From 482dc3a5a5b9bf6e61f9548d62a8c35895ff2768 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Tue, 8 Oct 2024 12:43:29 +0300 Subject: [PATCH] engine: client: fix joining current protocol servers --- engine/client/cl_parse.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/cl_parse.c b/engine/client/cl_parse.c index c513801c..53663b85 100644 --- a/engine/client/cl_parse.c +++ b/engine/client/cl_parse.c @@ -938,7 +938,7 @@ void CL_ParseServerData( sizebuf_t *msg, connprotocol_t proto ) Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder )); Host_ValidateEngineFeatures( MSG_ReadDword( msg )); - if( proto == PROTO_LEGACY ) + if( proto != PROTO_LEGACY ) { // receive the player hulls for( i = 0; i < MAX_MAP_HULLS * 3; i++ )