diff --git a/engine/client/vid_common.c b/engine/client/vid_common.c index 1f1d1a74..ac80c22f 100644 --- a/engine/client/vid_common.c +++ b/engine/client/vid_common.c @@ -21,7 +21,6 @@ GNU General Public License for more details. #include "platform/platform.h" #define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life -convar_t *vid_displayfrequency; convar_t *vid_fullscreen; convar_t *vid_mode; convar_t *vid_brightness; @@ -181,7 +180,6 @@ void VID_Init( void ) vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" ); vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" ); - vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" ); vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" ); vid_mode = Cvar_Get( "vid_mode", "0", FCVAR_RENDERINFO, "current video mode index (used just for storage)" ); vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" ); diff --git a/engine/client/vid_common.h b/engine/client/vid_common.h index 1014419e..57ef8b7c 100644 --- a/engine/client/vid_common.h +++ b/engine/client/vid_common.h @@ -31,7 +31,6 @@ extern glwstate_t glw_state; #define VID_MIN_WIDTH 320 extern convar_t *vid_fullscreen; -extern convar_t *vid_displayfrequency; extern convar_t *vid_highdpi; extern convar_t *vid_rotate; extern convar_t *vid_scale; diff --git a/engine/common/common.h b/engine/common/common.h index b08432e5..36cdb234 100644 --- a/engine/common/common.h +++ b/engine/common/common.h @@ -159,7 +159,6 @@ extern convar_t *scr_download; extern convar_t *cmd_scripting; extern convar_t *sv_maxclients; extern convar_t *cl_allow_levelshots; -extern convar_t *vid_displayfrequency; extern convar_t host_developer; extern convar_t *host_limitlocal; extern convar_t *host_framerate; diff --git a/engine/common/host.c b/engine/common/host.c index 48df08dd..0d607c22 100644 --- a/engine/common/host.c +++ b/engine/common/host.c @@ -276,6 +276,13 @@ void Host_CheckSleep( void ) { int sleeptime = host_sleeptime->value; +#ifndef XASH_DEDICATED + // never sleep in timedemo for benchmarking purposes + // also don't sleep with vsync for less lag + if( CL_IsTimeDemo( ) || CVAR_TO_BOOL( gl_vsync )) + return; +#endif + if( Host_IsDedicated() ) { // let the dedicated server some sleep @@ -597,24 +604,16 @@ double Host_CalcFPS( void ) } else if( Host_IsLocalGame( )) { - fps = host_maxfps->value; + if( !CVAR_TO_BOOL( gl_vsync )) + fps = host_maxfps->value; } else { - fps = host_maxfps->value; - if( fps == 0.0 ) fps = MAX_FPS; - fps = bound( MIN_FPS, fps, MAX_FPS ); - } - - // probably left part of this condition is redundant :-) - if( host.type != HOST_DEDICATED && Host_IsLocalGame( ) && !CL_IsTimeDemo( )) - { - // ajdust fps for vertical synchronization - if( CVAR_TO_BOOL( gl_vsync )) + if( !CVAR_TO_BOOL( gl_vsync )) { - if( vid_displayfrequency->value != 0.0f ) - fps = vid_displayfrequency->value; - else fps = 60.0; // default + fps = host_maxfps->value; + if( fps == 0.0 ) fps = MAX_FPS; + fps = bound( MIN_FPS, fps, MAX_FPS ); } } #endif