COMPILE_TEMPLATE = '''def f(project):
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lst = []
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def xml_escape(value):
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return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
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%s
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#f = open('cmd.txt', 'w')
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#f.write(str(lst))
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#f.close()
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return ''.join(lst)
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'''
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reg_act = re.compile(r"(?P<backslash>\\)|(?P<dollar>\$\$)|(?P<subst>\$\{(?P<code>[^}]*?)\})", re.M)
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def compile_template(line):
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"""
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Compile a template expression into a python function (like jsps, but way shorter)
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"""
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extr = []
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def repl(match):
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g = match.group
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if g('dollar'):
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return "$"
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elif g('backslash'):
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return "\\"
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elif g('subst'):
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extr.append(g('code'))
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return "<<|@|>>"
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return None
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line2 = reg_act.sub(repl, line)
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params = line2.split('<<|@|>>')
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assert(extr)
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indent = 0
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buf = []
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app = buf.append
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def app(txt):
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buf.append(indent * '\t' + txt)
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for x in range(len(extr)):
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if params[x]:
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app("lst.append(%r)" % params[x])
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f = extr[x]
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if f.startswith(('if', 'for')):
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app(f + ':')
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indent += 1
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elif f.startswith('py:'):
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app(f[3:])
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elif f.startswith(('endif', 'endfor')):
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indent -= 1
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elif f.startswith(('else', 'elif')):
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indent -= 1
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app(f + ':')
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indent += 1
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elif f.startswith('xml:'):
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app('lst.append(xml_escape(%s))' % f[4:])
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else:
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#app('lst.append((%s) or "cannot find %s")' % (f, f))
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app('lst.append(%s)' % f)
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if extr:
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if params[-1]:
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app("lst.append(%r)" % params[-1])
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fun = COMPILE_TEMPLATE % "\n\t".join(buf)
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#print(fun)
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return Task.funex(fun)
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re_blank = re.compile('(\n|\r|\\s)*\n', re.M)
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def rm_blank_lines(txt):
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txt = re_blank.sub('\r\n', txt)
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return txt
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BOM = '\xef\xbb\xbf'
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try:
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BOM = bytes(BOM, 'latin-1') # python 3
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except TypeError:
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pass
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def stealth_write(self, data, flags='wb'):
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try:
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unicode
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except NameError:
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data = data.encode('utf-8') # python 3
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else:
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data = data.decode(sys.getfilesystemencoding(), 'replace')
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data = data.encode('utf-8')
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if self.name.endswith(('.vcproj', '.vcxproj')):
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data = BOM + data
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try:
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txt = self.read(flags='rb')
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if txt != data:
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raise ValueError('must write')
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except (IOError, ValueError):
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self.write(data, flags=flags)
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else:
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Logs.debug('msvs: skipping %s', self.win32path())
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Node.Node.stealth_write = stealth_write
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re_win32 = re.compile(r'^([/\\]cygdrive)?[/\\]([a-z])([^a-z0-9_-].*)', re.I)
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def win32path(self):
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p = self.abspath()
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m = re_win32.match(p)
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if m:
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return "%s:%s" % (m.group(2).upper(), m.group(3))
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return p
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Node.Node.win32path = win32path
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re_quote = re.compile("[^a-zA-Z0-9-]")
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def quote(s):
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return re_quote.sub("_", s)
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def xml_escape(value):
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return value.replace("&", "&").replace('"', """).replace("'", "'").replace("<", "<").replace(">", ">")
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def make_uuid(v, prefix = None):
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"""
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simple utility function
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"""
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if isinstance(v, dict):
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keys = list(v.keys())
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keys.sort()
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tmp = str([(k, v[k]) for k in keys])
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else:
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tmp = str(v)
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d = Utils.md5(tmp.encode()).hexdigest().upper()
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if prefix:
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d = '%s%s' % (prefix, d[8:])
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gid = uuid.UUID(d, version = 4)
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return str(gid).upper()
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def diff(node, fromnode):
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# difference between two nodes, but with "(..)" instead of ".."
