ref_gl: gl_rlight: fixed game crash in Customize multiplayer menu

This commit is contained in:
SNMetamorph 2022-04-06 20:38:04 +04:00 committed by a1batross
parent 22815d2784
commit a7d02b8268
1 changed files with 4 additions and 2 deletions

View File

@ -153,7 +153,8 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currentmodel = RI.currententity->model;
if( RI.currententity )
RI.currentmodel = RI.currententity->model;
for( i = 0; i < MAX_DLIGHTS; i++, l++ )
{
@ -165,7 +166,8 @@ void R_PushDlights( void )
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
continue;
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
if( RI.currententity )
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
}
}