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94fc0febc7
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fix some comments
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2019-11-18 21:13:21 +07:00 |
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177f8ed653
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platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
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2019-11-18 03:31:55 +07:00 |
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7afee98f99
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engine: ref: check if refdll was initialized before freeing texture
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2019-11-17 18:05:05 +03:00 |
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0636dc45bd
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engine: sdl: fix resizing event handling
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2019-11-12 02:04:18 +03:00 |
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db39f0cc88
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engine: client: combine loading or paused icon drawing
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2019-11-08 01:28:01 +03:00 |
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3f48bce7da
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engine: client: fix #79
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2019-11-08 01:09:55 +03:00 |
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936b491248
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engine: dedicated: remove unused stub
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2019-11-08 01:09:55 +03:00 |
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428e8ef427
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engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
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2019-11-08 01:09:55 +03:00 |
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tyabus
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934dffd273
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engine: common: fix message formating
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2019-11-07 23:26:11 +03:00 |
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0c34a5081c
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engine: client: make the code that generates screenshots and demos names simpler.
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2019-11-07 23:12:34 +03:00 |
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4b930c7854
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Revert "engine: platform: magx: add pre-init platform-specific hook"
This reverts commit 2958b14cc2 .
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2019-11-07 05:06:24 +03:00 |
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62cdf2ae5b
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engine: input: hide SDL_ functions under XASH_SDL macro
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2019-11-07 04:44:24 +03:00 |
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13ed8d4529
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wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
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2019-11-06 23:14:20 +03:00 |
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0cb591821a
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Merge sdl12-port into master
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2019-11-06 22:29:04 +03:00 |
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15924aebaa
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xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined
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2019-11-05 01:41:35 +03:00 |
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b79c95d295
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engine: wscript: fix typo, use pthreads.py tool
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2019-11-05 01:40:06 +03:00 |
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453c0d890d
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engine: wscript: rename fbdev to enable-fbdev for great consistency, check definition instead of putting vars into env
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2019-11-05 01:35:20 +03:00 |
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79adaa11e0
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lowmemory: merge
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2019-11-05 01:15:31 +03:00 |
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d2740f78c1
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wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
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2019-11-05 01:01:33 +03:00 |
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6953e829c4
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lowmemory: prevent redefines
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2019-11-04 22:34:08 +07:00 |
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1365020302
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ref: add enum for screen rotation
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2019-11-04 20:27:46 +07:00 |
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0e7013eeb0
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lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
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2019-11-04 19:58:45 +07:00 |
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1f308a43c8
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engine: fix build after lowmemory rebase
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2019-11-02 08:56:07 +03:00 |
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2062e55c6a
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lowmemory: cut up netgraph buffers
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2019-11-02 08:56:07 +03:00 |
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9aff6ca633
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engine: wscript: support building for MotoMAGX
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2019-11-02 08:56:07 +03:00 |
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2958b14cc2
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engine: platform: magx: add pre-init platform-specific hook
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2019-11-02 08:56:07 +03:00 |
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aa6674b032
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engine: support compiling with gcc3
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2019-11-02 08:56:07 +03:00 |
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7a7bca2991
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engine: wscript: always add librt on linux if it was checked before
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2019-11-02 08:56:07 +03:00 |
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5e8373fa46
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engine: slightly update RefAPI
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2019-11-02 08:56:07 +03:00 |
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9d826016b0
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engine: finish sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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4d5e7c0557
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platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished)
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2019-11-02 08:56:07 +03:00 |
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9e99a2bc37
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engine: dirty sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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8dafbaeda2
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engine: platform: sdl: dirty wip sdl1.2 port
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2019-11-02 08:56:07 +03:00 |
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ae35f15f15
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engine: wscript: add option to build against sdl1.2
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2019-11-02 08:56:07 +03:00 |
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0dd91ceda2
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xash3d-fwgs: append missing new line at the end of file
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2019-11-02 08:56:07 +03:00 |
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d6f8112860
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gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
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2019-11-02 12:46:11 +07:00 |
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a1db6c6a9b
