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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 10:20:08 +01:00
Commit Graph

2222 Commits

Author SHA1 Message Date
56464d3291 engine: when colorizing standard output, use bold text, as it makes it more visible (especially with black text) 2024-07-17 22:53:35 +03:00
aed96ee753 engine: common: reduce large static arrays amount for logging by adding generic function accepting va_list 2024-07-17 22:27:20 +03:00
a937320c65 engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches 2024-07-17 22:27:20 +03:00
a81a0cb059 engine: client: make menu engfuncs const 2024-07-16 15:23:03 +03:00
5af9511505 engine: server: make physic engfuncs const 2024-07-16 15:23:03 +03:00
14ae9b312d engine: client: make client engfuncs const 2024-07-16 15:23:03 +03:00
2d3e5c2e0b engine: client: make renderer engfuncs const 2024-07-16 15:23:03 +03:00
17950fec3e filesystem: make engfuncs const 2024-07-16 15:23:03 +03:00
09a7585643 engine: soundlib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:11:06 +03:00
a09084ceba engine: imagelib: super micro-optimization, reallocate buffer in Image_Copy rather than allocating and copying 2024-07-16 05:10:29 +03:00
147e5dceff engine: request SDL to ungrab mouse before signaling debugger to stop 2024-07-16 05:09:02 +03:00
3510afd30b engine: zone: allow moving allocation from one pool to another during realloc 2024-07-16 05:06:44 +03:00
d3586c2143 engine: soundlib: add support for converting stereo to mono and back, attempt to simplify conversion boilerplate 2024-07-16 05:05:50 +03:00
56ba2325c1 engine: client: skip drawing 2D during changelevel before the client was active
* Prevents screen garbage on GPUs with tile-based renderers like Adreno and ImgTec
2024-07-11 09:01:19 +03:00
b77a4ed3a1 engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a
  legacy coop server
2024-07-11 08:59:42 +03:00
9b86c3127a engine: properly disconnect from online game when loading local game (save, newgame or a level) 2024-07-10 12:32:33 +03:00
0da7ffe45f engine: client: reset video after last screen update in begin loading plaque. Because update screen supposedly should draw the whole screen now, gl_clear hack shouldn't be required anymore 2024-07-10 11:59:54 +03:00
c16abc0b85 engine: server: first check for dedicated server in SV_IsSimulating, as CL_Active()/CL_IsInConsole() don't make sense if we're running dedicated server already 2024-07-10 10:35:47 +03:00
708c691cdb engine: fix XASH_DEDICATED check 2024-07-10 10:34:57 +03:00
31c20ac4d8 engine: client: don't call Host_IsDedicated when getting split size for client 2024-07-10 10:34:30 +03:00
1458014a29 engine: remove unused CL_IsInMenu, don't check for Host_IsDedicated in SCR_BeginLoadingPlaque, it's useless 2024-07-10 10:24:22 +03:00
1c84a5c8ad engine: platform: sdl: disable restoring desktop resolution for mobile platforms, as it leads to unwanted window minimize (which correctly implemented by SDL by the way) 2024-07-09 19:52:11 +03:00
6728b843f7 engine: platform: android: use RTLD_NOW in dlopen()
We basically use RTLD_NOW everywhere in the engine these days,
only platform code is behind that
2024-07-09 16:50:37 +03:00
6ff3231dab engine: change current working directory before initializing filesystem_stdio 2024-07-09 08:45:27 +03:00
a1191eb4ab engine: platform: win32: request error string in wide chars and then transform it to UTF-8 using our utflib 2024-07-09 08:24:58 +03:00
166bed732e engine: crashhandler: few improvements for win32 crashhandler
* Larger message buffer
* Print version at first line
* Tell SDL2 to ungrab mouse
2024-07-08 05:56:20 +03:00
159467ad44 engine: add IPv6 master server 2024-07-07 21:18:02 +03:00
e0dc1eec93 engine: client: more reliable way to find the payload the netinfo response 2024-07-07 06:49:54 +03:00
