mirror of https://github.com/FWGS/xash3d-fwgs
ref: remove predictable random tiling textures
This commit is contained in:
parent
2df27e14a8
commit
f0feb1dfbf
|
@ -3630,9 +3630,6 @@ void GL_InitRandomTable( void )
|
|||
{
|
||||
int tu, tv;
|
||||
|
||||
// make random predictable
|
||||
gEngfuncs.COM_SetRandomSeed( 255 );
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
|
|
|
@ -357,9 +357,6 @@ void R_InitRandomTable( void )
|
|||
{
|
||||
int tu, tv;
|
||||
|
||||
// make random predictable
|
||||
gEngfuncs.COM_SetRandomSeed( 255 );
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
|
|
Loading…
Reference in New Issue