diff --git a/ref_gl/gl_image.c b/ref_gl/gl_image.c index ee006a5a..e6d384b3 100644 --- a/ref_gl/gl_image.c +++ b/ref_gl/gl_image.c @@ -22,6 +22,19 @@ static gl_texture_t gl_textures[MAX_TEXTURES]; static gl_texture_t* gl_texturesHashTable[TEXTURES_HASH_SIZE]; static uint gl_numTextures; +static byte dottexture[8][8] = +{ + {0,1,1,0,0,0,0,0}, + {1,1,1,1,0,0,0,0}, + {1,1,1,1,0,0,0,0}, + {0,1,1,0,0,0,0,0}, + {0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0}, + {0,0,0,0,0,0,0,0}, +}; + + #define IsLightMap( tex ) ( FBitSet(( tex )->flags, TF_ATLAS_PAGE )) /* ================= @@ -1986,18 +1999,15 @@ static void GL_CreateInternalTextures( void ) tr.defaultTexture = GL_LoadTextureInternal( REF_DEFAULT_TEXTURE, pic, TF_COLORMAP ); // particle texture from quake1 - pic = GL_FakeImage( 16, 16, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA ); + pic = GL_FakeImage( 8, 8, 1, IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA ); - for( x = 0; x < 16; x++ ) + for( x = 0; x < 8; x++ ) { - dx2 = x - 8; - dx2 = dx2 * dx2; - - for( y = 0; y < 16; y++ ) + for( y = 0; y < 8; y++ ) { - dy = y - 8; - d = 255 - 35 * sqrt( dx2 + dy * dy ); - pic->buffer[( y * 16 + x ) * 4 + 3] = bound( 0, d, 255 ); + if( dottexture[x][y] ) + pic->buffer[( y * 8 + x ) * 4 + 3] = 255; + else pic->buffer[( y * 8 + x ) * 4 + 3] = 0; } }