ab130ee92c engine: client: fix infostring truncation in NetAPI requests 2024-07-07 06:17:38 +03:00
dabbe09918 engine: add NetAPI flag to send NetAPI requests to old protocol servers 2024-07-07 06:17:15 +03:00
296a7ac11d engine: client: fix NetAPI request sending 2024-07-07 06:16:46 +03:00
6bbf08893e engine: add NetAPI to extended menu API 2024-07-07 03:39:09 +03:00
f8b958738a engine: client: rework NetAPI response parsing 2024-07-07 03:30:34 +03:00
1b4427f13f engine: server: rework NetAPI responses
players list and rules are now actually useful
2024-07-07 03:29:27 +03:00
e55577fd26 engine: get rid of some size constants passed to Info_SetValueForKey, use sizeof instead 2024-07-07 03:02:02 +03:00
c42960ec2a engine: server: mark some cvars and movevars as server cvars, so they get reported in rules query
Bring back sv_contact cvar, as it makes sense to get this from rules query
2024-07-07 03:01:59 +03:00
c033d4b65c engine: server: optimize source query 2024-07-07 02:34:43 +03:00
dc6f03b4e4 engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
b6967a432a engine: add NetAPI flag NET_ERROR_FORBIDDEN 2024-07-07 02:05:25 +03:00
7d0467863c engine: server: add cvar to not expose current player list, or if server has a password 2024-07-07 01:59:56 +03:00
a0b72d3995 engine: server: light sv_query.c refactoring, use Netchan_OutOfBand instead of manually creating out of band packet 2024-07-07 01:55:03 +03:00
5fe4b867f3 engine: server: do not expose some cvars in rules, some of them just don't make sense 2024-07-07 01:51:50 +03:00
40af058406 engine: client: console: add conback.dds by request, don't fail on texture that cannot be loaded 2024-07-06 22:30:05 +03:00
b4376a6a8c engine: client: make a common function for sending out userinfo changes 2024-07-06 06:09:19 +03:00
457422c679 engine: server: fix possible byte overflow when sending sound with attenuation == 4.0f 2024-07-06 05:50:53 +03:00
080eba948f engine: server: fix sound not being overriden when an entity sound came from has an aiment set
This check was added 10+ years ago in 8f6f3fc (viewable in Xash3DArchive) and
probably doesn't make any sense anymore.
2024-07-06 05:32:20 +03:00
fcb463d400 engine: client: flush demoheader before copying it 2024-07-04 07:23:48 +03:00
a0230b7e00 engine: client: console: minor refactoring, move common NXPrintf code to Con_NXPrintfv 2024-07-04 05:49:33 +03:00
768755c31a engine: client: use Con_Printf instead of Con_Print (which is just printing to console, not the logging) 2024-07-03 04:22:28 +03:00
fe3644a417 engine: client: add simple debugging tool that shows entities number, model and movetype (to be extended) 2024-06-22 08:19:19 +03:00
e18b61e041 Fixes for -Wformat=2 on 64-bit targets 2024-06-22 07:31:37 +03:00
d054782693 engine: client: fix broken legacy demos playing
Fixes: ff4221fbe7 ("engine: client: write correct cls.legacymode/net_protocol value for demos")
2024-06-22 07:30:47 +03:00
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
3503c721ac engine: client: console: simplify loading console background image 2024-06-19 03:35:28 +03:00
0fab5f07d0 Revert "engine: common: mod_studio: reject models with split textures files that cannot be loaded"
This reverts commit 3256236ba2.
2024-06-18 22:50:06 +03:00
b0d12f8bf9 engine: client: fix build
Forgot to stage these changes two commits ago =/
2024-06-18 00:01:54 +03:00
9fe58aaabc engine: client: send expected cvar not found string for old protocol cvar query 2024-06-17 23:44:05 +03:00
03c8ea14cc engine: client: mute music if not in focus 2024-06-17 20:32:04 +03:00
95b48da37d engine: allow to change hardcoded path to custom.hpk 2024-06-15 17:22:26 +03:00
1b36785177 engine: common: hpak: rename hpk_maxsize to hpak_max_size to avoid Valve's defaults
While we're here:
* Increase it to 64 MiB.
