diff --git a/engine/client/client.h b/engine/client/client.h index a178793a..c55cbff4 100644 --- a/engine/client/client.h +++ b/engine/client/client.h @@ -838,7 +838,6 @@ void CL_ClearSpriteTextures( void ); void CL_CenterPrint( const char *text, float y ); void CL_TextMessageParse( byte *pMemFile, int fileSize ); client_textmessage_t *CL_TextMessageGet( const char *pName ); -int pfnDecalIndexFromName( const char *szDecalName ); model_t *CL_ModelHandle( int modelindex ); void NetAPI_CancelAllRequests( void ); cl_entity_t *CL_GetLocalPlayer( void ); diff --git a/engine/common/cmd.c b/engine/common/cmd.c index c4476b7e..55a62fca 100644 --- a/engine/common/cmd.c +++ b/engine/common/cmd.c @@ -547,7 +547,7 @@ int GAME_EXPORT Cmd_Argc( void ) Cmd_Argv ============ */ -const char *Cmd_Argv( int arg ) +const char *GAME_EXPORT Cmd_Argv( int arg ) { if((uint)arg >= cmd_argc ) return ""; @@ -559,7 +559,7 @@ const char *Cmd_Argv( int arg ) Cmd_Args ============ */ -const char *Cmd_Args( void ) +const char *GAME_EXPORT Cmd_Args( void ) { return cmd_args; } diff --git a/engine/common/common.c b/engine/common/common.c index 23c97880..2896d826 100644 --- a/engine/common/common.c +++ b/engine/common/common.c @@ -858,33 +858,6 @@ void GAME_EXPORT pfnGetModelBounds( model_t *mod, float *mins, float *maxs ) } } -/* -============= -pfnCvar_RegisterServerVariable - -standard path to register game variable -============= -*/ -void GAME_EXPORT pfnCvar_RegisterServerVariable( cvar_t *variable ) -{ - if( variable != NULL ) - SetBits( variable->flags, FCVAR_EXTDLL ); - Cvar_RegisterVariable( (convar_t *)variable ); -} - -/* -============= -pfnCvar_RegisterEngineVariable - -use with precaution: this cvar will NOT unlinked -after game.dll is unloaded -============= -*/ -void GAME_EXPORT pfnCvar_RegisterEngineVariable( cvar_t *variable ) -{ - Cvar_RegisterVariable( (convar_t *)variable ); -} - /* ============= pfnCvar_RegisterVariable @@ -1125,30 +1098,7 @@ pfnIsCareerMatch used by CS:CZ (client stub) ============= */ -int GAME_EXPORT GAME_EXPORT pfnIsCareerMatch( void ) -{ - return 0; -} - -/* -============= -pfnRegisterTutorMessageShown - -only exists in PlayStation version -============= -*/ -void GAME_EXPORT pfnRegisterTutorMessageShown( int mid ) -{ -} - -/* -============= -pfnGetTimesTutorMessageShown - -only exists in PlayStation version -============= -*/ -int GAME_EXPORT pfnGetTimesTutorMessageShown( int mid ) +int GAME_EXPORT pfnIsCareerMatch( void ) { return 0; } diff --git a/engine/common/common.h b/engine/common/common.h index 11d59f8e..c8ae7df0 100644 --- a/engine/common/common.h +++ b/engine/common/common.h @@ -626,8 +626,6 @@ qboolean SV_Active( void ); ============================================================== */ -void pfnCvar_RegisterServerVariable( cvar_t *variable ); -void pfnCvar_RegisterEngineVariable( cvar_t *variable ); cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags ); cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags ); char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize ); @@ -646,7 +644,6 @@ void pfnGetModelBounds( model_t *mod, float *mins, float *maxs ); void pfnCVarDirectSet( cvar_t *var, const char *szValue ); int COM_CheckParm( char *parm, char **ppnext ); void pfnGetGameDir( char *szGetGameDir ); -int pfnDecalIndex( const char *m ); int pfnGetModelType( model_t *mod ); int pfnIsMapValid( char *filename ); void Con_Reportf( const char *szFmt, ... ) _format( 1 ); @@ -666,8 +663,6 @@ void *pfnSequencePickSentence( const char *groupName, int pickMethod, int *picke int pfnIsCareerMatch( void ); // Decay engfuncs (stubs) -int pfnGetTimesTutorMessageShown( int mid ); -void pfnRegisterTutorMessageShown( int mid ); void pfnConstructTutorMessageDecayBuffer( int *buffer, int buflen ); void pfnProcessTutorMessageDecayBuffer( int *buffer, int bufferLength ); void pfnResetTutorMessageDecayData( void ); @@ -752,7 +747,6 @@ struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd ); struct cmdalias_s *Cmd_AliasGetList( void ); const char *Cmd_GetName( struct cmd_s *cmd ); void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch ); -void SV_StartMusic( const char *curtrack, const char *looptrack, int position ); void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale ); void Log_Printf( const char *fmt, ... ) _format( 1 ); void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 ); diff --git a/engine/common/infostring.c b/engine/common/infostring.c index fc9d56be..77c8aaac 100644 --- a/engine/common/infostring.c +++ b/engine/common/infostring.c @@ -189,7 +189,7 @@ Searches the string for the given key and returns the associated value, or an empty string. =============== */ -const char *Info_ValueForKey( const char *s, const char *key ) +const char *GAME_EXPORT Info_ValueForKey( const