engine: client: fix sprites array size, it wasn't meant to be increased after previous commit

This commit is contained in:
Alibek Omarov 2022-07-01 14:12:32 +03:00
parent 6e031b518a
commit 786c408f6e
1 changed files with 1 additions and 1 deletions

View File

@ -465,7 +465,7 @@ typedef struct
string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt
model_t sprites[MAX_CLIENT_SPRITES*2]; // hud&client spritetexturesz
model_t sprites[MAX_CLIENT_SPRITES]; // hud&client spritetexturesz
int viewport[4]; // viewport sizes
client_draw_t ds; // draw2d stuff (hud, weaponmenu etc)