ref_gl: fixed R_WorldToScreen behavior to match GoldSrc

This commit is contained in:
SNMetamorph 2022-04-12 13:06:58 +04:00 committed by a1batross
parent 9c85d114e7
commit 74086cc4c1
1 changed files with 0 additions and 2 deletions

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@ -145,8 +145,6 @@ int R_WorldToScreen( const vec3_t point, vec3_t screen )
if( w < 0.001f )
{
screen[0] *= 100000;
screen[1] *= 100000;
behind = true;
}
else