ref: remove predictable random tiling textures

This commit is contained in:
Alibek Omarov 2021-12-23 18:34:46 +03:00
parent 2df27e14a8
commit f0feb1dfbf
2 changed files with 0 additions and 6 deletions

View File

@ -3630,9 +3630,6 @@ void GL_InitRandomTable( void )
{
int tu, tv;
// make random predictable
gEngfuncs.COM_SetRandomSeed( 255 );
for( tu = 0; tu < MOD_FRAMES; tu++ )
{
for( tv = 0; tv < MOD_FRAMES; tv++ )

View File

@ -357,9 +357,6 @@ void R_InitRandomTable( void )
{
int tu, tv;
// make random predictable
gEngfuncs.COM_SetRandomSeed( 255 );
for( tu = 0; tu < MOD_FRAMES; tu++ )
{
for( tv = 0; tv < MOD_FRAMES; tv++ )