diff --git a/common/xash3d_types.h b/common/xash3d_types.h index 5c0760a2..7eec99ba 100644 --- a/common/xash3d_types.h +++ b/common/xash3d_types.h @@ -58,9 +58,6 @@ typedef uint64_t longtime_t; #define BIT( n ) ( 1U << ( n )) #define BIT64( n ) ( 1ULL << ( n )) -#define GAMMA ( 2.2f ) // Valve Software gamma -#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0 -#define TEXGAMMA ( 0.9f ) // compensate dim textures #define SetBits( iBitVector, bits ) ((iBitVector) = (iBitVector) | (bits)) #define ClearBits( iBitVector, bits ) ((iBitVector) = (iBitVector) & ~(bits)) #define FBitSet( iBitVector, bit ) ((iBitVector) & (bit))