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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-29 13:30:34 +01:00
engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice
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@ -897,43 +897,13 @@ void S_MixUpsample( int sampleCount, int filtertype )
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ppaint->ifilter++;
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}
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void MIX_MixStreamBuffer( int end )
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{
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portable_samplepair_t *pbuf;
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rawchan_t *ch;
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pbuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER );
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ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, false );
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// clear the paint buffer
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if( s_listener.paused || !ch || ch->s_rawend < paintedtime )
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{
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memset( pbuf, 0, (end - paintedtime) * sizeof( portable_samplepair_t ));
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}
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else
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{
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int i, stop;
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// copy from the streaming sound source
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stop = (end < ch->s_rawend) ? end : ch->s_rawend;
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for( i = paintedtime; i < stop; i++ )
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{
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pbuf[i-paintedtime].left = ( ch->rawsamples[i & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8;
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pbuf[i-paintedtime].right = ( ch->rawsamples[i & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8;
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}
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for( ; i < end; i++ )
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pbuf[i-paintedtime].left = pbuf[i-paintedtime].right = 0;
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}
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}
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void MIX_MixRawSamplesBuffer( int end )
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{
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portable_samplepair_t *pbuf;
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portable_samplepair_t *pbuf, *roombuf, *streambuf;
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uint i, j, stop;
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pbuf = MIX_GetCurrentPaintbufferPtr()->pbuf;
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roombuf = MIX_GetPFrontFromIPaint( IROOMBUFFER );
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streambuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER );
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if( s_listener.paused ) return;
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@ -942,15 +912,18 @@ void MIX_MixRawSamplesBuffer( int end )
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{
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// copy from the streaming sound source
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rawchan_t *ch = raw_channels[i];
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qboolean stream;
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// background track should be mixing into another buffer
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if( !ch || ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK )
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if( !ch )
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continue;
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// not audible
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if( !ch->leftvol && !ch->rightvol )
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continue;
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stream = ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK || CL_IsPlayerIndex( ch->entnum );
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pbuf = stream ? streambuf : roombuf;
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stop = (end < ch->s_rawend) ? end : ch->s_rawend;
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for( j = paintedtime; j < stop; j++ )
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@ -959,7 +932,7 @@ void MIX_MixRawSamplesBuffer( int end )
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pbuf[j-paintedtime].right += ( ch->rawsamples[j & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8;
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}
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if ( ch->entnum > 0 )
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if( ch->entnum > 0 )
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SND_MoveMouthRaw( ch, &ch->rawsamples[paintedtime & ( ch->max_samples - 1 )], stop - paintedtime );
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}
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}
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@ -970,9 +943,6 @@ void MIX_MixRawSamplesBuffer( int end )
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// caller also remixes all into final IPAINTBUFFER output.
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void MIX_UpsampleAllPaintbuffers( int end, int count )
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{
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// process stream buffer
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MIX_MixStreamBuffer( end );
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// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
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// These buffers are facing, facingaway, room
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// These 3 mixed buffers are then each upsampled to 22khz.
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@ -1014,7 +984,6 @@ void MIX_UpsampleAllPaintbuffers( int end, int count )
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#endif
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// mix raw samples from the video streams
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MIX_SetCurrentPaintbuffer( IROOMBUFFER );
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MIX_MixRawSamplesBuffer( end );
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MIX_DeactivateAllPaintbuffers();
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