char *s, const char *key ) { char pkey[MAX_KV_SIZE]; static char value[4][MAX_KV_SIZE]; // use two buffers so compares work without stomping on each other diff --git a/engine/server/server.h b/engine/server/server.h index 17ab9962..bb2c5081 100644 --- a/engine/server/server.h +++ b/engine/server/server.h @@ -621,21 +621,16 @@ edict_t *SV_AllocEdict( void ); void SV_FreeEdict( edict_t *pEdict ); void SV_InitEdict( edict_t *pEdict ); const char *SV_ClassName( const edict_t *e ); -void SV_FreePrivateData( edict_t *pEdict ); void SV_CopyTraceToGlobal( trace_t *trace ); qboolean SV_CheckEdict( const edict_t *e, const char *file, const int line ); void SV_SetMinMaxSize( edict_t *e, const float *min, const float *max, qboolean relink ); -edict_t* SV_FindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue ); void SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); -void SV_PlaybackReliableEvent( sizebuf_t *msg, word eventindex, float delay, event_args_t *args ); int SV_BuildSoundMsg( sizebuf_t *msg, edict_t *ent, int chan, const char *sample, int vol, float attn, int flags, int pitch, const vec3_t pos ); qboolean SV_BoxInPVS( const vec3_t org, const vec3_t absmin, const vec3_t absmax ); void SV_QueueChangeLevel( const char *level, const char *landname ); void SV_WriteEntityPatch( const char *filename ); -float SV_AngleMod( float ideal, float current, float speed ); void SV_SpawnEntities( const char *mapname ); -edict_t* SV_AllocPrivateData( edict_t *ent, string_t className ); edict_t* SV_CreateNamedEntity( edict_t *ent, string_t className ); string_t SV_AllocString( const char *szValue ); string_t SV_MakeString( const char *szValue ); @@ -652,18 +647,14 @@ edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname ); qboolean SV_CreateStaticEntity( struct sizebuf_s *msg, int index ); void SV_SendUserReg( sizebuf_t *msg, sv_user_message_t *user ); int pfnIndexOfEdict( const edict_t *pEdict ); -void pfnWriteBytes( const byte *bytes, int count ); void SV_UpdateBaseVelocity( edict_t *ent ); -int pfnPrecacheModel( const char *s ); -int pfnModelIndex( const char *m ); -void pfnRemoveEntity( edict_t* e ); void SV_RestartAmbientSounds( void ); void SV_RestartDecals( void ); void SV_RestartStaticEnts( void ); int pfnDropToFloor( edict_t* e ); edict_t *SV_EdictNum( int n ); -char *SV_Localinfo( void ); void SV_SetModel( edict_t *ent, const char *name ); +int pfnDecalIndex( const char *m ); // // sv_log.c diff --git a/engine/server/sv_client.c b/engine/server/sv_client.c index c7f5b4dc..33b43d73 100644 --- a/engine/server/sv_client.c +++ b/engine/server/sv_client.c @@ -487,7 +487,7 @@ SV_FakeConnect A connection request that came from the game module ================== */ -edict_t *SV_FakeConnect( const char *netname ) +edict_t *GAME_EXPORT SV_FakeConnect( const char *netname ) { char userinfo[MAX_INFO_STRING]; int i, count = 0; diff --git a/engine/server/sv_game.c b/engine/server/sv_game.c index 02f9e34e..d2ccb928 100644 --- a/engine/server/sv_game.c +++ b/engine/server/sv_game.c @@ -26,6 +26,9 @@ GNU General Public License for more details. #define ENTVARS_COUNT ARRAYSIZE( gEntvarsDescription ) +// GameAPI functions declarations +static int GAME_EXPORT pfnModelIndex( const char *m ); + // fatpvs stuff static byte fatpvs[MAX_MAP_LEAFS/8]; static byte fatphs[MAX_MAP_LEAFS/8]; @@ -113,7 +116,7 @@ SV_GetEntvarsDescription entavrs table for FindEntityByString ============= */ -TYPEDESCRIPTION *SV_GetEntvarsDescirption( int number ) +static TYPEDESCRIPTION *SV_GetEntvarsDescirption( int number ) { if( number < 0 || number >= ENTVARS_COUNT ) return NULL; @@ -154,7 +157,7 @@ SV_LocalInfo get local infostring ============= */ -char *SV_Localinfo( void ) +static char *SV_Localinfo( void ) { return svs.localinfo; } @@ -166,7 +169,7 @@ SV_AngleMod do modulo on entity angles ============= */ -float SV_AngleMod( float ideal, float current, float speed ) +static float SV_AngleMod( float ideal, float current, float speed ) { float move; @@ -262,7 +265,7 @@ void SV_CopyTraceToGlobal( trace_t *trace ) SV_SetModel ============== */ -void SV_SetModel( edict_t *ent, const char *modelname ) +void GAME_EXPORT SV_SetModel( edict_t *ent, const char *modelname ) { char name[MAX_QPATH]; qboolean found = false; @@ -321,7 +324,7 @@ SV_ConvertTrace convert trace_t to TraceResult ============= */ -void SV_ConvertTrace( TraceResult *dst, trace_t *src ) +static void SV_ConvertTrace( TraceResult *dst, trace_t *src ) { if( !src || !dst ) return; @@ -347,7 +350,7 @@ SV_CheckClientVisiblity Check visibility through client camera, portal camera, etc ============= */ -qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask ) +static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask ) { int i, clientnum; vec3_t vieworg; @@ -517,7 +520,7 @@ SV_GetReliableDatagram