From 6d3f188675aa829f07448b0f0ba9c15a5fe70c2c Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Sat, 27 Jan 2024 19:42:55 +0300 Subject: [PATCH] public: fix -Wmissing-prototypes --- public/xash3d_mathlib.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/public/xash3d_mathlib.c b/public/xash3d_mathlib.c index 36705c3c..cddc3ce2 100644 --- a/public/xash3d_mathlib.c +++ b/public/xash3d_mathlib.c @@ -527,7 +527,7 @@ make sure quaternions are within 180 degrees of one another, if not, reverse q ==================== */ -void QuaternionAlign( const vec4_t p, const vec4_t q, vec4_t qt ) +static void QuaternionAlign( const vec4_t p, const vec4_t q, vec4_t qt ) { // decide if one of the quaternions is backwards float a = 0.0f; @@ -557,7 +557,7 @@ void QuaternionAlign( const vec4_t p, const vec4_t q, vec4_t qt ) QuaternionSlerpNoAlign ==================== */ -void QuaternionSlerpNoAlign( const vec4_t p, const vec4_t q, float t, vec4_t qt ) +static void QuaternionSlerpNoAlign( const vec4_t p, const vec4_t q, float t, vec4_t qt ) { float omega, cosom, sinom, sclp, sclq; int i;