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c1 = node
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c2 = fromnode
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c1h = c1.height()
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c2h = c2.height()
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lst = []
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up = 0
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while c1h > c2h:
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lst.append(c1.name)
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c1 = c1.parent
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c1h -= 1
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while c2h > c1h:
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up += 1
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c2 = c2.parent
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c2h -= 1
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while id(c1) != id(c2):
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lst.append(c1.name)
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up += 1
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c1 = c1.parent
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c2 = c2.parent
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for i in range(up):
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lst.append('(..)')
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lst.reverse()
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return tuple(lst)
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class build_property(object):
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pass
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class vsnode(object):
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"""
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Abstract class representing visual studio elements
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We assume that all visual studio nodes have a uuid and a parent
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"""
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def __init__(self, ctx):
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self.ctx = ctx # msvs context
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self.name = '' # string, mandatory
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self.vspath = '' # path in visual studio (name for dirs, absolute path for projects)
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self.uuid = '' # string, mandatory
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self.parent = None # parent node for visual studio nesting
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def get_waf(self):
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"""
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Override in subclasses...
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"""
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return 'cd /d "%s" & %s' % (self.ctx.srcnode.win32path(), getattr(self.ctx, 'waf_command', 'waf.bat'))
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def ptype(self):
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"""
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Return a special uuid for projects written in the solution file
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"""
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pass
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def write(self):
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"""
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Write the project file, by default, do nothing
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"""
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pass
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def make_uuid(self, val):
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"""
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Alias for creating uuid values easily (the templates cannot access global variables)
