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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-23 10:20:08 +01:00
Commit Graph

2024 Commits

Author SHA1 Message Date
87840ce91d engine: fix potential buffer overflow in Mod_StudioTexName
* Model names are 64 bytes wide, adding texture character means we needs 65 byte wide string.
* It never gets stored in memory anyway.
2024-06-10 13:28:01 +03:00
bf31e9f634 engine: fix NO_ASAN macro usage with MSVC 2024-06-09 09:37:16 +03:00
f86d84daed engine: platform: sdl: initialize window name string when building with old SDL 2024-06-09 09:16:45 +03:00
df23ddb545 engine: server: fix signed integer overflow in challenge generator 2024-06-09 07:05:24 +03:00
767556ccad engine: temporarily disable ASan in MSG_WriteUBitLong (evil!) 2024-06-09 07:03:59 +03:00
f9dab2ad19 engine: server: rename sv_allow_upload to sv_allowupload for compatibility 2024-06-09 07:02:50 +03:00
66cb3a6120 engine: client: add room_off variable to toggle sound effects processing for GoldSrc compatibility
* Fixes Sven-Coop 4.8 client.
* Declare dsp_off deprecated.
2024-06-09 03:51:43 +03:00
Tuldok
7672a370da engine: Crashhandler support for Windows-on-ARM (arm/arm64) 2024-06-08 21:35:55 +03:00
870e47ed03 engine: ensure character signness when checking for nonprintable characters 2024-06-07 22:22:13 +03:00
32d4bdb80f engine: fix UTF-8 sequence input
Fixes: 2e0fc3e4c1 ("engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar")
2024-06-07 22:16:32 +03:00
413a0fb2e5 engine: client: improve accumulating rounding error, thanks @SNMetamorph for suggestion 2024-06-02 13:09:10 +03:00
999b43b89f engine: implement changing cursor type in gameui 2024-06-02 12:24:14 +03:00
6255293dd4 engine: fix using OpenMP PHS generation under Visual Studio 2024-06-02 10:34:10 +03:00
a709f30da9 engine: soundlib: libmpg: add wrappers on top of libc read & lseek in case they don't match internal mpg123 types
(we better migrate to upstream libmpg at some point)
2024-06-02 09:19:17 +03:00
0796c14e79 engine: client: fix framerate depending player move 2024-06-02 04:15:17 +03:00
a9c0a4be23 engine: server: add cvar to disable bandwidth test on server side 2024-06-01 05:27:35 +03:00
3e1209d3a4 engine: client: do not rely on host.downloadcount when connecting to the server with HTTP enabled
* Replace cl.downloadUrl by cl.http_download
2024-06-01 04:30:21 +03:00
caf14c1b7c engine: soundlib: libmpg: fix the inconsistent use of offset types in lseek() 2024-05-31 03:35:39 +03:00
27f7d2c8d2 engine: common: ban few more executable types for COM_IsSafeFileToDownload 2024-05-31 00:43:28 +03:00
8ee430eda2 engine: common: double check that resource starting with !MD5 doesn't have any extension 2024-05-31 00:42:44 +03:00
484e4cb225 engine: common: net_ws: less verbose HTTP client, fix printing header size in case of an error 2024-05-31 00:07:14 +03:00
b080ad9954 engine: moved link_t helpers to sv_world.c from world.c and made them static 2024-05-30 07:31:03 +03:00
f6625d9188 engine: common: remove unused et_name array 2024-05-30 07:22:21 +03:00
1eb2816bc4 engine: client: manually call FS_Rescan if we downloaded an archive while connecting to server 2024-05-30 06:48:17 +03:00
077be5aaf3 engine: client: only strip DEFAULT_SOUNDPATH from t_sound resources 2024-05-30 06:47:46 +03:00
d59875f114 engine: common: for automatic wad precache to work, we need to count the real wad usage on dedicated 2024-05-30 06:18:15 +03:00
e89191ed39 engine: common: automatically precache wad files required by loaded map
Makes it easier to host server with multiplayer maps and broken .res files.
2024-05-30 05:58:41 +03:00
ea21438637 engine: netchan: append .ztmp extension instead of replacing original extension
* so we don't send wrong file that has same name but different extension

* validate filename size so it won't get truncated in fragbuf_t
2024-05-30 04:50:58 +03:00
338399e622 engine: common: implement PHS calculation like in QuakeWorld/GoldSrc 2024-05-29 05:58:51 +03:00
1545a49b4c engine: client: only allocate debug hulls polygons when they're requested
* Make the appropriate changes in ref_gl
2024-05-29 05:41:47 +03:00
3ca15250e8 engine: common: use Mod_PointInLeaf in Mod_GetPVSForPoint instead of traversing nodes manually 2024-05-29 05:41:47 +03:00
6cbac51731 engine: common: add function for compressing visdata 2024-05-29 05:41:47 +03:00
e310c666b1 engine: common: add phs flag to Mod_FatPVS, unused currently 2024-05-29 05:41:47 +03:00
677b0170aa engine: server: remove recalculating viewpoint for PVS hack, as it causes issues with inconsistency between real and "restored" view positions 2024-05-29 05:41:47 +03:00
9150b770e4 engine: common: mod_bmodel: add function Mod_DecompressVisTo that will copy fat vis data into the provided buffer 2024-05-29 05:41:47 +03:00
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00