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waf/playground/cpp_gen/wscript
2011-09-10 11:13:51 +02:00

145 lines
4.1 KiB
Python

#! /usr/bin/env python
# encoding: utf-8
# Thomas Nagy, 2010 (ita)
VERSION='0.0.1'
APPNAME='cpp_gen'
top = '.'
out = 'build'
def options(opt):
opt.load('compiler_cxx')
def configure(conf):
conf.load('compiler_cxx')
conf.check(header_name='stdio.h', features='cxx cxxprogram', mandatory=False)
def build(bld):
bld.program(source='main.cpp a.cpp', target='app')
#--------
import os
from waflib import Task, TaskGen, Utils
from waflib.Tools import cxx
@TaskGen.extension('.cpp')
def more_tasks_at_once(self, node):
task1 = self.create_task('prog1', node, [])
task2 = self.create_compiled_task('cxx', node)
def cmpnodes(a, b):
return cmp(a.abspath(), b.abspath())
class prog1(Task.Task):
before = ['cxxprogram', 'cxxshlib', 'cxxstlib']
def uid(self):
"""
the unique id of this task should only depend on the file inputs
"""
m = Utils.md5()
up = m.update
up(self.__class__.__name__.encode())
for x in self.inputs:
up(x.abspath().encode())
return m.digest()
def runnable_status(self):
"""
since it is called after the build has started,
any task added must be passed through 'more_tasks'
"""
for x in self.run_after:
if not x.hasrun:
return Task.ASK_LATER
# so this is a bit special, the goal here is to set the output nodes
# and to create the c++ tasks before the normal processing is done
sig = self.signature()
for x in self.generator.bld.raw_deps.get(sig, []):
self.outputs.append(self.generator.bld.srcnode.find_node(x))
if not self.outputs:
self.read_outputs_from_cache()
if self.outputs:
self.create_cxx_task()
ret = Task.Task.runnable_status(self)
return ret
def create_cxx_task(self):
"""
create a task dynamically during the build
notice the use of 'more_tasks'
"""
tsk = cxx.cxx_hook(self.generator, self.outputs[0])
tsk.set_run_after(self) # the build has started, so the order must be set manually
self.more_tasks = [tsk] # add tasks dynamically during the build
self.generator.link_task.inputs.append(tsk.outputs[0]) # add another input for the link task
try:
self.generator.link_task.inputs.sort(cmp=cmpnodes) # eliminate the random order (more tasks like this)
except:
self.generator.link_task.inputs.sort(key=lambda x: x.abspath()) # python3
self.generator.link_task.set_run_after(tsk) # do not forget to set the build order there too
def run(self):
"""
actual execution
this code should not be executed if the files are retrieved from the cache
"""
if self.inputs[0].name == 'a.cpp':
# simulate the creation of an interface file
out = self.inputs[0].parent.get_bld().make_node('a.ser.cpp')
out.write('\n\n')
# read the file system
# remember that nodes cannot be created concurrently
# so you might to crate a lock if several tasks want the same nodes
inp = self.inputs[0]
node = inp.parent.get_bld().find_node(inp.name.replace('.cpp', '.ser.cpp'))
if node:
self.outputs = [node]
h_node = inp.parent.find_node(inp.name.replace('.cpp', '.ser.h'))
if h_node:
self.outputs.append(h_node)
# if there are outputs, create a new c++ task
if self.outputs:
self.create_cxx_task()
# access the scanner data
self.generator.bld.raw_deps[self.signature()] = [x.path_from(self.generator.bld.srcnode) for x in self.outputs]
def read_outputs_from_cache(self):
"""
set the outputs from the results found in the cache
we assume that the files are created in the same folder as the inputs
if it is not like this, the nodes should be restored by another system, for example
by storing them in a separate file during run()
"""
env = self.env
sig = self.signature()
ssig = Utils.to_hex(sig)
# first try to access the cache folder for the task
dname = os.path.join(self.generator.bld.cache_global, ssig)
try:
t1 = os.stat(dname).st_mtime
except OSError:
return None
try:
lst = os.listdir(dname)
except:
return
for x in lst:
self.outputs.append(self.inputs[0].parent.find_or_declare(x))
# not a fresh build and the cache is removed -> remember the files in the scanner data
self.generator.bld.raw_deps[self.signature()] = [x.path_from(self.generator.bld.srcnode) for x in self.outputs]