fgsfds
f79aaf93f8
ref: gl: psvita: disable NPOT textures, they're broken again
2023-06-25 18:15:18 +03:00
21b47dff32
ref: gl: static-ize globals and functions in gl_warp
2023-06-25 13:17:46 +03:00
16595bf2c0
ref: gl: fix r_showhull check
2023-05-29 14:42:16 +03:00
d994c6df9a
ref: a bit more verbosity if UserTracer color exceed limit
2023-05-27 22:06:33 +03:00
3a57f26351
ref: gl: move ref_gl cvars to static allocation
2023-05-27 21:52:58 +03:00
8680757844
ref: soft: move ref_soft cvars to static allocation, remove dead cvars
2023-05-27 21:52:58 +03:00
95a8d2f51f
ref: soft: attempt to fix freeze in decals on software renderer
2023-05-27 21:52:58 +03:00
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
bb1b9dad23
ref: gl: Goldsrc compatible fog implementation
2023-05-20 23:36:04 +03:00
7333ddc1d9
engine: client: move some RenderAPI GetParm queries to engine
2023-05-19 05:03:25 +03:00
1d965d7543
ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
2023-05-19 04:37:53 +03:00
1d62df0e2d
ref: gl: turn magic skybox numbers into defined macros
2023-05-19 04:36:05 +03:00
277bead9b7
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
2023-05-17 17:23:35 +03:00
68ff265e8d
ref: gl: switch texture object allocation to GenTextures usage
...
This should fix most overlay programs but I only tested it on MangoHud
2023-05-16 23:47:05 +03:00
a3ab04e0cb
ref: gl: track current bound texture index in gl_textures array in separate glState field
2023-05-16 23:44:52 +03:00
cb3b16e2ec
engine: client: implement v_dark in engine, instead of making it ref-specific
2023-04-28 16:52:22 +03:00
27aad9f4a0
ref: gl: add size argument to COM_Default/ReplaceExtension calls
2023-04-26 05:20:45 +03:00
8b96e7ca87
ref: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
8f207362a5
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2023-04-26 05:20:45 +03:00
096ee34f67
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
...
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2023-04-23 18:19:28 +03:00
f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
79624fa400
ref: gl: cleanup unused functions
2023-04-03 05:09:33 +03:00
550ced9c36
ref: gl: cleanup unused functions in frustum
2023-04-03 05:05:32 +03:00
fd795d5612
ref: soft: cleanup unused functions
2023-04-03 04:57:41 +03:00
67903b55cc
ref: soft: adapt to RefAPI 4 changes
2023-03-28 21:34:43 +03:00
55bf0e8a53
ref: gl: adapt to RefAPI 4 changes
2023-03-28 20:45:26 +03:00
8bb5ec5e26
ref: remove renderer description export, it's unused now
2023-03-24 02:54:14 +03:00
d085c5a843
ref: gl: gl_cull: remove thirdperson check, as it handled in client instead
2023-03-15 06:29:29 +03:00
ef0b227967
ref: gl: alias: fix strict aliasing by converting it to use float_bits_t union
2023-03-14 21:29:35 +03:00
Andrey Akhmichin
9040c34f48
ref: gl: replace va function calls.
2023-03-11 17:56:05 +03:00
Andrey Akhmichin
af5c74981b
ref: soft: replace va function calls.
2023-03-11 15:31:17 +03:00
fgsfds
70a73e47a7
psvita: use crtlib where possible
2023-03-11 07:09:19 +03:00
fgsfds
0d04c20578
ref: gl: psvita: skip deleting the shaders since glDeleteProgram can block for a long time
2023-03-11 07:09:19 +03:00
fgsfds
fad506ef03
ref: gl: vgl_shim: remove normal support, it's not necessary
2023-03-11 07:09:19 +03:00
fgsfds
9150bbdfd8
ref: gl: psvita: remove the GL_CheckExtension hack
2023-03-11 07:09:19 +03:00
fgsfds
aa4e2f0ae4
ref: gl: psvita: use Cvar_FullSet to disable r_studio_drawelements
2023-03-11 07:09:19 +03:00
fgsfds
2bacc91922
ref: gl: move vgl_shim to ref/gl
2023-03-11 07:09:19 +03:00
fgsfds
82cfd3ecc3
ref: gl: psvita: revert arrayverts change, it doesn't matter that much
2023-03-11 07:09:18 +03:00
fgsfds
5a3e3b3977
ref: gl: add immediate mode shim for psvita
2023-03-11 07:09:18 +03:00
fgsfds
9cf6e421cb
ref: gl: psvita: force-enable NPOT textures
2023-03-11 07:09:18 +03:00
fgsfds
34dd52ca90
ref: gl: trust the GL_EXTENSIONS string on psvita
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
12154de6f5
ref: soft: fix -Wsequence-point
2023-02-06 16:42:09 +03:00
ced6e8869a
ref: fix chrome texture being misaligned
2023-02-01 04:55:47 +03:00
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2023-01-13 15:25:58 +03:00
c6bfc82019
ref: soft: implement screenshots
2023-01-05 07:09:23 +03:00
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2023-01-05 06:07:56 +03:00
Andrey Akhmichin
7555fefc18
ref: gl: simplify strings operations.
2022-12-20 16:11:21 +03:00
fd3c5e8384
ref: gl: VBO is disabled unless somebody picks it up and fixes memory corruption and other bugs
2022-12-08 06:50:12 +03:00