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"""
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return make_uuid(val)
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class vsnode_vsdir(vsnode):
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"""
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Nodes representing visual studio folders (which do not match the filesystem tree!)
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"""
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VS_GUID_SOLUTIONFOLDER = "2150E333-8FDC-42A3-9474-1A3956D46DE8"
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def __init__(self, ctx, uuid, name, vspath=''):
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vsnode.__init__(self, ctx)
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self.title = self.name = name
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self.uuid = uuid
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self.vspath = vspath or name
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def ptype(self):
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return self.VS_GUID_SOLUTIONFOLDER
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|
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class vsnode_project(vsnode):
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"""
|
|
Abstract class representing visual studio project elements
|
|
A project is assumed to be writable, and has a node representing the file to write to
|
|
"""
|
|
VS_GUID_VCPROJ = "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
|
|
def ptype(self):
|
|
return self.VS_GUID_VCPROJ
|
|
|
|
def __init__(self, ctx, node):
|
|
vsnode.__init__(self, ctx)
|
|
self.path = node
|
|
self.uuid = make_uuid(node.win32path())
|
|
self.name = node.name
|
|
self.platform_toolset_ver = getattr(ctx, 'platform_toolset_ver', None)
|
|
self.title = self.path.win32path()
|
|
self.source = [] # list of node objects
|
|
self.build_properties = [] # list of properties (nmake commands, output dir, etc)
|
|
|
|
def dirs(self):
|
|
"""
|
|
Get the list of parent folders of the source files (header files included)
|
|
for writing the filters
|
|
"""
|
|
lst = []
|
|
def add(x):
|
|
if x.height() > self.tg.path.height() and x not in lst:
|
|
lst.append(x)
|
|
add(x.parent)
|
|
for x in self.source:
|
|
add(x.parent)
|
|
return lst
|
|
|
|
def write(self):
|
|
Logs.debug('msvs: creating %r', self.path)
|
|
|
|
# first write the project file
|
|
template1 = compile_template(PROJECT_TEMPLATE)
|
|
proj_str = template1(self)
|
|
proj_str = rm_blank_lines(proj_str)
|
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self.path.stealth_write(proj_str)
|
|
|
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# then write the filter
|
|
template2 = compile_template(FILTER_TEMPLATE)
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filter_str = template2(self)
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|
filter_str = rm_blank_lines(filter_str)
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|
tmp = self.path.parent.make_node(self.path.name + '.filters')
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tmp.stealth_write(filter_str)
|
|
|
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def get_key(self, node):
|
|
"""
|
|
required for writing the source files
|
|
"""
|
|
name = node.name
|
|
if name.endswith(('.cpp', '.c')):
|
|
return 'ClCompile'
|
|
return 'ClInclude'
|
|
|
|
def collect_properties(self):
|
|
"""
|
|
Returns a list of triplet (configuration, platform, output_directory)
|
|
"""
|
|
ret = []
|
|
for c in self.ctx.configurations:
|
|
for p in self.ctx.platforms:
|
|
x = build_property()
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|
x.outdir = ''
|
|
|
|
x.configuration = c
|
|
x.platform = p
|
|
|
|
x.preprocessor_definitions = ''
|
|
x.includes_search_path = ''
|
|
|
|
# can specify "deploy_dir" too
|
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ret.append(x)
