diff --git a/ref/soft/r_studio.c b/ref/soft/r_studio.c index 77e7b36e..3a9670e7 100644 --- a/ref/soft/r_studio.c +++ b/ref/soft/r_studio.c @@ -107,7 +107,7 @@ typedef struct int numlocallights; int lightage[MAXSTUDIOBONES]; dlight_t *locallight[MAX_LOCALLIGHTS]; - color24 locallightcolor[MAX_LOCALLIGHTS]; + uint locallightcolor[MAX_LOCALLIGHTS][3]; vec4_t lightpos[MAXSTUDIOVERTS][MAX_LOCALLIGHTS]; vec3_t lightbonepos[MAXSTUDIOBONES][MAX_LOCALLIGHTS]; float locallightR2[MAX_LOCALLIGHTS]; @@ -1377,13 +1377,13 @@ void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight ) { VectorSet( lightDir, mv->skyvec_x, mv->skyvec_y, mv->skyvec_z ); - light.r = gEngfuncs.LightToTexGamma( bound( 0, mv->skycolor_r, 255 )); - light.g = gEngfuncs.LightToTexGamma( bound( 0, mv->skycolor_g, 255 )); - light.b = gEngfuncs.LightToTexGamma( bound( 0, mv->skycolor_b, 255 )); + light.r = mv->skycolor_r; + light.g = mv->skycolor_g; + light.b = mv->skycolor_b; } } - if(( light.r + light.g + light.b ) < 16 ) // TESTTEST + if(( light.r + light.g + light.b ) == 0 ) { colorVec gcolor; float grad[4]; @@ -1431,6 +1431,13 @@ void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight ) } } + if( ent->curstate.renderfx == kRenderFxLightMultiplier && ent->curstate.iuser4 != 10 ) + { + light.r *= ent->curstate.iuser4 / 10.0f; + light.g *= ent->curstate.iuser4 / 10.0f; + light.b *= ent->curstate.iuser4 / 10.0f; + } + VectorSet( finalLight, light.r, light.g, light.b ); ent->cvFloorColor = light; @@ -1462,15 +1469,15 @@ void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight ) VectorAdd( lightDir, dist, lightDir ); - finalLight[0] += gEngfuncs.LightToTexGamma( dl->color.r ) * ( add / 256.0f ) * 2.0f; - finalLight[1] += gEngfuncs.LightToTexGamma( dl->color.g ) * ( add / 256.0f ) * 2.0f; - finalLight[2] += gEngfuncs.LightToTexGamma( dl->color.b ) * ( add / 256.0f ) * 2.0f; + finalLight[0] += dl->color.r * ( add / 256.0f ); + finalLight[1] += dl->color.g * ( add / 256.0f ); + finalLight[2] += dl->color.b * ( add / 256.0f ); } } if( FBitSet( ent->model->flags, STUDIO_AMBIENT_LIGHT )) add = 0.6f; - else add = 0.9f; + else add = bound( 0.75f, v_direct->value, 1.0f ); VectorScale( lightDir, add, lightDir ); @@ -1564,9 +1571,9 @@ void R_StudioEntityLight( alight_t *lightinfo ) if( k != -1 ) { - g_studio.locallightcolor[k].r = gEngfuncs.LightToTexGamma( el->color.r ); - g_studio.locallightcolor[k].g = gEngfuncs.LightToTexGamma( el->color.g ); - g_studio.locallightcolor[k].b = gEngfuncs.LightToTexGamma( el->color.b ); + g_studio.locallightcolor[k][0] = gEngfuncs.LinearGammaTable( el->color.r << 2 ); + g_studio.locallightcolor[k][1] = gEngfuncs.LinearGammaTable( el->color.g << 2 ); + g_studio.locallightcolor[k][2] = gEngfuncs.LinearGammaTable( el->color.b << 2 ); g_studio.locallightR2[k] = r2; g_studio.locallight[k] = el; lstrength[k] = minstrength; @@ -1642,7 +1649,7 @@ void R_StudioLighting( float *lv, int bone, int flags, vec3_t normal ) r = SHADE_LAMBERT; - // do modified hemispherical lighting + // do modified hemispherical lighting if( r <= 1.0f ) { r += 1.0f; @@ -1661,7 +1668,8 @@ void R_StudioLighting( float *lv, int bone, int flags, vec3_t normal ) } illum = Q_min( illum, 255.0f ); - *lv = illum * (1.0f / 255.0f); + + *lv = gEngfuncs.LightToTexGammaEx( illum * 4 ) / 1023.0f; } /* @@ -1681,11 +1689,11 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal, return; } - VectorCopy( color, finalLight ); + VectorSet( finalLight, 0, 0, 0 ); for( i = 0; i < g_studio.numlocallights; i++ ) { - float r; + float r; r = DotProduct( normal, light[i] ); if( likely( !tr.fFlipViewModel )) @@ -1705,21 +1713,29 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal, else light[i][3] = 0.0001f; } - temp = Q_min( r * light[i][3] / 255.0f, 1.0f ); - - localLight[0] = (float)g_studio.locallightcolor[i].r * temp; - localLight[1] = (float)g_studio.locallightcolor[i].g * temp; - localLight[2] = (float)g_studio.locallightcolor[i].b * temp; + temp = r * light[i][3]; + VectorAddScalar( g_studio.locallightcolor[i], temp, localLight ); VectorAdd( finalLight, localLight, finalLight ); } } - VectorScale( finalLight, 255.0f, finalLight ); + if( !VectorIsNull( finalLight )) + { + for( i = 0; i < 3; i++ ) + { + float c = finalLight[i] + gEngfuncs.LinearGammaTable( color[i] * 1023.0f ); - out[0] = Q_min( (int)( finalLight[0] ), 255 ); - out[1] = Q_min( (int)( finalLight[1] ), 255 ); - out[2] = Q_min( (int)( finalLight[2] ), 255 ); + if( c > 1023.0f ) + out[i] = 255; + else + out[i] = gEngfuncs.ScreenGammaTable( c ) >> 2; + } + } + else + { + VectorScale( color, 255.0f, out ); + } } static void R_StudioSetColorBegin(short *ptricmds, vec3_t *pstudionorms )