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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-29 21:50:08 +01:00
Commit Graph

788 Commits

Author SHA1 Message Date
618ec83c9d engine: client: don't trigger CheckGamma if there is no screenshot action 2024-02-05 03:40:14 +03:00
85de61ebc8 engine: client: fix userid not being written to player info on userinfo change 2024-02-05 02:58:46 +03:00
2feaae59f7 engine: client: bring back r_lighting_modulate, as a compatibility cvar 2024-02-02 13:52:17 +03:00
a3acb1c85b engine: gamma: validate gamma cvars in local games too 2024-01-30 17:55:36 +03:00
f67736180b engine: client: allow nearest filtering for loading and pause icons 2024-01-29 05:59:29 +03:00
a28d45fdb2 engine: console: fix TF_NEAREST missing from quake fixed font 2024-01-29 05:42:22 +03:00
6ca5f7c6fb engine: client: request if font texture has nearest filtering from the renderer 2024-01-29 05:41:16 +03:00
af316bff14 engine: client: add hud_scale_minimal_width to limit scaling factor and potentially avoid unsupported hud sprites resolutions 2024-01-29 04:58:07 +03:00
8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
0b24810927 engine: client: clean up client.h from unused function prototypes, or move them to appropriate C file 2024-01-28 11:17:06 +03:00
b3d8fb03bf engine: client: add generic handler for simple types of screenshots commands 2024-01-28 10:43:37 +03:00
2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
75d476f9df engine: fix -Wmissing-prototypes 2024-01-28 09:55:18 +03:00
2f2890cd11 engine: client: use PARM_TEX_FILTERING to figure out whether we should apply half-texel trick to HUD textures when scaling 2024-01-25 05:50:11 +03:00
47bc50b8c6 engine: client: fix taking console color from colors.lst 2024-01-25 04:22:20 +03:00
5d6cf62405 engine: client: voice: open microphone only after server sends svc_voiceinit to us and shutdown immediately after disconnect 2024-01-24 20:52:21 +03:00
40041e30eb engine: console: add cvar con_oldfont to toggle usage between fonts.wad fonts or gfx.wad legacy font 2024-01-15 18:11:08 +03:00
7e71e20714 engine: client: add cvar scr_drawversion to hide engine version in screenshots (sorry, Uncle Mike!) 2024-01-14 10:58:04 +03:00
cee6862924 engine: client: try to prepend media/ if audio stream couldn't be opened 2024-01-14 10:58:04 +03:00
628ac376ed engine: client: s_dsp: refactoring from hldsp 2024-01-13 05:29:43 +03:00
251e6ac1dc engine: client: s_dsp: use Cvar_DirectSet 2024-01-13 05:29:12 +03:00
6acc97b0ef engine: client: restore my copyright on my DSP implementation from old engine branch 2024-01-13 00:56:03 +03:00
51d4716bcb engine: client: rewrite trimming silence at the beginning and ending of the VOX word from scratch 2024-01-12 03:27:05 +03:00
045caacfee engine: client: drop skipping random 0.1 second of an ambient sound 2024-01-12 03:27:05 +03:00
266f9a6bc6 engine: client: add support for parsing IPv6 server list 2024-01-09 16:59:06 +03:00
be0a241244 engine: client: add tests for new gamma implementation 2024-01-09 03:33:39 +03:00
df6546d5b1 engine: client: add new gamma implementation
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
380422a6dc engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
be26ecf1c9 engine: client: don't spawn model effects for players, like GoldSrc 2024-01-05 04:09:20 +03:00
d2bbe9dfd2 engine: client: don't spawn multiple model effects 2024-01-05 04:08:52 +03:00
9c929c1405 engine: client: don't spawn particles if time is stopped 2024-01-05 02:59:47 +03:00
c56e876043 engine: client: don't reset runfuncs for demoplayback 2024-01-04 06:11:15 +03:00
9773d11464 engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them 2024-01-04 05:53:04 +03:00
3c28b11754 engine: client: cl_demo: fix usercmd in demo playback
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
ce73838f1b engine: add a function that validates requested features bits 2024-01-04 05:30:18 +03:00
49f972a7c9 engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history 2024-01-04 05:05:03 +03:00
1ae01d89de engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled 2024-01-04 03:35:16 +03:00
8e54e18c8f engine: client: disable STUDIO_INTERPOLATION_FIX 2024-01-04 03:32:59 +03:00
18136e5320 engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar 2024-01-04 03:32:36 +03:00
a29f1899d3 engine: client: remove unused extrapolate variable in CL_PureOrigin 2024-01-03 19:06:46 +03:00
0f804ffc30 engine: client: use extra precision for interpolation 2024-01-03 19:02:09 +03:00
620a4b4894 engine: client: wrong check order, fix previous commit 2023-12-31 06:35:38 +03:00
4cf87c2c23 engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn 2023-12-31 06:24:53 +03:00
f031c31b77 engine: client: try another workaround for backwards animtime 2023-12-31 06:12:00 +03:00
c2447d8634 engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod 2023-12-31 05:03:10 +03:00
d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 2023-12-30 16:54:37 +03:00
707a9228e1 engine: ref_api: draft RefAPI 6.
Remove timings from ref_globals_t struct

Remove R_UpdateRefState accordingly.

Remove unused PARMs

Remove reduntant functions
2023-12-30 16:36:13 +03:00
a3c9538d12 engine: client: add support for new PARMs
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
mittorn
b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00