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self.build_properties = ret
|
|
|
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def get_build_params(self, props):
|
|
opt = '--execsolution="%s"' % self.ctx.get_solution_node().win32path()
|
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return (self.get_waf(), opt)
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|
|
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def get_build_command(self, props):
|
|
return "%s build %s" % self.get_build_params(props)
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|
|
|
def get_clean_command(self, props):
|
|
return "%s clean %s" % self.get_build_params(props)
|
|
|
|
def get_rebuild_command(self, props):
|
|
return "%s clean build %s" % self.get_build_params(props)
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|
|
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def get_filter_name(self, node):
|
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lst = diff(node, self.tg.path)
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return '\\'.join(lst) or '.'
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|
|
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class vsnode_alias(vsnode_project):
|
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def __init__(self, ctx, node, name):
|
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vsnode_project.__init__(self, ctx, node)
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self.name = name
|
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self.output_file = ''
|
|
|
|
class vsnode_build_all(vsnode_alias):
|
|
"""
|
|
Fake target used to emulate the behaviour of "make all" (starting one process by target is slow)
|
|
This is the only alias enabled by default
|
|
"""
|
|
def __init__(self, ctx, node, name='build_all_projects'):
|
|
vsnode_alias.__init__(self, ctx, node, name)
|
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self.is_active = True
|
|
|
|
class vsnode_install_all(vsnode_alias):
|
|
"""
|
|
Fake target used to emulate the behaviour of "make install"
|
|
"""
|
|
def __init__(self, ctx, node, name='install_all_projects'):
|
|
vsnode_alias.__init__(self, ctx, node, name)
|
|
|
|
def get_build_command(self, props):
|
|
return "%s build install %s" % self.get_build_params(props)
|
|
|
|
def get_clean_command(self, props):
|
|
return "%s clean %s" % self.get_build_params(props)
|
|
|
|
def get_rebuild_command(self, props):
|
|
return "%s clean build install %s" % self.get_build_params(props)
|
|
|
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class vsnode_project_view(vsnode_alias):
|
|
"""
|
|
Fake target used to emulate a file system view
|
|
"""
|
|
def __init__(self, ctx, node, name='project_view'):
|
|
vsnode_alias.__init__(self, ctx, node, name)
|
|
self.tg = self.ctx() # fake one, cannot remove
|
|
self.exclude_files = Node.exclude_regs + '''
|
|
waf-2*
|
|
waf3-2*/**
|
|
.waf-2*
|
|
.waf3-2*/**
|
|
**/*.sdf
|
|
**/*.suo
|
|
**/*.ncb
|
|
**/%s
|
|
''' % Options.lockfile
|
|
|
|
def collect_source(self):
|
|
# this is likely to be slow
|
|
self.source = self.ctx.srcnode.ant_glob('**', excl=self.exclude_files)
|
|
|
|
def get_build_command(self, props):
|
|
params = self.get_build_params(props) + (self.ctx.cmd,)
|
|
return "%s %s %s" % params
|
|
|
|
def get_clean_command(self, props):
|
|
return ""
|
|
|
|
def get_rebuild_command(self, props):
|
|
return self.get_build_command(props)
|
|
|
|
class vsnode_target(vsnode_project):
|
|
"""
|
|
Visual studio project representing a targets (programs, libraries, etc) and bound
|
|
to a task generator
|
|
"""
|
|
def __init__(self, ctx, tg):
|
|
"""
|
|
A project is more or less equivalent to a file/folder
|
|
"""
|
|
base = getattr(ctx, 'projects_dir', None) or tg.path
|
|
node = base.make_node(quote(tg.name) + ctx.project_extension) # the project file as a Node
|
|
vsnode_project.__init__(self, ctx, node)
|
|
self.name = quote(tg.name)
|
|
self.tg = tg # task generator
|
|
|
|
def get_build_params(self, props):
|
|
"""
|
|
