diff --git a/ref/gl/gl_local.h b/ref/gl/gl_local.h index 311838c0..62dcbe47 100644 --- a/ref/gl/gl_local.h +++ b/ref/gl/gl_local.h @@ -767,6 +767,7 @@ extern convar_t gl_nosort; extern convar_t gl_test; // cvar to testify new effects extern convar_t gl_msaa; extern convar_t gl_stencilbits; +extern convar_t gl_overbright; extern convar_t r_lighting_extended; extern convar_t r_lighting_ambient; diff --git a/ref/gl/gl_opengl.c b/ref/gl/gl_opengl.c index ae3d87cf..19bfe301 100644 --- a/ref/gl/gl_opengl.c +++ b/ref/gl/gl_opengl.c @@ -19,6 +19,7 @@ CVAR_DEFINE_AUTO( gl_nosort, "0", FCVAR_GLCONFIG, "disable sorting of translucen CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new features" ); CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" ); CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" ); +CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" ); CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" ); CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" ); CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" ); @@ -1203,6 +1204,7 @@ void GL_InitCommands( void ) gEngfuncs.Cvar_RegisterVariable( &gl_msaa ); gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits ); gEngfuncs.Cvar_RegisterVariable( &gl_round_down ); + gEngfuncs.Cvar_RegisterVariable( &gl_overbright ); // these cvar not used by engine but some mods requires this gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset ); diff --git a/ref/gl/gl_rmain.c b/ref/gl/gl_rmain.c index 2a35a94f..cf4c7594 100644 --- a/ref/gl/gl_rmain.c +++ b/ref/gl/gl_rmain.c @@ -1001,6 +1001,15 @@ void R_GammaChanged( qboolean do_reset_gamma ) } } +static void R_CheckGamma( void ) +{ + if( FBitSet( gl_overbright.flags, FCVAR_CHANGED )) + { + R_GammaChanged( false ); + ClearBits( gl_overbright.flags, FCVAR_CHANGED ); + } +} + /* =============== R_BeginFrame @@ -1016,6 +1025,8 @@ void R_BeginFrame( qboolean clearScene ) pglClear( GL_COLOR_BUFFER_BIT ); } + R_CheckGamma(); + R_Set2DMode( true ); // draw buffer stuff diff --git a/ref/gl/gl_rsurf.c b/ref/gl/gl_rsurf.c index 04fb0245..9e5cea52 100644 --- a/ref/gl/gl_rsurf.c +++ b/ref/gl/gl_rsurf.c @@ -600,9 +600,9 @@ void R_AddDynamicLights( msurface_t *surf ) if( dist < minlight ) { - bl[0] += ((int)((rad - dist) * 256) * gEngfuncs.LightToTexGamma( dl->color.r )) / 256; - bl[1] += ((int)((rad - dist) * 256) * gEngfuncs.LightToTexGamma( dl->color.g )) / 256; - bl[2] += ((int)((rad - dist) * 256) * gEngfuncs.LightToTexGamma( dl->color.b )) / 256; + bl[0] += ((int)((rad - dist) * 256) * dl->color.r ) / 256; + bl[1] += ((int)((rad - dist) * 256) * dl->color.g ) / 256; + bl[2] += ((int)((rad - dist) * 256) * dl->color.b ) / 256; } } } @@ -742,11 +742,15 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean int sample_size; mextrasurf_t *info = surf->info; color24 *lm; + int lightscale; sample_size = gEngfuncs.Mod_SampleSizeForFace( surf ); smax = ( info->lightextents[0] / sample_size ) + 1; tmax = ( info->lightextents[1] / sample_size ) + 1; size = smax * tmax; + if( gl_overbright.value ) + lightscale = 256; + else lightscale = ( pow( 2.0f, 1.0f / v_lightgamma->value ) * 256 ) + 0.5; lm = surf->samples; @@ -759,9 +763,9 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean for( i = 0, bl = r_blocklights; i < size; i++, bl += 3, lm++ ) { - bl[0] += gEngfuncs.LightToTexGamma( lm->r ) * scale; - bl[1] += gEngfuncs.LightToTexGamma( lm->g ) * scale; - bl[2] += gEngfuncs.LightToTexGamma( lm->b ) * scale; + bl[0] += lm->r * scale; + bl[1] += lm->g * scale; + bl[2] += lm->b * scale; } } @@ -777,9 +781,16 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean { for( s = 0; s < smax; s++ ) { - dest[0] = Q_min((bl[0] >> 7), 255 ); - dest[1] = Q_min((bl[1] >> 7), 255 ); - dest[2] = Q_min((bl[2] >> 7), 255 ); + int i; + for( i = 0; i < 3; i++ ) + { + int t = bl[i] * lightscale >> 14; + + if( t > 1023 ) + t = 1023; + + dest[i] = gEngfuncs.LightToTexGammaEx( t ) >> 2; + } dest[3] = 255; bl += 3; @@ -944,7 +955,15 @@ void R_BlendLightmaps( void ) pglDepthFunc( GL_EQUAL ); pglDisable( GL_ALPHA_TEST ); - pglBlendFunc( GL_ZERO, GL_SRC_COLOR ); + if( gl_overbright.value ) + { + pglBlendFunc( GL_DST_COLOR, GL_SRC_COLOR ); + pglColor4f( 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f ); + } + else + { + pglBlendFunc( GL_ZERO, GL_SRC_COLOR ); + } pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); // render static lightmaps first