diff --git a/ref/gl/gl2_shim/gl2_shim.c b/ref/gl/gl2_shim/gl2_shim.c index 4adf69d7..94eb0e4d 100644 --- a/ref/gl/gl2_shim/gl2_shim.c +++ b/ref/gl/gl2_shim/gl2_shim.c @@ -383,7 +383,9 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags ) { if( gl2wrap_config.vao_mandatory || gl2wrap_config.incremental ) { - for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) + int j; + + for( j = 0; j < gl2wrap_config.cycle_buffers; j++ ) { pglBindVertexArray( prog->vao_begin[j] ); pglEnableVertexAttribArrayARB( prog->attridx[i] ); @@ -472,12 +474,14 @@ static void GL2_InitTriQuads( void ) static void GL2_InitIncrementalBuffer( int i, GLuint size ) { + int j; + gl2wrap.attrbufobj[i] = Mem_Calloc( r_temppool, gl2wrap_config.cycle_buffers * sizeof( GLuint )); if( gl2wrap_config.buf_storage ) gl2wrap.mappings[i] = Mem_Calloc( r_temppool, gl2wrap_config.cycle_buffers * sizeof( void * )); pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); - for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) + for( j = 0; j < gl2wrap_config.cycle_buffers; j++ ) { rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); if( gl2wrap_config.buf_storage ) @@ -628,7 +632,9 @@ int GL2_ShimInit( void ) pglGenBuffersARB( gl2wrap_config.cycle_buffers, gl2wrap.attrbufobj[i] ); if( gl2wrap_config.supports_mapbuffer ) { - for( int j = 0; j < gl2wrap_config.cycle_buffers; j++ ) + int j; + + for( j = 0; j < gl2wrap_config.cycle_buffers; j++ ) { rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, gl2wrap.attrbufobj[i][j] ); pglBufferDataARB( GL_ARRAY_BUFFER_ARB, MAX_BEGINEND_VERTS, NULL, GL_STREAM_DRAW_ARB ); @@ -1550,6 +1556,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end ) { gl2wrap_prog_t *prog; unsigned int flags = gl2wrap_arrays.flags; + int i; if( !flags ) return; // Legacy pointers not used @@ -1573,7 +1580,7 @@ static void GL2_SetupArrays( GLuint start, GLuint end ) pglBindVertexArray( gl2wrap_arrays.vao_dynamic ); } - for( int i = 0; i < GL2_ATTR_MAX; i++ ) + for( i = 0; i < GL2_ATTR_MAX; i++ ) { if( prog->attridx[i] < 0 ) continue;