Override the default to add the target name
|
|
"""
|
|
opt = '--execsolution="%s"' % self.ctx.get_solution_node().win32path()
|
|
if getattr(self, 'tg', None):
|
|
opt += " --targets=%s" % self.tg.name
|
|
return (self.get_waf(), opt)
|
|
|
|
def collect_source(self):
|
|
tg = self.tg
|
|
source_files = tg.to_nodes(getattr(tg, 'source', []))
|
|
include_dirs = Utils.to_list(getattr(tg, 'msvs_includes', []))
|
|
include_files = []
|
|
for x in include_dirs:
|
|
if isinstance(x, str):
|
|
x = tg.path.find_node(x)
|
|
if x:
|
|
lst = [y for y in x.ant_glob(HEADERS_GLOB, flat=False)]
|
|
include_files.extend(lst)
|
|
|
|
# remove duplicates
|
|
self.source.extend(list(set(source_files + include_files)))
|
|
self.source.sort(key=lambda x: x.win32path())
|
|
|
|
def collect_properties(self):
|
|
"""
|
|
Visual studio projects are associated with platforms and configurations (for building especially)
|
|
"""
|
|
super(vsnode_target, self).collect_properties()
|
|
for x in self.build_properties:
|
|
x.outdir = self.path.parent.win32path()
|
|
x.preprocessor_definitions = ''
|
|
x.includes_search_path = ''
|
|
|
|
try:
|
|
tsk = self.tg.link_task
|
|
except AttributeError:
|
|
pass
|
|
else:
|
|
x.output_file = tsk.outputs[0].win32path()
|
|
x.preprocessor_definitions = ';'.join(tsk.env.DEFINES)
|
|
x.includes_search_path = ';'.join(self.tg.env.INCPATHS)
|
|
|
|
class msvs_generator(BuildContext):
|
|
'''generates a visual studio 2010 solution'''
|
|
cmd = 'msvs'
|
|
fun = 'build'
|
|
numver = '11.00' # Visual Studio Version Number
|
|
vsver = '2010' # Visual Studio Version Year
|
|
platform_toolset_ver = 'v110' # Platform Toolset Version Number
|
|
|
|
def init(self):
|
|
"""
|
|
Some data that needs to be present
|
|
"""
|
|
if not getattr(self, 'configurations', None):
|
|
self.configurations = ['Release'] # LocalRelease, RemoteDebug, etc
|
|
if not getattr(self, 'platforms', None):
|
|
self.platforms = ['Win32']
|
|
if not getattr(self, 'all_projects', None):
|
|
self.all_projects = []
|
|
if not getattr(self, 'project_extension', None):
|
|
self.project_extension = '.vcxproj'
|
|
if not getattr(self, 'projects_dir', None):
|
|
self.projects_dir = self.srcnode.make_node('.depproj')
|
|
self.projects_dir.mkdir()
|
|
|
|
# bind the classes to the object, so that subclass can provide custom generators
|
|
if not getattr(self, 'vsnode_vsdir', None):
|
|
self.vsnode_vsdir = vsnode_vsdir
|
|
if not getattr(self, 'vsnode_target', None):
|
|
self.vsnode_target = vsnode_target
|
|
if not getattr(self, 'vsnode_build_all', None):
|
|
self.vsnode_build_all = vsnode_build_all
|
|
if not getattr(self, 'vsnode_install_all', None):
|
|
self.vsnode_install_all = vsnode_install_all
|
|
if not getattr(self, 'vsnode_project_view', None):
|
|
self.vsnode_project_view = vsnode_project_view
|
|
|
|
self.numver = self.__class__.numver
|
|
self.vsver = self.__class__.vsver
|
|
self.platform_toolset_ver = self.__class__.platform_toolset_ver
|
|
|
|
def execute(self):
|
|
"""
|
|
Entry point
|
|
"""
|
|
self.restore()
|
|
if not self.all_envs:
|
|
self.load_envs()
|
|
self.recurse([self.run_dir])
|
|
|
|
# user initialization
|
|
self.init()
|
|
|
|
# two phases for creating the solution
|
|
self.collect_projects() # add project objects into "self.all_projects"
|
|
self.write_files() # write the corresponding project and solution files
|
|
|
|
def collect_projects(self):
|
|
"""
|
|
Fill the list self.all_projects with project objects
|
|
Fill the list of build targets
|
|
"""
|
|
self.collect_targets()
|
|
self.add_aliases()
|
|
self.collect_dirs()
|
|
default_project = getattr(self, 'default_project', None)
|
|
def sortfun(x):
|
|
# folders should sort to the top
|
|
if getattr(x, 'VS_GUID_SOLUTIONFOLDER', None):
|
|
return ''
|
|
# followed by the default project
|
|
elif x.name == default_project:
|
|
return ' '
|
|
return getattr(x, 'path', None) and x.path.win32path() or x.name
|
|
self.all_projects.sort(key=sortfun)
|
|
|
|
def write_files(self):
|
|
"""
|
|
Write the project and solution files from the data collected
