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xash3d-fwgs/AndroidManifest.xml

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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="in.celest.xash3d.hl"
android:versionCode="0"
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android:versionName="0.17"
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android:installLocation="auto">
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<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.txt
-->
<application android:label="@string/app_name"
android:icon="@drawable/ic_launcher"
android:allowBackup="true"
android:debuggable="false"
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android:hardwareAccelerated="true">
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<activity android:name="in.celest.xash3d.LauncherActivity"
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android:label="@string/launcher_name"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="in.celest.xash3d.LauncherActivity"/>
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<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
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</activity>
<activity android:name="in.celest.xash3d.ShortcutActivity" android:label="@string/text_shortcut" android:theme="@android:style/Theme.Dialog">
<intent-filter>
<action android:name="android.intent.action.CREATE_SHORTCUT" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
<intent-filter>
<action android:name="in.celest.xash3d.SHORTCUT" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
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<activity android:name="org.libsdl.app.SDLActivity"
android:screenOrientation="sensorLandscape"
android:configChanges="orientation|screenSize"
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android:label="@string/app_name"
android:taskAffinity="org.libsdl.app.SDLActivity"
>
<!--<intent-filter>
As user can add now empty shortcut, disable this
<action android:name="org.libsdl.app.SDLActivity"/>
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<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>-->
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<intent-filter>
<action android:name="in.celest.xash3d.START" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
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</activity>
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<activity android:name="in.celest.xash3d.XashActivity"
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android:screenOrientation="landscape"
android:label="@string/app_name">
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</activity>
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<receiver android:name="in.celest.xash3d.InstallReceiver">
<intent-filter android:priority="100">
<category android:name="android.intent.category.DEFAULT" />
<action android:name="android.intent.action.PACKAGE_ADDED" />
<action android:name="android.intent.action.PACKAGE_CHANGED" />
<action android:name="android.intent.action.PACKAGE_INSTALL" />
<action android:name="android.intent.action.PACKAGE_REMOVED" />
<action android:name="android.intent.action.PACKAGE_REPLACED" />
<data android:scheme="package" />
</intent-filter>
</receiver>
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</application>
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<!-- Some devices with Android 2.2 should support native activity, it was in unstable hidden API -->
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="13" />
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<!-- OpenGL ES 1.1 -->
<uses-feature android:glEsVersion="0x00010000" />
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<!-- Permissions -->
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" />
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</manifest>