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87840ce91d
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engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
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2024-06-10 13:28:01 +03:00 |
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bf31e9f634
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engine: fix NO_ASAN macro usage with MSVC
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2024-06-09 09:37:16 +03:00 |
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f86d84daed
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engine: platform: sdl: initialize window name string when building with old SDL
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2024-06-09 09:16:45 +03:00 |
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df23ddb545
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engine: server: fix signed integer overflow in challenge generator
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2024-06-09 07:05:24 +03:00 |
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767556ccad
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engine: temporarily disable ASan in MSG_WriteUBitLong (evil!)
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2024-06-09 07:03:59 +03:00 |
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f9dab2ad19
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engine: server: rename sv_allow_upload to sv_allowupload for compatibility
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2024-06-09 07:02:50 +03:00 |
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66cb3a6120
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engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
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2024-06-09 03:51:43 +03:00 |
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Tuldok
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7672a370da
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engine: Crashhandler support for Windows-on-ARM (arm/arm64)
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2024-06-08 21:35:55 +03:00 |
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870e47ed03
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engine: ensure character signness when checking for nonprintable characters
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2024-06-07 22:22:13 +03:00 |
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32d4bdb80f
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engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
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2024-06-07 22:16:32 +03:00 |
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413a0fb2e5
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engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion
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2024-06-02 13:09:10 +03:00 |
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999b43b89f
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engine: implement changing cursor type in gameui
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2024-06-02 12:24:14 +03:00 |
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6255293dd4
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engine: fix using OpenMP PHS generation under Visual Studio
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2024-06-02 10:34:10 +03:00 |
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a709f30da9
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engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
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2024-06-02 09:19:17 +03:00 |
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0796c14e79
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engine: client: fix framerate depending player move
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2024-06-02 04:15:17 +03:00 |
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a9c0a4be23
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engine: server: add cvar to disable bandwidth test on server side
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2024-06-01 05:27:35 +03:00 |
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3e1209d3a4
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engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
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2024-06-01 04:30:21 +03:00 |
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caf14c1b7c
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engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek()
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2024-05-31 03:35:39 +03:00 |
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27f7d2c8d2
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engine: common: ban few more executable types for COM_IsSafeFileToDownload
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2024-05-31 00:43:28 +03:00 |
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8ee430eda2
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engine: common: double check that resource starting with !MD5 doesn't have any extension
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2024-05-31 00:42:44 +03:00 |
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484e4cb225
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engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error
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2024-05-31 00:07:14 +03:00 |
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b080ad9954
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engine: moved link_t helpers to sv_world.c from world.c and made them static
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2024-05-30 07:31:03 +03:00 |
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f6625d9188
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engine: common: remove unused et_name array
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2024-05-30 07:22:21 +03:00 |
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1eb2816bc4
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engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server
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2024-05-30 06:48:17 +03:00 |
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077be5aaf3
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engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources
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2024-05-30 06:47:46 +03:00 |
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d59875f114
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engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated
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2024-05-30 06:18:15 +03:00 |
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e89191ed39
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engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
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2024-05-30 05:58:41 +03:00 |
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ea21438637
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engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension
* validate filename size so it won't get truncated in fragbuf_t
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2024-05-30 04:50:58 +03:00 |
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338399e622
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engine: common: implement PHS calculation like in QuakeWorld/GoldSrc
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2024-05-29 05:58:51 +03:00 |
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1545a49b4c
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engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
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2024-05-29 05:41:47 +03:00 |
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3ca15250e8
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engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually
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2024-05-29 05:41:47 +03:00 |
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6cbac51731
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engine: common: add function for compressing visdata
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2024-05-29 05:41:47 +03:00 |
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e310c666b1
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engine: common: add phs flag to Mod_FatPVS, unused currently
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2024-05-29 05:41:47 +03:00 |
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677b0170aa
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engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions
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2024-05-29 05:41:47 +03:00 |
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9150b770e4
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engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer
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2024-05-29 05:41:47 +03:00 |
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823fe9ebbd
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waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues
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2024-05-25 04:58:28 +03:00 |
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4bf72b5383
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engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
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2024-05-25 02:26:42 +03:00 |
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51945f002b
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engine: server: check for invoker entity when filtering out host client during entities thinking
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2024-05-23 02:06:54 +03:00 |
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bcca9387de
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engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc)
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2024-05-23 01:51:42 +03:00 |
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6c03fb0226
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engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls
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2024-05-15 05:25:53 +03:00 |
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2e0fc3e4c1
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engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar
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2024-05-15 05:06:57 +03:00 |
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052e0445ab
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engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history
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2024-05-15 03:08:22 +03:00 |
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f4a77308ec
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engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample
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2024-05-06 15:45:49 +03:00 |
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75a315ecf0
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engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds
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2024-05-06 15:10:34 +03:00 |
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63b3b9ef6d
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engine: client: fix missing upsampling for >32kHz sounds
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2024-05-06 15:09:52 +03:00 |
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a6c2cfe89b
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engine: avoid constants in Q_strncpy third argument, where possible
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2024-05-06 14:27:26 +03:00 |
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5120657386
|
engine: fix possible buffer overflow in S_StreamGetCurrentState
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2024-05-06 06:53:22 +03:00 |
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e754de46d1
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engine: client: fix buffer overflow in S_FindName
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2024-05-06 06:42:47 +03:00 |
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55fcbc8880
|
engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
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2024-05-06 06:41:23 +03:00 |
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e19aa001b2
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engine: client: ref_common: slight refactoring, reorder ref_state_t
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2024-05-06 01:59:50 +03:00 |
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