2
0
mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-11 11:30:08 +01:00
Commit Graph

84 Commits

Author SHA1 Message Date
57499dea33 engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2023-06-19 07:32:22 +03:00
6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2023-06-19 07:11:49 +03:00
c966589a50 engine: server: static-ize few game API functions, set GAME_EXPORT attribute 2023-06-15 19:22:13 +03:00
4c02c25506 engine: server: do not assert if SetFatPVS/PAS were called without active player
Fixes issues with POD-Bot based bots.
2023-06-15 19:17:34 +03:00
f49a2bc8f3 engine: server: move pfnWriteString character replacement hack to the ALLOC_STRING, the same way as GoldSrc does 2023-05-29 14:40:54 +03:00
9e0d389d9e engine: server: moved server cvars to static allocation 2023-05-27 21:52:58 +03:00
5627dbbf34 engine: server: greatly simplify pfnWriteString implementation, it shouldn't modify input string 2023-05-27 20:02:09 +03:00
a81fa84321 engine: server: replace some obvious va uses to temp buffer and Q_snprintf 2023-03-13 06:00:38 +03:00
5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2023-03-13 05:37:45 +03:00
ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2023-03-13 05:13:52 +03:00
375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2023-02-17 22:48:56 +03:00
0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2023-02-11 07:22:04 +03:00
fgsfds
25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM
In GoldSrc this magic symbol means that we should not override channel this
sound is playing on. Originally handled on client but for both static and dynamic sounds
so let's redirect channel on server side instead.
2023-01-27 06:19:31 +03:00
df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2023-01-03 07:01:39 +03:00
cd813bbfbe engine: server: do not apply sound precache check for sentences, as they may start with 0 index 2022-12-13 11:12:08 +03:00
SNMetamorph
5d73c6cb84 engine: server: backported enttools from old engine 2022-11-10 11:56:10 +03:00
5678d9a253 engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX 2022-09-12 08:42:50 +03:00
d202a6c572 engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility 2022-08-15 06:00:00 +03:00
c326853617 engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc 2022-07-21 01:52:10 +03:00
f0a856d9c8 engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes 2022-06-26 15:05:06 +03:00
6f36edfd16 engine: various const qualifier fixes 2022-05-29 04:22:43 +03:00
8445567ab4 engine: server: remove unused arguments passed to Con_Printf 2022-05-29 02:27:39 +03:00
33d79ddb24 engine: server: fix possible array overruns 2022-05-25 17:57:47 +03:00
51526948c0 engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex

Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
36d757c74a engine: server: fix message trace output 2022-01-27 03:48:54 +03:00
2fa964e939 engine: server: restore sv_trace_messages from old engine 2022-01-27 03:32:52 +03:00
ca3544d559 engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it 2021-12-18 03:32:40 +03:00
a8c877c841 engine: server: fix ParseFile calls 2021-10-08 17:31:32 +03:00
SNMetamorph
ec95948b69 engine: server: implemented instant game library loading 2021-10-03 04:38:05 +03:00
a547526e86 engine: fix some signed char cases 2021-07-20 15:18:55 +03:00
49a20a9ac5 engine: server: fix memleak after previous commit 2021-06-02 22:06:17 +03:00
8966172ce0 engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example) 2021-06-01 23:45:55 +03:00
42f47f51b5 server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 2021-03-07 02:46:38 +03:00
585ae28dd2 server: fix some int <> unsigned int conversions 2021-03-07 02:00:46 +03:00
Ivan Avdeev
012d1fa8bd fix USE_MMAP usage
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
1332381e2d engine: server: simplified strings operations. 2020-12-29 20:20:25 +03:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
bbd033c254 lib: restore dll loader support 2020-01-19 07:38:37 +07:00
0fe18ae6dc engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
37cba10c14 lowmemory: fix sentences 2019-10-28 12:07:15 +07:00
Wei Mingzhi
88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 2019-10-07 16:08:10 +03:00
d382f6886d engine: fix build 2019-10-05 04:02:25 +03:00
2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 2019-07-19 20:23:08 +03:00
4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
Jonathan Poncelet
d14ce5ac39 SV_LoadProgs: Fixed potential memory leak if function failed (#46)
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
b797e0af1a Merge 4483 update 2019-05-25 02:44:24 +03:00