Get shared reliable buffer ======================= */ -sizebuf_t *SV_GetReliableDatagram( void ) +static sizebuf_t *SV_GetReliableDatagram( void ) { return &sv.reliable_datagram; } @@ -639,6 +642,19 @@ void SV_RestartStaticEnts( void ) SV_CreateStaticEntity( &sv.reliable_datagram, i ); } +/* +================= +SV_StartMusic + +================= +*/ +static void SV_StartMusic( const char *curtrack, const char *looptrack, int position ) +{ + MSG_BeginServerCmd( &sv.multicast, svc_stufftext ); + MSG_WriteStringf( &sv.multicast, "music \"%s\" \"%s\" %d\n", curtrack, looptrack, position ); + SV_Multicast( MSG_ALL, NULL, NULL, false, false ); +} + /* ================= SV_RestartAmbientSounds @@ -1033,7 +1049,7 @@ SV_FreePrivateData release private edict memory ============== */ -void GAME_EXPORT SV_FreePrivateData( edict_t *pEdict ) +static void GAME_EXPORT SV_FreePrivateData( edict_t *pEdict ) { if( !pEdict || !pEdict->pvPrivateData ) return; @@ -1113,7 +1129,7 @@ SV_AllocEdict allocate new or reuse existing ============== */ -edict_t *SV_AllocEdict( void ) +edict_t *GAME_EXPORT SV_AllocEdict( void ) { edict_t *e; int i; @@ -1147,7 +1163,7 @@ SV_GetEntityClass get pointer for entity class ============== */ -LINK_ENTITY_FUNC SV_GetEntityClass( const char *pszClassName ) +static LINK_ENTITY_FUNC SV_GetEntityClass( const char *pszClassName ) { // allocate edict private memory (passed by dlls) return (LINK_ENTITY_FUNC)COM_GetProcAddress( svgame.hInstance, pszClassName ); @@ -1160,7 +1176,7 @@ SV_AllocPrivateData allocate private data for a given edict ============== */ -edict_t* SV_AllocPrivateData( edict_t *ent, string_t className ) +static edict_t* SV_AllocPrivateData( edict_t *ent, string_t className ) { const char *pszClassName; LINK_ENTITY_FUNC SpawnEdict; @@ -1253,7 +1269,7 @@ SV_PlaybackReliableEvent reliable event is must be delivered always ============== */ -void SV_PlaybackReliableEvent( sizebuf_t *msg, word eventindex, float delay, event_args_t *args ) +static void SV_PlaybackReliableEvent( sizebuf_t *msg, word eventindex, float delay, event_args_t *args ) { event_args_t nullargs; @@ -1309,7 +1325,7 @@ static qboolean SV_IsValidCmd( const char *pCmd ) /* ============== -SV_AllocPrivateData +SV_ClientFromEdict get edict that attached to the client structure ============== @@ -1348,7 +1364,7 @@ pfnPrecacheModel ========= */ -int GAME_EXPORT pfnPrecacheModel( const char *s ) +static int GAME_EXPORT pfnPrecacheModel( const char *s ) { qboolean optional = false; int i; @@ -1370,24 +1386,13 @@ int GAME_EXPORT pfnPrecacheModel( const char *s ) return i; } -/* -================= -pfnSetModel - -================= -*/ -void GAME_EXPORT pfnSetModel( edict_t *e, const char *m ) -{ - SV_SetModel( e, m ); -} - /* ================= pfnModelIndex ================= */ -int GAME_EXPORT pfnModelIndex( const char *m ) +static int GAME_EXPORT pfnModelIndex( const char *m ) { char name[MAX_QPATH]; int i; @@ -1415,7 +1420,7 @@ pfnModelFrames ================= */ -int GAME_EXPORT pfnModelFrames( int modelIndex ) +static int GAME_EXPORT pfnModelFrames( int modelIndex ) { model_t *pmodel = SV_ModelHandle( modelIndex ); @@ -1430,7 +1435,7 @@ pfnSetSize ================= */ -void GAME_EXPORT pfnSetSize( edict_t *e, const float *rgflMin, const float *rgflMax ) +static void GAME_EXPORT pfnSetSize( edict_t *e, const float *rgflMin, const float *rgflMax ) { if( !SV_IsValidEdict( e )) return; @@ -1444,7 +1449,7 @@ pfnChangeLevel ================= */ -void GAME_EXPORT pfnChangeLevel( const char *level, const char *landmark ) +static void GAME_EXPORT pfnChangeLevel( const char *level, const char *landmark ) { static uint last_spawncount = 0; char landname[MAX_QPATH]; @@ -1483,7 +1488,7 @@ pfnGetSpawnParms OBSOLETE, UNUSED ================= */ -void GAME_EXPORT pfnGetSpawnParms( edict_t *ent ) +static void GAME_EXPORT pfnGetSpawnParms( edict_t *ent ) { } @@ -1494,7 +1499,7 @@ pfnSaveSpawnParms OBSOLETE, UNUSED ================= */ -void GAME_EXPORT pfnSaveSpawnParms( edict_t *ent ) +static void GAME_EXPORT pfnSaveSpawnParms( edict_t *ent ) { } @@ -1504,7 +1509,7 @@ pfnVecToYaw ================= */ -float GAME_EXPORT pfnVecToYaw( const float *rgflVector ) +static float GAME_EXPORT pfnVecToYaw( const float *rgflVector ) { return SV_VecToYaw( rgflVector ); } @@ -1515,7 +1520,7 @@ pfnMoveToOrigin ================= */ -void GAME_EXPORT pfnMoveToOrigin( edict_t *ent, const float *pflGoal, float dist, int iMoveType ) +static void GAME_EXPORT pfnMoveToOrigin( edict_t *ent, const float *pflGoal, float dist, int iMoveType ) { if( !pflGoal || !SV_IsValidEdict( ent )) return; @@ -1529,7 +1534,7 @@ pfnChangeYaw ============== */ -void GAME_EXPORT pfnChangeYaw( edict_t* ent ) +static void GAME_EXPORT pfnChangeYaw( edict_t* ent ) { if( !SV_IsValidEdict( ent )) return; @@ -1543,7 +1548,7 @@ pfnChangePitch ============== */ -void GAME_EXPORT pfnChangePitch( edict_t* ent ) +static void GAME_EXPORT pfnChangePitch( edict_t* ent ) { if( !SV_IsValidEdict( ent )) return; @@ -1557,7 +1562,7 @@ SV_FindEntityByString ========= */ -edict_t *SV_FindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue ) +static edict_t *GAME_EXPORT SV_FindEntityByString( edict_t *pStartEdict, const char *pszField, const char *pszValue ) { int index = 0, e = 0; TYPEDESCRIPTION *desc = NULL; @@ -1638,7 +1643,7 @@ pfnGetEntityIllum returns averaged lightvalue for entity ============== */ -int GAME_EXPORT pfnGetEntityIllum( edict_t* pEnt ) +static int GAME_EXPORT pfnGetEntityIllum( edict_t* pEnt ) { if( !SV_IsValidEdict( pEnt )) return -1; @@ -1653,7 +1658,7 @@ pfnFindEntityInSphere find the entity in sphere ================= */ -edict_t *pfnFindEntityInSphere( edict_t *pStartEdict, const float *org, float flRadius ) +static edict_t *GAME_EXPORT pfnFindEntityInSphere( edict_t *pStartEdict, const float *org, float flRadius ) { float distSquared; int j, e = 0; @@ -1703,7 +1708,7 @@ SV_CheckClientPVS build the new client PVS ================= */ -int SV_CheckClientPVS( int check, qboolean bMergePVS ) +static int SV_CheckClientPVS( int check, qboolean bMergePVS ) { byte *pvs; vec3_t vieworg; @@ -1768,7 +1773,7 @@ pfnFindClientInPVS ================= */ -edict_t* GAME_EXPORT pfnFindClientInPVS( edict_t *pEdict ) +static edict_t* GAME_EXPORT pfnFindClientInPVS( edict_t *pEdict ) { edict_t *pClient; vec3_t view; @@ -1827,7 +1832,7 @@ pfnEntitiesInPVS ================= */ -edict_t *pfnEntitiesInPVS( edict_t *pview ) +static edict_t *pfnEntitiesInPVS( edict_t *pview ) { edict_t *pchain, *ptest; vec3_t viewpoint; @@ -1867,7 +1872,7 @@ pfnMakeVectors ============== */ -void GAME_EXPORT pfnMakeVectors( const float *rgflVector ) +static void GAME_EXPORT pfnMakeVectors( const float *rgflVector ) { AngleVectors( rgflVector, svgame.globals->v_forward, svgame.globals->v_right, svgame.globals->v_up ); } @@ -1879,7 +1884,7 @@ pfnRemoveEntity free edict private mem, unlink physics etc ============== */ -void GAME_EXPORT pfnRemoveEntity( edict_t *e ) +static void GAME_EXPORT pfnRemoveEntity( edict_t *e ) { if( !SV_IsValidEdict( e )) return; @@ -1900,7 +1905,7 @@ pfnCreateNamedEntity ============== */ -edict_t* GAME_EXPORT pfnCreateNamedEntity( string_t className ) +static edict_t *GAME_EXPORT pfnCreateNamedEntity( string_t className ) { return SV_CreateNamedEntity( NULL, className ); } @@ -1952,7 +1957,7 @@ pfnDropToFloor =============== */ -int GAME_EXPORT pfnDropToFloor( edict_t* e ) +int GAME_EXPORT pfnDropToFloor( edict_t *e ) { qboolean monsterClip; trace_t trace; @@ -1987,7 +1992,7 @@ pfnWalkMove =============== */ -int GAME_EXPORT pfnWalkMove( edict_t *ent, float yaw, float dist, int iMode ) +static int GAME_EXPORT pfnWalkMove( edict_t *ent, float yaw, float dist, int iMode ) { vec3_t move; @@ -2018,7 +2023,7 @@ pfnSetOrigin ================= */ -void GAME_EXPORT pfnSetOrigin( edict_t *e, const float *rgflOrigin ) +static void GAME_EXPORT pfnSetOrigin( edict_t *e, const float *rgflOrigin ) { if( !SV_IsValidEdict( e )) return; @@ -2180,7 +2185,7 @@ pfnEmitAmbientSound ================= */ -void GAME_EXPORT pfnEmitAmbientSound( edict_t *ent, float *pos, const char *sample, float vol, float attn, int flags, int pitch ) +static void GAME_EXPORT pfnEmitAmbientSound( edict_t *ent, float *pos, const char *sample, float vol, float attn, int flags, int pitch ) { int msg_dest; @@ -2199,19 +2204,6 @@ void GAME_EXPORT pfnEmitAmbientSound( edict_t *ent, float *pos, const char *samp SV_Multicast( msg_dest, pos, NULL, false, false ); } -/* -================= -SV_StartMusic - -================= -*/ -void SV_StartMusic( const char *curtrack, const char *looptrack, int position ) -{ - MSG_BeginServerCmd( &sv.multicast, svc_stufftext ); - MSG_WriteStringf( &sv.multicast, "music \"%s\" \"%s\" %d\n", curtrack, looptrack, position ); - SV_Multicast( MSG_ALL, NULL, NULL, false, false ); -} - /* ================= pfnTraceLine @@ -2355,7 +2347,7 @@ pfnTraceSphere OBSOLETE, UNUSED ============= */ -void GAME_EXPORT pfnTraceSphere( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr ) +static void GAME_EXPORT pfnTraceSphere( const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr ) { } @@ -2366,7 +2358,7 @@ pfnGetAimVector NOTE: speed is unused ============= */ -void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflReturn ) +static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflReturn ) { edict_t *check; vec3_t start, dir, end, bestdir; @@ -2439,7 +2431,7 @@ pfnServerCommand ========= */ -void GAME_EXPORT pfnServerCommand( const char* str ) +static void GAME_EXPORT pfnServerCommand( const char* str ) { if( !SV_IsValidCmd( str )) Con_Printf( S_ERROR "bad server command %s\n", str ); @@ -2452,7 +2444,7 @@ pfnServerExecute ========= */ -void GAME_EXPORT pfnServerExecute( void ) +static void GAME_EXPORT pfnServerExecute( void ) { Cbuf_Execute(); } @@ -2501,7 +2493,7 @@ pfnParticleEffect Make sure the event gets sent to all clients ================= */ -void GAME_EXPORT pfnParticleEffect( const float *org, const float *dir, float color, float count ) +static void GAME_EXPORT pfnParticleEffect( const float *org, const float *dir, float color, float count ) { int v; @@ -2527,7 +2519,7 @@ pfnLightStyle =============== */ -void GAME_EXPORT pfnLightStyle( int style, const char* val ) +static void GAME_EXPORT pfnLightStyle( int style, const char* val ) { if( style < 0 ) style = 0; if( style >= MAX_LIGHTSTYLES ) @@ -2566,7 +2558,7 @@ pfnMessageBegin ============= */ -void GAME_EXPORT pfnMessageBegin( int msg_dest, int msg_num, const float *pOrigin, edict_t *ed ) +static void GAME_EXPORT pfnMessageBegin( int msg_dest, int msg_num, const float *pOrigin, edict_t *ed ) { int i, iSize; @@ -2638,7 +2630,7 @@ pfnMessageEnd ============= */ -void GAME_EXPORT pfnMessageEnd( void ) +static void GAME_EXPORT pfnMessageEnd( void ) { const char *name = "Unknown"; float *org = NULL; @@ -2741,7 +2733,7 @@ pfnWriteByte ============= */ -void GAME_EXPORT pfnWriteByte( int iValue ) +static void GAME_EXPORT pfnWriteByte( int iValue ) { if( iValue == -1 ) iValue = 0xFF; // convert char to byte MSG_WriteByte( &sv.multicast, (byte)iValue ); @@ -2755,7 +2747,7 @@ pfnWriteChar ============= */ -void GAME_EXPORT pfnWriteChar( int iValue ) +static void GAME_EXPORT pfnWriteChar( int iValue ) { MSG_WriteChar( &sv.multicast, (signed char)iValue ); if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __FUNCTION__, iValue ); @@ -2768,7 +2760,7 @@ pfnWriteShort ============= */ -void GAME_EXPORT pfnWriteShort( int iValue ) +static void GAME_EXPORT pfnWriteShort( int iValue ) { MSG_WriteShort( &sv.multicast, (short)iValue ); if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __FUNCTION__, iValue ); @@ -2781,7 +2773,7 @@ pfnWriteLong ============= */ -void GAME_EXPORT pfnWriteLong( int iValue ) +static void GAME_EXPORT pfnWriteLong( int iValue ) { MSG_WriteLong( &sv.multicast, iValue ); if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __FUNCTION__, iValue ); @@ -2795,7 +2787,7 @@ pfnWriteAngle this is low-res angle ============= */ -void GAME_EXPORT pfnWriteAngle( float flValue ) +static void GAME_EXPORT pfnWriteAngle( float flValue ) { int iAngle = ((int)(( flValue ) * 256 / 360) & 255); @@ -2810,33 +2802,20 @@ pfnWriteCoord ============= */ -void GAME_EXPORT pfnWriteCoord( float flValue ) +static void GAME_EXPORT pfnWriteCoord( float flValue ) { MSG_WriteCoord( &sv.multicast, flValue ); if( svgame.msg_trace ) Con_Printf( "\t^3%s( %f )\n", __FUNCTION__, flValue ); svgame.msg_realsize += 2; } -/* -============= -pfnWriteBytes - -============= -*/ -void pfnWriteBytes( const byte *bytes, int count ) -{ - MSG_WriteBytes( &sv.multicast, bytes, count ); - if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __FUNCTION__, count ); - svgame.msg_realsize += count; -} - /* ============= pfnWriteString ============= */ -void GAME_EXPORT pfnWriteString( const char *src ) +static void GAME_EXPORT pfnWriteString( const char *src ) { MSG_WriteString( &sv.multicast, src ); if( svgame.msg_trace ) Con_Printf( "\t^3%s( %s )\n", __FUNCTION__, src ); @@ -2851,7 +2830,7 @@ pfnWriteEntity ============= */ -void GAME_EXPORT pfnWriteEntity( int iValue ) +static void GAME_EXPORT pfnWriteEntity( int iValue ) { if( iValue < 0 || iValue >= svgame.numEntities ) Host_Error( "MSG_WriteEntity: invalid entnumber %i\n", iValue ); @@ -2860,6 +2839,20 @@ void GAME_EXPORT pfnWriteEntity( int iValue ) svgame.msg_realsize += 2; } +/* +============= +pfnCvar_RegisterServerVariable + +standard path to register game variable +============= +*/ +static void GAME_EXPORT pfnCvar_RegisterServerVariable( cvar_t *variable ) +{ + if( variable != NULL ) + SetBits( variable->flags, FCVAR_EXTDLL ); + Cvar_RegisterVariable( (convar_t *)variable ); +} + /* ============= pfnAlertMessage @@ -2920,7 +2913,6 @@ pfnEngineFprintf OBSOLETE, UNUSED ============= */ -static void pfnEngineFprintf( FILE *pfile, char *szFmt, ... ) _format( 2 ); static void GAME_EXPORT pfnEngineFprintf( FILE *pfile, char *szFmt, ... ) { } @@ -2932,7 +2924,7 @@ pfnBuildSoundMsg Customizable sound message ============= */ -void GAME_EXPORT pfnBuildSoundMsg( edict_t *pSource, int chan, const char *samp, float fvol, float attn, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *pSend ) +static void GAME_EXPORT pfnBuildSoundMsg( edict_t *pSource, int chan, const char *samp, float fvol, float attn, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *pSend ) { pfnMessageBegin( msg_dest, msg_type, pOrigin, pSend ); SV_BuildSoundMsg( &sv.multicast, pSource, chan, samp, fvol * 255, attn, fFlags, pitch, pOrigin ); @@ -2945,7 +2937,7 @@ pfnPvAllocEntPrivateData ============= */ -void *pfnPvAllocEntPrivateData( edict_t *pEdict, long cb ) +static void *GAME_EXPORT pfnPvAllocEntPrivateData( edict_t *pEdict, long cb ) { Assert( pEdict != NULL ); @@ -2967,7 +2959,7 @@ pfnPvEntPrivateData we already have copy of this function in 'enginecallback.h' :-) ============= */ -void *pfnPvEntPrivateData( edict_t *pEdict ) +static void *GAME_EXPORT pfnPvEntPrivateData( edict_t *pEdict ) { if( pEdict ) return pEdict->pvPrivateData; @@ -3054,7 +3046,7 @@ alloc string array somewhere if not (MAKE_STRING will not work. Always call ALLO this case need patched game dll with MAKE_STRING checking ptrdiff size ================== */ -void SV_AllocStringPool( void ) +static void SV_AllocStringPool( void ) { #ifdef XASH_64BIT void *ptr = NULL; @@ -3140,7 +3132,7 @@ void SV_AllocStringPool( void ) #endif } -void SV_FreeStringPool( void ) +static void SV_FreeStringPool( void ) { #ifdef XASH_64BIT Con_Reportf( "SV_FreeStringPool()\n" ); @@ -3320,7 +3312,7 @@ SV_GetString ============= */ -const char *SV_GetString( string_t iString ) +const char *GAME_EXPORT SV_GetString( string_t iString ) { if( svgame.physFuncs.pfnGetString != NULL ) return svgame.physFuncs.pfnGetString( iString ); @@ -3333,7 +3325,7 @@ pfnGetVarsOfEnt ============= */ -entvars_t *pfnGetVarsOfEnt( edict_t *pEdict ) +static entvars_t *GAME_EXPORT pfnGetVarsOfEnt( edict_t *pEdict ) { if( pEdict ) return &pEdict->v; @@ -3346,7 +3338,7 @@ pfnPEntityOfEntOffset ============= */ -edict_t* GAME_EXPORT pfnPEntityOfEntOffset( int iEntOffset ) +static edict_t *GAME_EXPORT pfnPEntityOfEntOffset( int iEntOffset ) { return (edict_t *)((byte *)svgame.edicts + iEntOffset); } @@ -3357,7 +3349,7 @@ pfnEntOffsetOfPEntity ============= */ -int GAME_EXPORT pfnEntOffsetOfPEntity( const edict_t *pEdict ) +static int GAME_EXPORT pfnEntOffsetOfPEntity( const edict_t *pEdict ) { return (byte *)pEdict - (byte *)svgame.edicts; } @@ -3400,7 +3392,7 @@ pfnPEntityOfEntIndexAllEntities ============= */ -static edict_t *pfnPEntityOfEntIndexAllEntities( int iEntIndex ) +static edict_t *GAME_EXPORT pfnPEntityOfEntIndexAllEntities( int iEntIndex ) { return SV_PEntityOfEntIndex( iEntIndex, true ); } @@ -3412,7 +3404,7 @@ pfnFindEntityByVars debug thing ============= */ -edict_t* GAME_EXPORT pfnFindEntityByVars( entvars_t *pvars ) +static edict_t *GAME_EXPORT pfnFindEntityByVars( entvars_t *pvars ) { edict_t *pEdict; int i; @@ -3470,7 +3462,7 @@ pfnRegUserMsg ============= */ -int GAME_EXPORT pfnRegUserMsg( const char *pszName, int iSize ) +static int GAME_EXPORT pfnRegUserMsg( const char *pszName, int iSize ) { int i; @@ -3528,7 +3520,7 @@ pfnAnimationAutomove OBSOLETE, UNUSED ============= */ -void GAME_EXPORT pfnAnimationAutomove( const edict_t* pEdict, float flTime ) +static void GAME_EXPORT pfnAnimationAutomove( const edict_t* pEdict, float flTime ) { } @@ -3551,7 +3543,7 @@ pfnFunctionFromName ============= */ -void *pfnFunctionFromName( const char *pName ) +static void *GAME_EXPORT pfnFunctionFromName( const char *pName ) { return COM_FunctionFromName_SR( svgame.hInstance, pName ); } @@ -3562,7 +3554,7 @@ pfnNameForFunction ============= */ -const char *pfnNameForFunction( void *function ) +static const char *GAME_EXPORT pfnNameForFunction( void *function ) { return COM_NameForFunction( svgame.hInstance, function ); } @@ -3573,7 +3565,7 @@ pfnClientPrintf ============= */ -void GAME_EXPORT pfnClientPrintf( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ) +static void GAME_EXPORT pfnClientPrintf( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ) { sv_client_t *client; @@ -3606,7 +3598,7 @@ pfnServerPrint print to the server console ============= */ -void GAME_EXPORT pfnServerPrint( const char *szMsg ) +static void GAME_EXPORT pfnServerPrint( const char *szMsg ) { if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) SV_BroadcastPrintf( NULL, "%s", szMsg ); @@ -3632,7 +3624,7 @@ pfnCrosshairAngle ============= */ -void GAME_EXPORT pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw ) +static void GAME_EXPORT pfnCrosshairAngle( const edict_t *pClient, float pitch, float yaw ) { sv_client_t *client; @@ -3659,7 +3651,7 @@ pfnSetView ============= */ -void GAME_EXPORT pfnSetView( const edict_t *pClient, const edict_t *pViewent ) +static void GAME_EXPORT pfnSetView( const edict_t *pClient, const edict_t *pViewent ) { sv_client_t *client; int viewEnt; @@ -3695,7 +3687,7 @@ pfnStaticDecal ============= */ -void GAME_EXPORT pfnStaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex ) +static void GAME_EXPORT pfnStaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex ) { SV_CreateDecal( &sv.signon, origin, decalIndex, entityIndex, modelIndex, FDECAL_PERMANENT, 1.0f ); } @@ -3706,7 +3698,7 @@ pfnIsDedicatedServer ============= */ -int GAME_EXPORT pfnIsDedicatedServer( void ) +static int GAME_EXPORT pfnIsDedicatedServer( void ) { return Host_IsDedicated(); } @@ -3718,7 +3710,7 @@ pfnGetPlayerWONId OBSOLETE, UNUSED ============= */ -uint GAME_EXPORT pfnGetPlayerWONId( edict_t *e ) +static uint GAME_EXPORT pfnGetPlayerWONId( edict_t *e ) { return (uint)-1; } @@ -3739,13 +3731,26 @@ int GAME_EXPORT pfnIsMapValid( char *filename ) return false; } +/* +============= +pfnCvar_RegisterEngineVariable + +use with precaution: this cvar will NOT unlinked +after game.dll is unloaded +============= +*/ +static void GAME_EXPORT pfnCvar_RegisterEngineVariable( cvar_t *variable ) +{ + Cvar_RegisterVariable( (convar_t *)variable ); +} + /* ============= pfnFadeClientVolume ============= */ -void GAME_EXPORT pfnFadeClientVolume( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds ) +static void GAME_EXPORT pfnFadeClientVolume( const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds ) { sv_client_t *cl; @@ -3769,7 +3774,7 @@ pfnSetClientMaxspeed fakeclients can be changed speed to ============= */ -void GAME_EXPORT pfnSetClientMaxspeed( const edict_t *pEdict, float fNewMaxspeed ) +static void GAME_EXPORT pfnSetClientMaxspeed( const edict_t *pEdict, float fNewMaxspeed ) { sv_client_t *cl; @@ -3788,7 +3793,7 @@ pfnRunPlayerMove ============= */ -void GAME_EXPORT pfnRunPlayerMove( edict_t *pClient, const float *viewangles, float fmove, float smove, float upmove, word buttons, byte impulse, byte msec ) +static void GAME_EXPORT pfnRunPlayerMove( edict_t *pClient, const float *viewangles, float fmove, float smove, float upmove, word buttons, byte impulse, byte msec ) { sv_client_t *cl, *oldcl; usercmd_t cmd; @@ -3849,7 +3854,7 @@ pfnGetInfoKeyBuffer ============= */ -char *pfnGetInfoKeyBuffer( edict_t *e ) +static char *GAME_EXPORT pfnGetInfoKeyBuffer( edict_t *e ) { sv_client_t *cl; @@ -3874,7 +3879,7 @@ pfnSetValueForKey ============= */ -void GAME_EXPORT pfnSetValueForKey( char *infobuffer, char *key, char *value ) +static void GAME_EXPORT pfnSetValueForKey( char *infobuffer, char *key, char *value ) { if( infobuffer == svs.localinfo ) Info_SetValueForStarKey( infobuffer, key, value, MAX_LOCALINFO_STRING ); @@ -3889,7 +3894,7 @@ pfnSetClientKeyValue ============= */ -void GAME_EXPORT pfnSetClientKeyValue( int clientIndex, char *infobuffer, char *key, char *value ) +static void GAME_EXPORT pfnSetClientKeyValue( int clientIndex, char *infobuffer, char *key, char *value ) { sv_client_t *cl; @@ -3918,7 +3923,7 @@ pfnGetPhysicsKeyValue ============= */ -const char *pfnGetPhysicsKeyValue( const edict_t *pClient, const char *key ) +static const char *GAME_EXPORT pfnGetPhysicsKeyValue( const edict_t *pClient, const char *key ) { sv_client_t *cl; @@ -3938,7 +3943,7 @@ pfnSetPhysicsKeyValue ============= */ -void GAME_EXPORT pfnSetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value ) +static void GAME_EXPORT pfnSetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value ) { sv_client_t *cl; @@ -3958,7 +3963,7 @@ pfnGetPhysicsInfoString ============= */ -const char *pfnGetPhysicsInfoString( const edict_t *pClient ) +static const char *GAME_EXPORT pfnGetPhysicsInfoString( const edict_t *pClient ) { sv_client_t *cl; @@ -3980,7 +3985,7 @@ register or returns already registered event id a type of event is ignored at this moment ============= */ -word GAME_EXPORT pfnPrecacheEvent( int type, const char *psz ) +static word GAME_EXPORT pfnPrecacheEvent( int type, const char *psz ) { return (word)SV_EventIndex( psz ); } @@ -4211,7 +4216,7 @@ The client will interpolate the view position, so we can't use a single PVS point ============= */ -static byte * GAME_EXPORT pfnSetFatPVS( const float *org ) +static byte *GAME_EXPORT pfnSetFatPVS( const float *org ) { qboolean fullvis = false; @@ -4262,7 +4267,7 @@ The client will interpolate the hear position, so we can't use a single PHS point ============= */ -static byte * GAME_EXPORT pfnSetFatPAS( const float *org ) +static byte *GAME_EXPORT pfnSetFatPAS( const float *org ) { qboolean fullvis = false; @@ -4308,7 +4313,7 @@ pfnCheckVisibility ============= */ -int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset ) +static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset ) { int i, leafnum; @@ -4360,7 +4365,7 @@ pfnCanSkipPlayer ============= */ -int GAME_EXPORT pfnCanSkipPlayer( const edict_t *player ) +static int GAME_EXPORT pfnCanSkipPlayer( const edict_t *player ) { sv_client_t *cl; @@ -4376,7 +4381,7 @@ pfnSetGroupMask ============= */ -void GAME_EXPORT pfnSetGroupMask( int mask, int op ) +static void GAME_EXPORT