From 7e687b45bbc9876619e00f58a827f23b2194bd00 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Tue, 4 Jan 2022 08:10:28 +0300 Subject: [PATCH] engine: client always uses SDL (virtually) on non-Win32 platforms --- engine/client/cl_game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/cl_game.c b/engine/client/cl_game.c index c5e260bf..5cff0ac6 100644 --- a/engine/client/cl_game.c +++ b/engine/client/cl_game.c @@ -3967,7 +3967,7 @@ qboolean CL_LoadProgs( const char *name ) #else // this doesn't mean other platforms uses SDL2 in any case // it just helps input code to stay platform-independent - clgame.client_dll_uses_sdl = false; + clgame.client_dll_uses_sdl = true; #endif clgame.hInstance = COM_LoadLibrary( name, false, false );