From 39fd30a4723db23a5f69404ee3aaaee8dbda6324 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Fri, 27 Jan 2023 19:07:26 +0300 Subject: [PATCH] engine: client: fix HUD font loading --- engine/client/cl_scrn.c | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/engine/client/cl_scrn.c b/engine/client/cl_scrn.c index 602c13a9..e4e99eab 100644 --- a/engine/client/cl_scrn.c +++ b/engine/client/cl_scrn.c @@ -603,13 +603,11 @@ void SCR_LoadCreditsFont( void ) } } - if( !success && !Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, 1.0f, TF_FONT )) - { - if( !Con_LoadFixedWidthFont( "gfx/conchars", font, 1.0f, TF_FONT )) - { - Con_DPrintf( S_ERROR "failed to load HUD font\n" ); - } - } + if( !success ) + success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, 1.0f, TF_FONT ); + + if( !success ) + success = Con_LoadFixedWidthFont( "gfx/conchars", font, 1.0f, TF_FONT ); // copy font size for client.dll if( success ) @@ -621,6 +619,7 @@ void SCR_LoadCreditsFont( void ) for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ ) clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i]; } + else Con_DPrintf( S_ERROR "failed to load HUD font\n" ); } /*