|
|
so far. It is unlikely that you will want to change this
|
|
"""
|
|
for p in self.all_projects:
|
|
p.write()
|
|
|
|
# and finally write the solution file
|
|
node = self.get_solution_node()
|
|
node.parent.mkdir()
|
|
Logs.warn('Creating %r', node)
|
|
template1 = compile_template(SOLUTION_TEMPLATE)
|
|
sln_str = template1(self)
|
|
sln_str = rm_blank_lines(sln_str)
|
|
node.stealth_write(sln_str)
|
|
|
|
def get_solution_node(self):
|
|
"""
|
|
The solution filename is required when writing the .vcproj files
|
|
return self.solution_node and if it does not exist, make one
|
|
"""
|
|
try:
|
|
return self.solution_node
|
|
except AttributeError:
|
|
pass
|
|
|
|
solution_name = getattr(self, 'solution_name', None)
|
|
if not solution_name:
|
|
solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '.sln'
|
|
if os.path.isabs(solution_name):
|
|
self.solution_node = self.root.make_node(solution_name)
|
|
else:
|
|
self.solution_node = self.srcnode.make_node(solution_name)
|
|
return self.solution_node
|
|
|
|
def project_configurations(self):
|
|
"""
|
|
Helper that returns all the pairs (config,platform)
|
|
"""
|
|
ret = []
|
|
for c in self.configurations:
|
|
for p in self.platforms:
|
|
ret.append((c, p))
|
|
return ret
|
|
|
|
def collect_targets(self):
|
|
"""
|
|
Process the list of task generators
|
|
"""
|
|
for g in self.groups:
|
|
for tg in g:
|
|
if not isinstance(tg, TaskGen.task_gen):
|
|
continue
|
|
|
|
if not hasattr(tg, 'msvs_includes'):
|
|
tg.msvs_includes = tg.to_list(getattr(tg, 'includes', [])) + tg.to_list(getattr(tg, 'export_includes', []))
|
|
tg.post()
|
|
if not getattr(tg, 'link_task', None):
|
|
continue
|
|
|
|
p = self.vsnode_target(self, tg)
|
|
p.collect_source() # delegate this processing
|
|
p.collect_properties()
|
|
self.all_projects.append(p)
|
|
|
|
def add_aliases(self):
|
|
"""
|
|
Add a specific target that emulates the "make all" necessary for Visual studio when pressing F7
|
|
We also add an alias for "make install" (disabled by default)
|
|
"""
|
|
base = getattr(self, 'projects_dir', None) or self.tg.path
|
|
|
|
node_project = base.make_node('build_all_projects' + self.project_extension) # Node
|
|
p_build = self.vsnode_build_all(self, node_project)
|
|
p_build.collect_properties()
|
|
self.all_projects.append(p_build)
|
|
|
|
node_project = base.make_node('install_all_projects' + self.project_extension) # Node
|
|
p_install = self.vsnode_install_all(self, node_project)
|
|
p_install.collect_properties()
|
|
self.all_projects.append(p_install)
|
|
|
|
node_project = base.make_node('project_view' + self.project_extension) # Node
|
|
p_view = self.vsnode_project_view(self, node_project)
|
|
p_view.collect_source()
|
|
p_view.collect_properties()
|
|
self.all_projects.append(p_view)
|
|
|
|
n = self.vsnode_vsdir(self, make_uuid(self.srcnode.win32path() + 'build_aliases'), "build_aliases")
|
|
p_build.parent = p_install.parent = p_view.parent = n
|
|
self.all_projects.append(n)
|
|
|
|
def collect_dirs(self):
|
|
"""
|
|
Create the folder structure in the Visual studio project view
|
|
"""
|
|
seen = {}
|
|
def make_parents(proj):
|
|
# look at a project, try to make a parent
|
|
if getattr(proj, 'parent', None):
|
|
# aliases already have parents
|
|
return
|
|
x = proj.iter_path
|
|
if x in seen:
|
|
proj.parent = seen[x]
|
|
return
|
|
|
|
# There is not vsnode_vsdir for x.
|
|
# So create a project representing the folder "x"
|
|
n = proj.parent = seen[x] = self.vsnode_vsdir(self, make_uuid(x.win32path()), x.name)
|
|
n.iter_path = x.parent
|
|
self.all_projects.append(n)
|
|
|
|
# recurse up to the project directory
|
|
if x.height() > self.srcnode.height() + 1:
|
|
make_parents(n)
|
|
|
|
for p in self.all_projects[:]: # iterate over a copy of all projects
|
|
if not getattr(p, 'tg', None):
|
|
# but only projects that have a task generator
|
|
continue
|
|
|
|
# make a folder for each task generator
|
|
p.iter_path = p.tg.path
|
|
make_parents(p)
|
|
|
|
def wrap_2008(cls):
|
|
class dec(cls):
|
|
