56c19c4f5a
engine: client: make some simple functions, like querying entity by index, getting local player, inline
2024-11-17 13:37:32 +03:00
0ceb0d9e11
engine: provide compatible replacement for CompareFileTime function
2024-11-17 04:33:13 +03:00
16ed6cbdcb
engine: mark some functions as never returning nullptr
2024-11-07 16:11:58 +03:00
d15949d2e8
Rename _format to FORMAT_CHECK
2024-11-07 14:24:07 +03:00
c3b6422ad0
engine: common: add lzss fixes by nillerusr
2024-11-06 01:39:46 +03:00
b45bc9af67
engine: remove gamma functions from RefAPI
2024-11-03 01:20:30 +03:00
8af995cc28
engine: introduce REF_GET_*_PTR for gamma tables
2024-11-03 01:20:30 +03:00
371639f0dc
engine: introduce fps_override to unlock the 200 FPS limit in multiplayer games to 1000
2024-10-30 18:28:55 +03:00
da76abda75
engine: even more refactorings to avoid global cls.legacymode usage, now with GoldSrc server autodetection
2024-10-16 07:31:27 +03:00
43e06ccd45
engine: common: make some simple functions inlined
2024-10-14 19:20:47 +03:00
f52c825bf5
engine: make some global variables static and const, make even more functions static if possible
2024-10-14 19:19:46 +03:00
ccbe370c8e
engine: client: add support for parsing GoldSrc messages
2024-10-08 04:07:03 +03:00
f5c5b7b2c8
engine: common: add buffer munge functions
2024-10-08 03:28:02 +03:00
3a1bb12830
engine: client: rename CL_LegacyMode to CL_Protocol
2024-10-08 03:27:09 +03:00
9ee1b32e2d
engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib
2024-09-30 04:00:28 +03:00
2eb8f88a20
engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this
2024-09-05 13:50:15 +03:00
7a469fb481
engine: always use original player hulls for pmove trace, because mods can write invalid data in pmove->player_{mins,maxs}
2024-07-21 11:01:18 +03:00
d3586c2143
engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate
2024-07-16 05:05:50 +03:00
1458014a29
engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless
2024-07-10 10:24:22 +03:00
b4376a6a8c
engine: client: make a common function for sending out userinfo changes
2024-07-06 06:09:19 +03:00
95b48da37d
engine: allow to change hardcoded path to custom.hpk
2024-06-15 17:22:26 +03:00
3434005e66
engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined
2024-06-13 01:20:14 +03:00
4163d3655a
engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll
2024-06-12 11:16:26 +03:00
2c7bf49fc9
engine: host: avoid some of unnecessary double-to-float conversions
2024-06-12 10:20:09 +03:00
739592e50d
engine: host: refactoring, reduce usage of global variables a bit
2024-06-12 10:20:09 +03:00
393e31e509
engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr
2024-06-12 10:20:09 +03:00
a1dceacc8f
engine: remove unused host.hMutex and host.hInst
2024-06-12 10:20:09 +03:00
cf26c87872
engine: remove unused host.decalList and host.numdecals
2024-06-12 10:20:09 +03:00
4e2708c1ac
engine: bring back texture replacement
2024-06-11 06:16:26 +03:00
5120657386
engine: fix possible buffer overflow in S_StreamGetCurrentState
2024-05-06 06:53:22 +03:00
433e7de686
engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds
2024-05-05 06:16:57 +03:00
dd410a2de5
engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages
2024-04-28 06:59:18 +03:00
ea34bc8652
engine: turn bugcomp into flags that can be enabled/disabled separately
2024-04-21 16:52:15 +03:00
b5f02324a6
engine: add basic sounds.lst implementation
2024-02-05 12:49:27 +03:00
33da68b013
engine: client: move reseting gamma changed flag to the end of the frame for custom renderers
2024-02-05 03:41:15 +03:00
8c61a2f021
engine: server: cleanup server.h header from unused functions prototypes
2024-01-28 11:35:53 +03:00
2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
36c2f9e9f2
engine: refactor rcon redirect, don't make it depend on global object
2023-12-13 14:56:27 +03:00
683c4874f8
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
2023-12-09 19:00:25 +03:00
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
2023-10-28 11:06:18 +03:00
aee99f6094
engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible!
2023-08-03 01:11:06 +03:00
40e248aa63
engine: common: remove unused tentlist_t definition
2023-06-27 17:30:09 +03:00
7e06d049f5
engine: common: static-ize common.c functions, set GAME_EXPORT to API functions
2023-06-20 14:19:44 +03:00
6b223f1325
engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
2023-06-19 07:11:49 +03:00
9e0d389d9e
engine: server: moved server cvars to static allocation
2023-05-27 21:52:58 +03:00