pfnSetGroupMask( int mask, int op ) { svs.groupmask = mask; svs.groupop = op; @@ -4388,7 +4393,7 @@ pfnCreateInstancedBaseline ============= */ -int GAME_EXPORT pfnCreateInstancedBaseline( int classname, struct entity_state_s *baseline ) +static int GAME_EXPORT pfnCreateInstancedBaseline( int classname, struct entity_state_s *baseline ) { if( !baseline || sv.num_instanced >= MAX_CUSTOM_BASELINES ) return 0; @@ -4407,7 +4412,7 @@ pfnEndSection ============= */ -void GAME_EXPORT pfnEndSection( const char *pszSection ) +static void GAME_EXPORT pfnEndSection( const char *pszSection ) { if( !Q_stricmp( "oem_end_credits", pszSection )) Host_Credits (); @@ -4420,7 +4425,7 @@ pfnGetPlayerUserId ============= */ -int GAME_EXPORT pfnGetPlayerUserId( edict_t *e ) +static int GAME_EXPORT pfnGetPlayerUserId( edict_t *e ) { sv_client_t *cl; @@ -4435,7 +4440,7 @@ pfnGetPlayerStats ============= */ -void GAME_EXPORT pfnGetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss ) +static void GAME_EXPORT pfnGetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss ) { sv_client_t *cl; @@ -4455,7 +4460,7 @@ pfnForceUnmodified ============= */ -void GAME_EXPORT pfnForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename ) +static void GAME_EXPORT pfnForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename ) { consistency_t *pc; int i; @@ -4502,7 +4507,7 @@ pfnVoice_GetClientListening ============= */ -qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSender ) +static qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSender ) { iReceiver -= 1; iSender -= 1; @@ -4519,7 +4524,7 @@ pfnVoice_SetClientListening ============= */ -qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSender, qboolean bListen ) +static qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSender, qboolean bListen ) { iReceiver -= 1; iSender -= 1; @@ -4542,7 +4547,7 @@ but Xash3D currently doesn't have any security checks return nullstring for now ============= */ -const char *pfnGetPlayerAuthId( edict_t *e ) +static const char *GAME_EXPORT pfnGetPlayerAuthId( edict_t *e ) { return SV_GetClientIDString( SV_ClientFromEdict( e, false )); } @@ -4554,7 +4559,7 @@ pfnQueryClientCvarValue request client cvar value ============= */ -void GAME_EXPORT pfnQueryClientCvarValue( const edict_t *player, const char *cvarName ) +static void GAME_EXPORT pfnQueryClientCvarValue( const edict_t *player, const char *cvarName ) { sv_client_t *cl; @@ -4581,7 +4586,7 @@ pfnQueryClientCvarValue2 request client cvar value (bugfixed) ============= */ -void GAME_EXPORT pfnQueryClientCvarValue2( const edict_t *player, const char *cvarName, int requestID ) +static void GAME_EXPORT pfnQueryClientCvarValue2( const edict_t *player, const char *cvarName, int requestID ) { sv_client_t *cl; @@ -4614,12 +4619,36 @@ static int GAME_EXPORT pfnGetLocalizedStringLength( const char *label ) return 0; } + +/* +============= +pfnRegisterTutorMessageShown + +only exists in PlayStation version +============= +*/ +static void GAME_EXPORT pfnRegisterTutorMessageShown( int mid ) +{ +} + +/* +============= +pfnGetTimesTutorMessageShown + +only exists in PlayStation version +============= +*/ +static int GAME_EXPORT pfnGetTimesTutorMessageShown( int mid ) +{ + return 0; +} + // engine callbacks static enginefuncs_t gEngfuncs = { pfnPrecacheModel, SV_SoundIndex, - pfnSetModel, + SV_SetModel, pfnModelIndex, pfnModelFrames, pfnSetSize, @@ -4786,7 +4815,7 @@ Parses an edict out of the given string, returning the new position ed should be a properly initialized empty edict. ==================== */ -qboolean SV_ParseEdict( char **pfile, edict_t *ent ) +static qboolean SV_ParseEdict( char **pfile, edict_t *ent ) { KeyValueData pkvd[256]; // per one entity qboolean adjust_origin = false; @@ -4963,7 +4992,7 @@ Creates a server's entity / program execution context by parsing textual entity definitions out of an ent file. ================ */ -void SV_LoadFromFile( const char *mapname, char *entities ) +static void SV_LoadFromFile( const char *mapname, char *entities ) { char token[2048]; qboolean create_world = true; diff --git a/engine/server/sv_phys.c b/engine/server/sv_phys.c index e13a6239..61dc141d 100644 --- a/engine/server/sv_phys.c +++ b/engine/server/sv_phys.c @@ -1958,6 +1958,19 @@ static int GAME_EXPORT pfnPointContents( const float *pos, int groupmask ) return cont; } +/* +============= +pfnWriteBytes + +============= +*/ +static void GAME_EXPORT pfnWriteBytes( const byte *bytes, int count ) +{ + MSG_WriteBytes( &sv.multicast, bytes, count ); + if( svgame.msg_trace ) Con_Printf( "\t^3%s( %i )\n", __FUNCTION__, count ); + svgame.msg_realsize += count; +} + const byte *pfnLoadImagePixels( const char *filename, int *width, int *height ) { rgbdata_t *pic = FS_LoadImage( filename, NULL, 0 );