618ec83c9d
engine: client: don't trigger CheckGamma if there is no screenshot action
2024-02-05 03:40:14 +03:00
85de61ebc8
engine: client: fix userid not being written to player info on userinfo change
2024-02-05 02:58:46 +03:00
2feaae59f7
engine: client: bring back r_lighting_modulate, as a compatibility cvar
2024-02-02 13:52:17 +03:00
a3acb1c85b
engine: gamma: validate gamma cvars in local games too
2024-01-30 17:55:36 +03:00
f67736180b
engine: client: allow nearest filtering for loading and pause icons
2024-01-29 05:59:29 +03:00
a28d45fdb2
engine: console: fix TF_NEAREST missing from quake fixed font
2024-01-29 05:42:22 +03:00
6ca5f7c6fb
engine: client: request if font texture has nearest filtering from the renderer
2024-01-29 05:41:16 +03:00
af316bff14
engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions
2024-01-29 04:58:07 +03:00
8c61a2f021
engine: server: cleanup server.h header from unused functions prototypes
2024-01-28 11:35:53 +03:00
0b24810927
engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file
2024-01-28 11:17:06 +03:00
b3d8fb03bf
engine: client: add generic handler for simple types of screenshots commands
2024-01-28 10:43:37 +03:00
2b6a550405
engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
2024-01-28 10:00:17 +03:00
75d476f9df
engine: fix -Wmissing-prototypes
2024-01-28 09:55:18 +03:00
2f2890cd11
engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling
2024-01-25 05:50:11 +03:00
47bc50b8c6
engine: client: fix taking console color from colors.lst
2024-01-25 04:22:20 +03:00
5d6cf62405
engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect
2024-01-24 20:52:21 +03:00
40041e30eb
engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font
2024-01-15 18:11:08 +03:00
7e71e20714
engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!)
2024-01-14 10:58:04 +03:00
cee6862924
engine: client: try to prepend media/ if audio stream couldn't be opened
2024-01-14 10:58:04 +03:00
628ac376ed
engine: client: s_dsp: refactoring from hldsp
2024-01-13 05:29:43 +03:00
251e6ac1dc
engine: client: s_dsp: use Cvar_DirectSet
2024-01-13 05:29:12 +03:00
6acc97b0ef
engine: client: restore my copyright on my DSP implementation from old engine branch
2024-01-13 00:56:03 +03:00
51d4716bcb
engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch
2024-01-12 03:27:05 +03:00
045caacfee
engine: client: drop skipping random 0.1 second of an ambient sound
2024-01-12 03:27:05 +03:00
266f9a6bc6
engine: client: add support for parsing IPv6 server list
2024-01-09 16:59:06 +03:00
be0a241244
engine: client: add tests for new gamma implementation
2024-01-09 03:33:39 +03:00
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
380422a6dc
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
...
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
be26ecf1c9
engine: client: don't spawn model effects for players, like GoldSrc
2024-01-05 04:09:20 +03:00
d2bbe9dfd2
engine: client: don't spawn multiple model effects
2024-01-05 04:08:52 +03:00
9c929c1405
engine: client: don't spawn particles if time is stopped
2024-01-05 02:59:47 +03:00
c56e876043
engine: client: don't reset runfuncs for demoplayback
2024-01-04 06:11:15 +03:00
9773d11464
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
2024-01-04 05:53:04 +03:00
3c28b11754
engine: client: cl_demo: fix usercmd in demo playback
...
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
49f972a7c9
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
2024-01-04 05:05:03 +03:00
1ae01d89de
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
2024-01-04 03:35:16 +03:00
8e54e18c8f
engine: client: disable STUDIO_INTERPOLATION_FIX
2024-01-04 03:32:59 +03:00
18136e5320
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
2024-01-04 03:32:36 +03:00
a29f1899d3
engine: client: remove unused extrapolate variable in CL_PureOrigin
2024-01-03 19:06:46 +03:00
0f804ffc30
engine: client: use extra precision for interpolation
2024-01-03 19:02:09 +03:00
620a4b4894
engine: client: wrong check order, fix previous commit
2023-12-31 06:35:38 +03:00
4cf87c2c23
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
2023-12-31 06:24:53 +03:00
f031c31b77
engine: client: try another workaround for backwards animtime
2023-12-31 06:12:00 +03:00
c2447d8634
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
2023-12-31 05:03:10 +03:00
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00
707a9228e1
engine: ref_api: draft RefAPI 6.
...
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
2023-12-30 16:36:13 +03:00
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
mittorn
b4a7c266b5
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
2023-12-25 14:22:20 +03:00
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00