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d2d6ed8bd4
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filesystem: fix zip_t and pack_t definition so it have true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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ec107dfba5
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filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
* Track from which archive the file has been opened and provide needed functions for it
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2024-06-27 07:31:11 +03:00 |
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d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
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665c46b281
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filesystem: minor logging opened archives change
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2024-03-19 20:42:10 +03:00 |
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3f724b6b17
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filesystem: remove some really unused variables
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2023-12-04 03:00:29 +03:00 |
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0d6137ee40
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filesystem: make generic archive loading functions (with the exception of WADs). Do not alter global searchpath from archives.
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2023-06-08 22:14:30 +03:00 |
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653eb00cc6
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filesystem: unify prototypes of archive opening functions
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2023-06-08 20:02:48 +03:00 |
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de88aec958
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filesystem: restore DarkPlaces contributors copyrights lost in filesystem_stdio
* Add Xash3D FWGS contributors copyrights
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2023-04-15 02:39:38 +03:00 |
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3393e2d95c
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filesystem: implement directory entries caching, to avoid excessive directory listing syscalls to emulate case-insensitive filesystems
* simplify game directory initialization code
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2022-12-27 02:31:46 +03:00 |
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ee218f36e0
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filesystem: pak: no need to free files ptr anymore
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2022-12-17 00:25:20 +03:00 |
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9397301a73
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filesystem: remove excessive filename field from archive structs, use common in searchpath_t. Small optimizations for PAK
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2022-12-15 04:06:38 +03:00 |
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f1ec612819
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filesystem: hungry
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2022-12-15 01:06:20 +03:00 |
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08f834cd82
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filesystem: make all archive searchpath functions private
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2022-12-15 00:59:52 +03:00 |
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24f7db19d8
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filesystem: switch file operations to an interface
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2022-11-24 03:19:05 +03:00 |
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0d449370e0
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filesystem: fixes for GCC 3
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2022-08-06 20:33:01 +03:00 |
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SNMetamorph
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fd7dba74cd
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filesystem: fixed build for Windows
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2022-08-01 12:54:26 +03:00 |
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5e4fc64430
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filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
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2022-07-28 18:56:02 +03:00 |
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