2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 13:30:34 +01:00
Commit Graph

77 Commits

Author SHA1 Message Date
4e2708c1ac engine: bring back texture replacement 2024-06-11 06:16:26 +03:00
d57d8e0d5d ref: soft: fix R_DrawStretchPic and Draw_Fill with OpenMP enabled 2024-06-11 02:07:49 +03:00
9577a6af21 ref: moved VGUI support API implementation to the engine 2024-06-11 02:07:49 +03:00
107a6aed01 ref: move PARM_SURF_SAMPLESIZE handling to the engine 2024-06-11 02:07:49 +03:00
30fe471d2b ref: move loading skybox into the engine 2024-06-11 02:07:44 +03:00
5ab6979633 ref: move common quake sky cloud loading to the engine 2024-06-10 22:47:39 +03:00
bd60c88c7d ref: soft: fix build with OpenMP under Visual Studio 2024-06-02 11:39:54 +03:00
1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
5568eccc8a ref/r_sprite: move dframetype to inner block 2024-02-27 04:17:21 +03:00
15798aaf52 ref/r_sprite: move dframetype to inner block 2024-02-27 04:04:54 +03:00
ae7ed03376 ref_soft: fix crash when y < -height 2024-02-27 04:04:54 +03:00
b0bbcab6b4 ref_soft,ref_gl: fix unaligned read in sprite code 2024-02-27 04:04:54 +03:00
bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
02c5890c2f ref: soft: cleanup after RefAPI changes, remove unused functions 2024-01-28 10:00:51 +03:00
7152393089 ref: soft: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
901b35d4b1 ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 2024-01-27 17:31:34 +03:00
963d9b8f2a ref: soft: remove useless R_CountDynamicLights function 2024-01-27 17:16:01 +03:00
482aa840e7 ref: soft: add PARM_TEX_FILTERING handler (stub) 2024-01-25 05:47:12 +03:00
55dfa1bf44 ref: soft: reorder applying light gamma 2024-01-09 03:55:07 +03:00
519c8a032a ref: soft: adapt studio renderer to new gamma implementation 2024-01-09 03:55:07 +03:00
c15822f375 ref: soft: don't depend on light gamma in recursive light point 2024-01-09 03:55:07 +03:00
0e91deec19 ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 2024-01-09 03:55:07 +03:00
caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 2024-01-09 03:55:07 +03:00
64f92003fa ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
2024-01-09 03:33:39 +03:00
a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 2024-01-07 03:35:23 +03:00
9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 2024-01-07 03:35:23 +03:00
5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 2024-01-05 02:25:18 +03:00
6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 2024-01-04 22:02:14 +03:00
fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 2024-01-04 21:47:03 +03:00
f12df54226 ref: soft: remove unused tr.fCustomSkybox 2023-12-30 16:54:56 +03:00
d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 2023-12-30 16:41:51 +03:00
59ddfb787f ref: soft: remove GetPredictedOrigin() call 2023-12-30 16:36:13 +03:00
acdf1da995 ref: soft: remove GetMoveVars() call 2023-12-30 16:36:13 +03:00
f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 2023-12-30 16:36:13 +03:00
05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 2023-12-30 16:36:13 +03:00
44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 2023-12-30 16:36:13 +03:00
64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 2023-12-30 16:36:13 +03:00
6386782674 ref: soft: acquire engine pointers 2023-12-30 16:36:13 +03:00
mittorn
c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support (#1455)
* engine: common: imagelib: add KTX2 support

Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`

Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`

While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB

ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.

* address spaces-vs-parentheses formatting where noticed

* parenthesize sizeofs

* move ktx2.h to imagelib as img_ktx2.h; massage it a bit

* use SetBits() instead of |=

* remove stale TODO comments
2023-10-18 10:31:40 +03:00