From 87ce35b32d1d7101b5322b4b409e0d47c277365f Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Sat, 25 Jun 2022 18:25:38 +0500 Subject: [PATCH] engine: common: imagelib: img_utils.c: change formats priority. --- engine/common/imagelib/img_utils.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/common/imagelib/img_utils.c b/engine/common/imagelib/img_utils.c index 5ff568cf..ce2e57bd 100644 --- a/engine/common/imagelib/img_utils.c +++ b/engine/common/imagelib/img_utils.c @@ -96,8 +96,8 @@ static const loadpixformat_t load_null[] = static const loadpixformat_t load_game[] = { { "%s%s.%s", "dds", Image_LoadDDS, IL_HINT_NO }, // dds for world and studio models -{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus { "%s%s.%s", "bmp", Image_LoadBMP, IL_HINT_NO }, // WON menu images +{ "%s%s.%s", "tga", Image_LoadTGA, IL_HINT_NO }, // hl vgui menus { "%s%s.%s", "png", Image_LoadPNG, IL_HINT_NO }, // NightFire 007 menus { "%s%s.%s", "mip", Image_LoadMIP, IL_HINT_NO }, // hl textures from wad or buffer { "%s%s.%s", "mdl", Image_LoadMDL, IL_HINT_HL }, // hl studio model skins