diff --git a/engine/common/net_ws.c b/engine/common/net_ws.c index 0727b6dd..675ffab0 100644 --- a/engine/common/net_ws.c +++ b/engine/common/net_ws.c @@ -1472,35 +1472,71 @@ static int NET_IPSocket( const char *net_interface, int port, qboolean multicast NET_OpenIP ==================== */ -static void NET_OpenIP( void ) +static void NET_OpenIP( qboolean change_port ) { - int port, sv_port = 0, cl_port = 0; + int port; + qboolean sv_nat = Cvar_VariableInteger("sv_nat"); + qboolean cl_nat = Cvar_VariableInteger("cl_nat"); + + if( change_port && ( FBitSet( net_hostport->flags, FCVAR_CHANGED ) || sv_nat )) + { + // reopen socket to set random port + if( NET_IsSocketValid( net.ip_sockets[NS_SERVER] )) + closesocket( net.ip_sockets[NS_SERVER] ); + + net.ip_sockets[NS_SERVER] = 0; + ClearBits( net_hostport->flags, FCVAR_CHANGED ); + } if( !NET_IsSocketValid( net.ip_sockets[NS_SERVER] ) ) { port = net_iphostport->value; - if( !port ) port = net_hostport->value; - if( !port ) port = PORT_SERVER; // forcing to default + if( !port ) + { + if( sv_nat ) + port = PORT_ANY; + else + port = net_hostport->value; + + if( !port ) + port = PORT_SERVER; // forcing to default + } net.ip_sockets[NS_SERVER] = NET_IPSocket( net_ipname->string, port, false ); if( !NET_IsSocketValid( net.ip_sockets[NS_SERVER] ) && Host_IsDedicated() ) Host_Error( "Couldn't allocate dedicated server IP port %d.\n", port ); - sv_port = port; } // dedicated servers don't need client ports if( Host_IsDedicated() ) return; + if (change_port && ( FBitSet( net_clientport->flags, FCVAR_CHANGED ) || cl_nat )) + { + // reopen socket to set random port + if( NET_IsSocketValid(net.ip_sockets[NS_CLIENT] )) + closesocket( net.ip_sockets[NS_CLIENT] ); + + net.ip_sockets[NS_CLIENT] = 0; + ClearBits( net_clientport->flags, FCVAR_CHANGED ); + } + if( !NET_IsSocketValid( net.ip_sockets[NS_CLIENT] ) ) { port = net_ipclientport->value; - if( !port ) port = net_clientport->value; - if( !port ) port = PORT_ANY; // forcing to default + if( !port ) + { + if( cl_nat ) + port = PORT_ANY; + else + port = net_clientport->value; + + if( !port ) + port = PORT_ANY; // forcing to default + } net.ip_sockets[NS_CLIENT] = NET_IPSocket( net_ipname->string, port, false ); if( !NET_IsSocketValid( net.ip_sockets[NS_CLIENT] ) ) net.ip_sockets[NS_CLIENT] = NET_IPSocket( net_ipname->string, PORT_ANY, false ); - cl_port = port; } } @@ -1586,7 +1622,7 @@ void NET_Config( qboolean multiplayer, qboolean changeport ) if( multiplayer ) { // open sockets - if( net.allow_ip ) NET_OpenIP(); + if( net.allow_ip ) NET_OpenIP( changeport ); // get our local address, if possible if( bFirst )