* Make it privileged.
* Add hpk_maxsize stub command as a deprecation notice.
2024-06-15 16:55:25 +03:00
8bc76e3d58 engine: host: do not specifically check timedemo or vsync in Host_CalcSleep, because it's already has been checked in Host_CalcFPS 2024-06-15 13:57:12 +03:00
1a5e2b907d engine: client: minor refactoring for cls.demoplayback check 2024-06-15 13:56:25 +03:00
3717e5c2e0 engine: client: simplify server message parsing by moving common code out of protocol-specific parsing funcs 2024-06-15 13:51:02 +03:00
33a1416199 engine: common: net_chan: remove unneeded check for demo and remote address in netchan, as it's handled in client and server already 2024-06-15 13:44:26 +03:00
ff4221fbe7 engine: client: write correct cls.legacymode/net_protocol value for demos 2024-06-15 13:43:18 +03:00
486bca82e8 engine: add quake svc messages names 2024-06-15 11:04:30 +03:00
611d07fc16 engine: client: redefine legacymode from qboolean to an enum with selected protocol. Remove protocol auto-guess hack, it's useless since connect accept accepts protocol string 2024-06-15 10:52:26 +03:00
f7e12586cf engine: platform: sdl: we must notify the engine about the unpressed button when text input was activated 2024-06-15 08:44:19 +03:00
f62aa051c8 engine: common: make netchan cvars static 2024-06-15 08:44:19 +03:00
2b6b898102 engine: client: make some cvars static 2024-06-15 08:44:19 +03:00
1dd0444531 engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
ba9eb01c1f engine: server: replace timeout cvar by sv_timeout cvar for consistency with GoldSrc 2024-06-15 08:44:19 +03:00
73a8144e75 engine: client: reduce console spam about not precached model to dev level 1 2024-06-15 08:44:18 +03:00
5f4b8b60cb engine: client: make remote print messages more obvious 2024-06-15 08:44:18 +03:00
3256236ba2 engine: common: mod_studio: reject models with split textures files that cannot be loaded 2024-06-14 11:34:42 +03:00
b102727320 engine: client: try to not save passwords to console history 2024-06-14 11:34:37 +03:00
3434005e66 engine: common: make Host_IsLocalGame and Host_IsLocalClient inlined 2024-06-13 01:20:14 +03:00
b3026a7991 engine: client: don't use CL_Active/CL_GetMaxClients wrappers as they are only intended to be either passed to DLL or used in common/server code 2024-06-13 01:19:38 +03:00
0a051832a8 engine: client: do not mute sounds in menu with multiplayer, the bug already been solved different way 2024-06-13 01:07:49 +03:00
2dbafbda02 engine: common: mod_studio: fix NULL mod->cache.data if model has split texture file but none was loaded 2024-06-12 23:37:30 +03:00
240b6fb6f2 engine: fix possible unprivileged config execute with fake extension 2024-06-12 11:16:31 +03:00
4163d3655a engine: reformat and reorder host_parm_s struct, remove now unused host.daemonize and host.enabledll 2024-06-12 11:16:26 +03:00
2c7bf49fc9 engine: host: avoid some of unnecessary double-to-float conversions 2024-06-12 10:20:09 +03:00
739592e50d engine: host: refactoring, reduce usage of global variables a bit 2024-06-12 10:20:09 +03:00
393e31e509 engine: move finding root/readonly directory to FS initialization, remove unused host.rodir, host.rootidr 2024-06-12 10:20:09 +03:00
a1dceacc8f engine: remove unused host.hMutex and host.hInst 2024-06-12 10:20:09 +03:00
cf26c87872 engine: remove unused host.decalList and host.numdecals 2024-06-12 10:20:09 +03:00
21195b3491 engine: increase logo and hpak limits, add cl_logomaxdim cvar to limit decal size (set to 96, default HL logo size is 64) 2024-06-11 07:47:01 +03:00
daae4f2f80 engine: ref_api: bump RefAPI to version 8 2024-06-11 06:18:09 +03:00
4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
9577a6af21 ref: moved VGUI support API implementation to the engine 2024-06-11 02:07:49 +03:00
107a6aed01 ref: move PARM_SURF_SAMPLESIZE handling to the engine 2024-06-11 02:07:49 +03:00
