From 463997da51a0a5a4c3a61996ff230f440c136354 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Wed, 15 Jun 2022 13:54:54 +0300 Subject: [PATCH] engine: common: delete unused Mod_Handle function --- engine/common/mod_local.h | 1 - engine/common/model.c | 17 ----------------- 2 files changed, 18 deletions(-) diff --git a/engine/common/mod_local.h b/engine/common/mod_local.h index 0a794e5f..5c7e579d 100644 --- a/engine/common/mod_local.h +++ b/engine/common/mod_local.h @@ -143,7 +143,6 @@ model_t *Mod_ForName( const char *name, qboolean crash, qboolean trackCRC ); qboolean Mod_ValidateCRC( const char *name, CRC32_t crc ); void Mod_NeedCRC( const char *name, qboolean needCRC ); void Mod_FreeUnused( void ); -model_t *Mod_Handle( int handle ); // // mod_bmodel.c diff --git a/engine/common/model.c b/engine/common/model.c index 1b75a2df..ad8e80ca 100644 --- a/engine/common/model.c +++ b/engine/common/model.c @@ -600,20 +600,3 @@ void Mod_NeedCRC( const char *name, qboolean needCRC ) if( needCRC ) SetBits( p->flags, FCRC_SHOULD_CHECKSUM ); else ClearBits( p->flags, FCRC_SHOULD_CHECKSUM ); } - - -/* -================== -Mod_Handle - -================== -*/ -model_t *GAME_EXPORT Mod_Handle( int handle ) -{ - if( handle < 0 || handle >= MAX_MODELS ) - { - Con_Reportf( "Mod_Handle: bad handle #%i\n", handle ); - return NULL; - } - return &mod_known[handle]; -}