From 621cdba53c50201435bce451cbdc08b49bc2a236 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Thu, 20 Dec 2018 10:22:04 +0300 Subject: [PATCH] engine: android: restore OpenSL ES audio --- engine/platform/android/snd_opensles.c | 309 +++++++++++++++++++++++++ 1 file changed, 309 insertions(+) create mode 100644 engine/platform/android/snd_opensles.c diff --git a/engine/platform/android/snd_opensles.c b/engine/platform/android/snd_opensles.c new file mode 100644 index 00000000..46ba2a7f --- /dev/null +++ b/engine/platform/android/snd_opensles.c @@ -0,0 +1,309 @@ +/* +Copyright (C) 2015 SiPlus, Chasseur de bots + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "common.h" +#if XASH_SOUND == SOUND_OPENSLES +#include +#include "pthread.h" +#include "sound.h" + +extern convar_t *s_primary; +extern dma_t dma; + +static SLObjectItf snddma_android_engine = NULL; +static SLObjectItf snddma_android_outputMix = NULL; +static SLObjectItf snddma_android_player = NULL; +static SLBufferQueueItf snddma_android_bufferQueue; +static SLPlayItf snddma_android_play; + +static pthread_mutex_t snddma_android_mutex = PTHREAD_MUTEX_INITIALIZER; + +static int snddma_android_pos; +static int snddma_android_size; + +static const SLInterfaceID *pSL_IID_ENGINE; +static const SLInterfaceID *pSL_IID_BUFFERQUEUE; +static const SLInterfaceID *pSL_IID_PLAY; +static SLresult SLAPIENTRY (*pslCreateEngine)( + SLObjectItf *pEngine, + SLuint32 numOptions, + const SLEngineOption *pEngineOptions, + SLuint32 numInterfaces, + const SLInterfaceID *pInterfaceIds, + const SLboolean * pInterfaceRequired +); + +void S_Activate( qboolean active ) +{ + if( !dma.initialized ) + return; + + if( active ) + { + memset( dma.buffer, 0, snddma_android_size * 2 ); + (*snddma_android_bufferQueue)->Enqueue( snddma_android_bufferQueue, dma.buffer, snddma_android_size ); + (*snddma_android_play)->SetPlayState( snddma_android_play, SL_PLAYSTATE_PLAYING ); + } + else + { + //if( s_globalfocus->integer ) + //return; + (*snddma_android_play)->SetPlayState( snddma_android_play, SL_PLAYSTATE_STOPPED ); + (*snddma_android_bufferQueue)->Clear( snddma_android_bufferQueue ); + } +} + +static void SNDDMA_Android_Callback( SLBufferQueueItf bq, void *context ) +{ + uint8_t *buffer2; + + pthread_mutex_lock( &snddma_android_mutex ); + + buffer2 = ( uint8_t * )dma.buffer + snddma_android_size; + (*bq)->Enqueue( bq, buffer2, snddma_android_size ); + memcpy( buffer2, dma.buffer, snddma_android_size ); + memset( dma.buffer, 0, snddma_android_size ); + snddma_android_pos += dma.samples; + + pthread_mutex_unlock( &snddma_android_mutex ); +} + +static const char *SNDDMA_Android_Init( void ) +{ + SLresult result; + + SLEngineItf engine; + + int freq; + + SLDataLocator_BufferQueue sourceLocator; + SLDataFormat_PCM sourceFormat; + SLDataSource source; + + SLDataLocator_OutputMix sinkLocator; + SLDataSink sink; + + SLInterfaceID interfaceID; + SLboolean interfaceRequired; + + int samples; + void *handle = dlopen( "libOpenSLES.so", RTLD_LAZY ); + + if( !handle ) + return "dlopen for libOpenSLES.so"; + + pslCreateEngine = dlsym( handle, "slCreateEngine" ); + + if( !pslCreateEngine ) + return "resolve slCreateEngine"; + + pSL_IID_ENGINE = dlsym( handle, "SL_IID_ENGINE" ); + + if( !pSL_IID_ENGINE ) + return "resolve SL_IID_ENGINE"; + + pSL_IID_PLAY = dlsym( handle, "SL_IID_PLAY" ); + + if( !pSL_IID_PLAY ) + return "resolve SL_IID_PLAY"; + + pSL_IID_BUFFERQUEUE = dlsym( handle, "SL_IID_BUFFERQUEUE" ); + + if( !pSL_IID_BUFFERQUEUE ) + return "resolve SL_IID_BUFFERQUEUE"; + + + result = pslCreateEngine( &snddma_android_engine, 0, NULL, 0, NULL, NULL ); + if( result != SL_RESULT_SUCCESS ) return "slCreateEngine"; + result = (*snddma_android_engine)->Realize( snddma_android_engine, SL_BOOLEAN_FALSE ); + if( result != SL_RESULT_SUCCESS ) return "engine->Realize"; + result = (*snddma_android_engine)->GetInterface( snddma_android_engine, *pSL_IID_ENGINE, &engine ); + if( result != SL_RESULT_SUCCESS ) return "engine->GetInterface(ENGINE)"; + + result = (*engine)->CreateOutputMix( engine, &snddma_android_outputMix, 0, NULL, NULL ); + if( result != SL_RESULT_SUCCESS ) return "engine->CreateOutputMix"; + result = (*snddma_android_outputMix)->Realize( snddma_android_outputMix, SL_BOOLEAN_FALSE ); + if( result != SL_RESULT_SUCCESS ) return "outputMix->Realize"; + + freq = SOUND_DMA_SPEED; + sourceLocator.locatorType = SL_DATALOCATOR_BUFFERQUEUE; + sourceLocator.numBuffers = 2; + sourceFormat.formatType = SL_DATAFORMAT_PCM; + sourceFormat.numChannels = 2; // always stereo, because engine supports only stereo + sourceFormat.samplesPerSec = freq * 1000; + sourceFormat.bitsPerSample = 16; // always 16 bit audio + sourceFormat.containerSize = sourceFormat.bitsPerSample; + sourceFormat.channelMask = SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT; + sourceFormat.endianness = SL_BYTEORDER_LITTLEENDIAN; + source.pLocator = &sourceLocator; + source.pFormat = &sourceFormat; + + sinkLocator.locatorType = SL_DATALOCATOR_OUTPUTMIX; + sinkLocator.outputMix = snddma_android_outputMix; + sink.pLocator = &sinkLocator; + sink.pFormat = NULL; + + interfaceID = *pSL_IID_BUFFERQUEUE; + interfaceRequired = SL_BOOLEAN_TRUE; + + result = (*engine)->CreateAudioPlayer( engine, &snddma_android_player, &source, &sink, 1, &interfaceID, &interfaceRequired ); + if( result != SL_RESULT_SUCCESS ) return "engine->CreateAudioPlayer"; + result = (*snddma_android_player)->Realize( snddma_android_player, SL_BOOLEAN_FALSE ); + if( result != SL_RESULT_SUCCESS ) return "player->Realize"; + result = (*snddma_android_player)->GetInterface( snddma_android_player, *pSL_IID_BUFFERQUEUE, &snddma_android_bufferQueue ); + if( result != SL_RESULT_SUCCESS ) return "player->GetInterface(BUFFERQUEUE)"; + result = (*snddma_android_player)->GetInterface( snddma_android_player, *pSL_IID_PLAY, &snddma_android_play ); + if( result != SL_RESULT_SUCCESS ) return "player->GetInterface(PLAY)"; + result = (*snddma_android_bufferQueue)->RegisterCallback( snddma_android_bufferQueue, SNDDMA_Android_Callback, NULL ); + if( result != SL_RESULT_SUCCESS ) return "bufferQueue->RegisterCallback"; + + samples = s_samplecount->value; + if( !samples ) + samples = 4096; + + dma.format.channels = sourceFormat.numChannels; + dma.samples = samples * sourceFormat.numChannels; + dma.format.speed = freq; + snddma_android_size = dma.samples * ( sourceFormat.bitsPerSample >> 3 ); + dma.buffer = Z_Malloc( snddma_android_size * 2 ); + dma.samplepos = 0; + // dma.sampleframes = dma.samples / dma.format.channels; + dma.format.width = 2; + if( !dma.buffer ) return "malloc"; + + //snddma_android_mutex = trap_Mutex_Create(); + + snddma_android_pos = 0; + dma.initialized = true; + + S_Activate( true ); + + return NULL; +} + +qboolean SNDDMA_Init( void *hwnd) +{ + const char *initError; + + Msg( "OpenSL ES audio device initializing...\n" ); + + initError = SNDDMA_Android_Init(); + if( initError ) + { + Msg( S_ERROR "SNDDMA_Init: %s failed.\n", initError ); + SNDDMA_Shutdown(); + return false; + } + + Msg( "OpenSL ES audio initialized.\n" ); + + return true; +} + +int SNDDMA_GetDMAPos( void ) +{ + return snddma_android_pos; +} + +void SNDDMA_Shutdown( void ) +{ + Msg( "Closing OpenSL ES audio device...\n" ); + + if( snddma_android_player ) + { + (*snddma_android_player)->Destroy( snddma_android_player ); + snddma_android_player = NULL; + } + if( snddma_android_outputMix ) + { + (*snddma_android_outputMix)->Destroy( snddma_android_outputMix ); + snddma_android_outputMix = NULL; + } + if( snddma_android_engine ) + { + (*snddma_android_engine)->Destroy( snddma_android_engine ); + snddma_android_engine = NULL; + } + + if( dma.buffer ) + { + Z_Free( dma.buffer ); + dma.buffer = NULL; + } + + //if( snddma_android_mutex ) + //trap_Mutex_Destroy( &snddma_android_mutex ); + + Msg( "OpenSL ES audio device shut down.\n" ); +} + +void SNDDMA_Submit( void ) +{ + pthread_mutex_unlock( &snddma_android_mutex ); +} + +void SNDDMA_BeginPainting( void ) +{ + pthread_mutex_lock( &snddma_android_mutex ); +} + + +/* +============== +SNDDMA_GetSoundtime + +update global soundtime +=============== +*/ +int SNDDMA_GetSoundtime( void ) +{ + static int buffers, oldsamplepos; + int samplepos, fullsamples; + + fullsamples = dma.samples / 2; + + // it is possible to miscount buffers + // if it has wrapped twice between + // calls to S_Update. Oh well. + samplepos = SNDDMA_GetDMAPos(); + + if( samplepos < oldsamplepos ) + { + buffers++; // buffer wrapped + + if( paintedtime > 0x40000000 ) + { + // time to chop things off to avoid 32 bit limits + buffers = 0; + paintedtime = fullsamples; + S_StopAllSounds( true ); + } + } + + oldsamplepos = samplepos; + + return (buffers * fullsamples + samplepos / 2); +} + +void S_PrintDeviceName( void ) +{ + Msg( "Audio: OpenSL\n" ); +} +#endif