2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 13:30:34 +01:00
Commit Graph

611 Commits

Author SHA1 Message Date
SNMetamorph
575179dbf5 engine: client: added default dead zone values for psvita platform 2023-03-27 03:52:51 +03:00
2c77f4c566 engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers 2023-03-27 03:47:42 +03:00
3ccbc7a28c engine: client: ref_common: r_refdll is not a VIDRESTART cvar 2023-03-24 18:03:06 +03:00
ec355a83d1 engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2023-03-24 01:52:14 +03:00
dca637d4bb engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2023-03-21 04:25:32 +03:00
4ada40e8a8 engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod 2023-03-15 06:28:20 +03:00
1630d87c0d engine: client: do not alter the state if invalid HANDLE was passed to pfnSPR_Set. Fixes Half-Life: MMod 2023-03-15 04:58:33 +03:00
3a956a1ad3 engine: client: initialize variables in SPR_Width/Height/Frames functions, in case R_GetSpriteParms fails 2023-03-15 04:58:00 +03:00
fec3d33dcf engine: client: cl_securedstub: fix strict aliasing in secured module initializing 2023-03-14 21:29:35 +03:00
2ef3d78d9f engine: client: netgraph: replace CL_DrawString with va calls by CL_DrawStringf 2023-03-13 06:16:17 +03:00
5ea5e1167b engine: client: font: add CL_DrawStringf wrapper 2023-03-13 06:15:45 +03:00
9690fe9334 engine: client: replace some obvious va uses by temp buffer and Q_snprintf 2023-03-13 06:03:44 +03:00
5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2023-03-13 05:37:45 +03:00
d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2023-03-13 05:31:27 +03:00
ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
fgsfds
5c56b51044 engine: client: don't pop up OSK during loading screens on the PSVita either 2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
7e9d46689c engine: client: fix multiline CenterPrint 2023-02-24 19:46:02 +03:00
b6347d17c9 engine: client: sound: don't print sound/ twice in soundlist command 2023-02-19 12:25:03 +03:00
8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2023-02-18 03:37:20 +03:00
58e95c7d6f engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug 2023-02-17 22:50:42 +03:00
e481c86ba2 engine: client: console: fix NXPrintf newlines, small refactoring 2023-02-15 05:53:39 +03:00
f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2023-02-11 06:50:46 +03:00
f42a174482 engine: client: empty current map name in CL_ClearState 2023-02-11 06:45:20 +03:00
13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2023-02-11 06:43:38 +03:00
3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2023-02-11 06:06:21 +03:00
fccf044976 engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2023-02-09 06:32:14 +03:00
c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2023-02-09 06:30:08 +03:00
5e1b5d89f7 engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2023-02-09 05:58:54 +03:00
fgsfds
65095df124 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:15:01 +01:00
05016f8639 engine: vgui: add EnableTextInput to the API 2023-02-06 16:42:09 +03:00
fgsfds
b68def2b9c engine: touch: only pop up touch keyboard on FINGERDOWN events 2023-02-06 00:05:32 +03:00
fgsfds
d944301a60 engine: client: add barebones gamepad controls to input fields 2023-02-06 00:05:28 +03:00
fgsfds
f3e50b5500 add barebones gamepad controls for input fields and console 2023-02-05 02:27:12 +01:00
fgsfds
705f252ed8 nswitch: don't automatically pop up OSK when opening console 2023-02-05 02:26:48 +01:00
fgsfds
cb28101732 touch: only pop up OSK on FINGERDOWN events 2023-02-05 02:26:17 +01:00
f910f4896c engine: client: font: finally add support for tab character in engine 2023-02-04 22:53:10 +03:00
6eae3471cf engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline 2023-02-04 21:59:46 +03:00
c0fa91bec9 engine: client: consolidate client and menu scissor functions 2023-02-04 21:24:19 +03:00
ba6dd3c751 engine: client: font: fix another inverted check 2023-02-04 21:23:51 +03:00
fd63018fb5 engine: client: make client string drawing functions ignore linefeeds 2023-02-04 20:58:33 +03:00
2225915702 engine: client: font: fix CL_DrawStringLen 2023-02-04 20:54:17 +03:00
d14e486721 engine: client: font: add special flag to ignore linefeeds when drawing strings 2023-02-04 20:53:52 +03:00
bec0b36bb9 engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway 2023-02-03 18:20:02 +03:00
e2c2821191 engine: client: font: do not apply filtering hack when fonts aren't upscaled 2023-02-03 18:06:07 +03:00
a19d34035d engine: client: font: do not use OpenFile on WADs >_< 2023-02-03 17:49:06 +03:00
77ea03a62c engine: client: introduce bare-bones font manager and text drawing manager
* wire hud_fontscale so HUD font scaling can be used independently from
  hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
  SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2023-02-03 08:51:18 +03:00
d7116afc92 engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet) 2023-02-02 04:57:53 +03:00