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4049c54511
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engine: android: fix video backend not compiled
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2019-09-19 18:17:56 +03:00 |
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07aa9595c0
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engine: android: allow building dedicated on Android
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2019-09-19 17:09:18 +03:00 |
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3032ce3bee
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engine: android: fix building dlsym_weak on latest NDK
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2019-09-10 11:15:48 +06:00 |
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2f8fec6b70
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Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
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2019-07-19 20:23:08 +03:00 |
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b2895770b8
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platform: remove unneeded argument from SNDDMA_Init
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2019-07-12 22:42:13 +03:00 |
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fa68108907
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engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations
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2019-07-09 03:48:09 +03:00 |
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db72378806
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engine: android: fix building custom dlsym with NDK r19c, clean-up
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2019-05-28 04:09:47 +03:00 |
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d596f4ea52
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engine: android: vid: fix building with NDK r19c
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2019-05-28 03:55:54 +03:00 |
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2e953bd1a9
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ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame
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2019-05-12 18:02:59 +03:00 |
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e9e4a1296d
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engine: android: fix possible crash in custom dlsym
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2019-05-12 03:07:28 +03:00 |
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85c2126775
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engine: android: implement egl context management
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2019-05-12 03:06:55 +03:00 |
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3fef353291
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android: initial port
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2019-05-02 18:07:03 +03:00 |
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ac77bab967
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sound: opensles: same fix applied for OpenSLES/Android backend
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2019-01-07 04:17:40 +03:00 |
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621cdba53c
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engine: android: restore OpenSL ES audio
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2018-12-20 10:22:04 +03:00 |
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e7ddc6d6c5
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engine: android: restore dlsym hack for old Android(<5.0)
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2018-12-20 10:15:44 +03:00 |
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de838ec5e8
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rename backend files for great justice and consistency
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2018-10-27 23:28:29 +03:00 |
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415e517107
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Library loader refactoring. Not tested for platforms other than Linux
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2018-05-01 21:52:00 +03:00 |
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