def __init__(self, *k, **kw):
|
|
cls.__init__(self, *k, **kw)
|
|
self.project_template = PROJECT_2008_TEMPLATE
|
|
|
|
def display_filter(self):
|
|
|
|
root = build_property()
|
|
root.subfilters = []
|
|
root.sourcefiles = []
|
|
root.source = []
|
|
root.name = ''
|
|
|
|
@Utils.run_once
|
|
def add_path(lst):
|
|
if not lst:
|
|
return root
|
|
child = build_property()
|
|
child.subfilters = []
|
|
child.sourcefiles = []
|
|
child.source = []
|
|
child.name = lst[-1]
|
|
|
|
par = add_path(lst[:-1])
|
|
par.subfilters.append(child)
|
|
return child
|
|
|
|
for x in self.source:
|
|
# this crap is for enabling subclasses to override get_filter_name
|
|
tmp = self.get_filter_name(x.parent)
|
|
tmp = tmp != '.' and tuple(tmp.split('\\')) or ()
|
|
par = add_path(tmp)
|
|
par.source.append(x)
|
|
|
|
def display(n):
|
|
buf = []
|
|
for x in n.source:
|
|
buf.append('<File RelativePath="%s" FileType="%s"/>\n' % (xml_escape(x.win32path()), self.get_key(x)))
|
|
for x in n.subfilters:
|
|
buf.append('<Filter Name="%s">' % xml_escape(x.name))
|
|
buf.append(display(x))
|
|
buf.append('</Filter>')
|
|
return '\n'.join(buf)
|
|
|
|
return display(root)
|
|
|
|
def get_key(self, node):
|
|
"""
|
|
If you do not want to let visual studio use the default file extensions,
|
|
override this method to return a value:
|
|
0: C/C++ Code, 1: C++ Class, 2: C++ Header File, 3: C++ Form,
|
|
4: C++ Control, 5: Text File, 6: DEF File, 7: IDL File,
|
|
8: Makefile, 9: RGS File, 10: RC File, 11: RES File, 12: XSD File,
|
|
13: XML File, 14: HTML File, 15: CSS File, 16: Bitmap, 17: Icon,
|
|
18: Resx File, 19: BSC File, 20: XSX File, 21: C++ Web Service,
|
|
22: ASAX File, 23: Asp Page, 24: Document, 25: Discovery File,
|
|
26: C# File, 27: eFileTypeClassDiagram, 28: MHTML Document,
|
|
29: Property Sheet, 30: Cursor, 31: Manifest, 32: eFileTypeRDLC
|
|
"""
|
|
return ''
|
|
|
|
def write(self):
|
|
Logs.debug('msvs: creating %r', self.path)
|
|
template1 = compile_template(self.project_template)
|
|
proj_str = template1(self)
|
|
proj_str = rm_blank_lines(proj_str)
|
|
self.path.stealth_write(proj_str)
|
|
|
|
return dec
|
|
|
|
class msvs_2008_generator(msvs_generator):
|
|
'''generates a visual studio 2008 solution'''
|
|
cmd = 'msvs2008'
|
|
fun = msvs_generator.fun
|
|
numver = '10.00'
|
|
vsver = '2008'
|
|
|
|
def init(self):
|
|
if not getattr(self, 'project_extension', None):
|
|
self.project_extension = '_2008.vcproj'
|
|
if not getattr(self, 'solution_name', None):
|
|
self.solution_name = getattr(Context.g_module, Context.APPNAME, 'project') + '_2008.sln'
|
|
|
|
if not getattr(self, 'vsnode_target', None):
|
|
self.vsnode_target = wrap_2008(vsnode_target)
|
|
if not getattr(self, 'vsnode_build_all', None):
|
|
self.vsnode_build_all = wrap_2008(vsnode_build_all)
|
|
if not getattr(self, 'vsnode_install_all', None):
|
|
self.vsnode_install_all = wrap_2008(vsnode_install_all)
|
|
if not getattr(self, 'vsnode_project_view', None):
|
|
self.vsnode_project_view = wrap_2008(vsnode_project_view)
|
|
|
|
msvs_generator.init(self)
|
|
|
|
def options(ctx):
|
|
"""
|
|
If the msvs option is used, try to detect if the build is made from visual studio
|
|
"""
|
|
ctx.add_option('--execsolution', action='store', help='when building with visual studio, use a build state file')
|
|
|
|
old = BuildContext.execute
|
|
def override_build_state(ctx):
|
|
def lock(rm, add):
|
|
uns = ctx.options.execsolution.replace('.sln', rm)
|
|
uns = ctx.root.make_node(uns)
|
|
try:
|
|
uns.delete()
|
|
except OSError:
|
|
pass
|
|
|
|
uns = ctx.options.execsolution.replace('.sln', add)
|
|
uns = ctx.root.make_node(uns)
|
|
try:
|
|
uns.write('')
|
|
except EnvironmentError:
|
|
pass
|
|
|
|
if ctx.options.execsolution:
|
|
ctx.launch_dir = Context.top_dir # force a build for the whole project (invalid cwd when called by visual studio)
|
|
lock('.lastbuildstate', '.unsuccessfulbuild')
|
|
old(ctx)
|
|
lock('.unsuccessfulbuild', '.lastbuildstate')
|
|
else:
|
|
old(ctx)
|
|
BuildContext.execute = override_build_state
|
|
|