2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 13:30:34 +01:00
Commit Graph

257 Commits

Author SHA1 Message Date
2972d7c309 wscript: disable enum-float-conversion on clang 2024-11-03 04:24:54 +03:00
09210e4316 wscript: add option to build with extended msurface_t from HL25 2024-11-02 02:16:59 +03:00
93b382f174 wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task 2024-11-02 01:57:33 +03:00
42cf51c6aa wscript: don't look for amd64_x86 MSVC crosscompiler when using msvc-wine 2024-11-02 01:55:35 +03:00
0e79326571 waf: upgrade to latest, fix for api changes 2024-10-24 00:37:05 +03:00
ae2ad6ddf2 3rdparty: add MultiEmulator by 2010kohtep
* patched to be portable, turned into a static library
* integrated to the engine
2024-10-21 06:19:11 +03:00
47a04df189 wscript: try to fix Windows XP compatibility on 32-bit binaries 2024-10-17 14:56:10 +03:00
057b47555d 3rdparty: bzip2: add wscript for bzip2, check for system-wide bzip2, add readme note 2024-10-08 03:28:02 +03:00
ef0fc46ed8 wscript: allow async resolving for NSwitch 2024-10-02 00:55:53 +03:00
138b4fa247 wscript: allow async resolving for PSVita 2024-10-02 00:55:53 +03:00
37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
3dcd6cb80b wscript: set crosscompiling msvc toolchain on 64-bit systems 2024-08-18 14:13:51 +03:00
d33c1af549 wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
2024-08-10 15:01:42 +03:00
d4a2011a59 wscript: add configuration option for building xar 2024-07-21 05:36:58 +03:00
6d98d2c7c3 engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
2024-07-21 01:04:50 +03:00
42a915b04a wscript: enforce -Werror=format-extra-args 2024-07-18 01:28:35 +03:00
244b9dc02b wscript: disable -Wformat=2 back (it wasn't supposed to be pushed anyway) 2024-06-24 20:01:29 +03:00
d56e53a347 Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2

s/__FUNCTION__/__func__/g

awawawa
2024-06-19 06:53:42 +03:00
5d9bc950ce wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx} 2024-05-25 22:40:25 +03:00
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
3daf014af8 wscript: always enable -Werror=implicit-function-declaration 2024-04-20 20:48:01 +03:00
aab1fa1ba2 wscript: move gitversion load to libpublic, define XASH_BUILD_BRANCH, use unknown-{commit,branch} if detecting git version was failed 2024-03-19 19:30:52 +03:00
c200e008f1 wscript: disable gl-wes-v2 renderer from Android builds 2024-02-26 10:55:42 +03:00
565f717804 ref: add ref_null renderer that does nothing
This was sitting in my git stash for months. Let's publish it now.
2024-02-01 02:45:19 +03:00
bfcaba54dc wscript: move werror flags into uselib 2024-01-30 17:24:17 +03:00
568a394a40 wscript: enable -Wunused-functions 2024-01-28 10:00:51 +03:00
0231f5e8ac wscript: warn about missing-prototypes by default for C 2024-01-28 09:55:18 +03:00
443317bedf wscript: fix RPATH under OpenBSD 2024-01-23 21:03:10 +03:00
a247e139bf engine: fix dedicated build 2024-01-15 02:08:30 +03:00
e58007aab3 wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales 2024-01-14 13:36:49 +03:00
ae9c1d9f18 engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER 2023-12-30 23:45:17 +03:00
f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 2023-12-15 07:29:38 +03:00
b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 2023-12-11 07:11:40 +03:00
748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Henry Ford
652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
99a7e9ad87 wscript: enable -Werror=nonnull 2023-10-22 17:37:09 +03:00
mittorn
7e0bd86b65 ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled 2023-10-16 06:47:55 +03:00