2c2045d413 ref: move PARM_SKY_SPHERE handling to the engine 2024-06-11 02:07:49 +03:00
30fe471d2b ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
5ab6979633 ref: move common quake sky cloud loading to the engine 2024-06-10 22:47:39 +03:00
SNMetamorph
ec5e9cb6e3 engine: client: send engine build information to masterserver 2024-06-10 20:53:59 +03:00
f4b4546197 engine: temporarily fix loading studio models with split texture model 2024-06-10 14:57:00 +03:00
f047749e61 engine: move studio model truncation into separate function, disable it by default 2024-06-10 13:34:02 +03:00
87840ce91d engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
bf31e9f634 engine: fix NO_ASAN macro usage with MSVC 2024-06-09 09:37:16 +03:00
f86d84daed engine: platform: sdl: initialize window name string when building with old SDL 2024-06-09 09:16:45 +03:00
df23ddb545 engine: server: fix signed integer overflow in challenge generator 2024-06-09 07:05:24 +03:00
767556ccad engine: temporarily disable ASan in MSG_WriteUBitLong (evil!) 2024-06-09 07:03:59 +03:00
f9dab2ad19 engine: server: rename sv_allow_upload to sv_allowupload for compatibility 2024-06-09 07:02:50 +03:00
66cb3a6120 engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
Tuldok
7672a370da engine: Crashhandler support for Windows-on-ARM (arm/arm64) 2024-06-08 21:35:55 +03:00
870e47ed03 engine: ensure character signness when checking for nonprintable characters 2024-06-07 22:22:13 +03:00
32d4bdb80f engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
413a0fb2e5 engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion 2024-06-02 13:09:10 +03:00
999b43b89f engine: implement changing cursor type in gameui 2024-06-02 12:24:14 +03:00
6255293dd4 engine: fix using OpenMP PHS generation under Visual Studio 2024-06-02 10:34:10 +03:00
a709f30da9 engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
0796c14e79 engine: client: fix framerate depending player move 2024-06-02 04:15:17 +03:00
a9c0a4be23 engine: server: add cvar to disable bandwidth test on server side 2024-06-01 05:27:35 +03:00
3e1209d3a4 engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
caf14c1b7c engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek() 2024-05-31 03:35:39 +03:00
27f7d2c8d2 engine: common: ban few more executable types for COM_IsSafeFileToDownload 2024-05-31 00:43:28 +03:00
8ee430eda2 engine: common: double check that resource starting with !MD5 doesn't have any extension 2024-05-31 00:42:44 +03:00
484e4cb225 engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error 2024-05-31 00:07:14 +03:00
b080ad9954 engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
f6625d9188 engine: common: remove unused et_name array 2024-05-30 07:22:21 +03:00
1eb2816bc4 engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server 2024-05-30 06:48:17 +03:00
077be5aaf3 engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources 2024-05-30 06:47:46 +03:00
d59875f114 engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated 2024-05-30 06:18:15 +03:00
e89191ed39 engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
ea21438637 engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension

* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
338399e622 engine: common: implement PHS calculation like in QuakeWorld/GoldSrc 2024-05-29 05:58:51 +03:00
1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
3ca15250e8 engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually 2024-05-29 05:41:47 +03:00
6cbac51731 engine: common: add function for compressing visdata 2024-05-29 05:41:47 +03:00
e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
9150b770e4 engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer 2024-05-29 05:41:47 +03:00
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00