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lowmemory: remove datagram limit
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2019-11-01 13:49:53 +07:00 |
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271d15f989
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client: prevent precache overflow
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2019-11-01 13:41:30 +07:00 |
|
Aimless-Wanderer
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00e5d42459
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platform: android: fix macros
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2019-10-31 18:42:34 +03:00 |
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291fdfac68
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platform/evdev: add some keys, add keyevent debug
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2019-10-31 13:22:58 +07:00 |
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5e31e3fad0
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keys: rotation support
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2019-10-31 13:22:58 +07:00 |
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7f6395fa7d
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ref: display transformation API
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2019-10-31 01:36:07 +07:00 |
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e3c3b05396
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engine: platform: android: don't check if XASH_ENGLIBDIR and XASH_GAMELIBDIR are null. Load library by direct path if PATH_SPLITTER was found. Partially fixes #74
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2019-10-30 16:55:00 +03:00 |
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6e637456ef
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platform: define platform-specific posix-compatible library loaders as macros to reduce macros hell in lib_posix.c
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2019-10-30 16:46:18 +03:00 |
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5e5ffec67d
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lowmemory: tweak some protocol limits for HL1, restore bit counts (maybe even restore multiplayer compatibility)
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2019-10-29 11:35:02 +07:00 |
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06cadacb59
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lowmemory: cut resources array for legacy mode, only related to downloads
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2019-10-29 11:32:32 +07:00 |
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b3a5283517
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lowmemory: rename waf options
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2019-10-28 12:31:29 +07:00 |
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5348046109
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lowmemory: increase decals limit
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2019-10-28 12:29:44 +07:00 |
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57d48b64eb
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keys: add OSK
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2019-10-28 12:28:52 +07:00 |
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5145b1956c
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zone; revert removing clean check
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2019-10-28 12:25:20 +07:00 |
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bb48e5209e
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console: fix wrong line width on start, remove some hard-coded sizes
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2019-10-28 12:14:19 +07:00 |
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37cba10c14
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lowmemory: fix sentences
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2019-10-28 12:07:15 +07:00 |
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1decb1c7fb
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xash3d-fwgs: append missing new line at the end of file
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2019-10-27 22:29:03 +03:00 |
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ba1347a8ce
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wscript: add options for low memory, async ns resolve and swap allocator
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2019-10-26 12:12:59 +07:00 |
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feb01b270e
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zone, platform: add swap allocator
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2019-10-26 12:10:50 +07:00 |
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114a256675
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Implement XASH_LOW_MEMORY, memory-reduced configuration
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2019-10-26 07:06:26 +07:00 |
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2897e5f17e
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input: fix evdev macro
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2019-10-26 06:53:24 +07:00 |
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6723758edc
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platform/alsa: fix case when buffer size is POT, improve latency, calculate sample count
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2019-10-26 05:49:23 +07:00 |
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23956a0b82
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platform: alsa support
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2019-10-25 09:04:52 +07:00 |
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8905e7cbb7
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wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string
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2019-10-23 20:47:49 +03:00 |
|
iZarif
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bf8b87c29d
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engine: client/common: fix a few more format warnings
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2019-10-22 17:56:08 +03:00 |
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803c396fa2
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platform: new fbdev bakend, move in_evdev to bakends
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2019-10-22 01:42:02 +07:00 |
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78baf568ae
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engine: more double promotion fixes
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2019-10-18 16:46:54 +03:00 |
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531c6cc375
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engine: server: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
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edf3fcd398
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engine: common: explicitly cast literals to floats, include tgmath when needed
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2019-10-18 16:46:54 +03:00 |
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c67f065d90
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engine: client: explicitly cast literals to floats
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2019-10-18 16:46:54 +03:00 |
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880dd2546f
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engine: client: fix wrong type in DSP
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2019-10-18 08:11:05 +03:00 |
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c2063c869d
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engine: client: fix demoplayback type from qboolean to int(can exceed false and true)
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2019-10-18 08:04:00 +03:00 |
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8be58bcd21
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engine: android: fix EGL context create error condition
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2019-10-11 17:36:56 +03:00 |
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06e38b45c8
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engine: android: don't throw host error when initializing software renderer on Android
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2019-10-11 11:53:52 +03:00 |
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d3dd671759
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engine: android: quick hack to load libraries on aarch64 until we don't symlinking lib folder
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2019-10-11 11:50:21 +03:00 |
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e0b8c338a8
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engine: ref: more verbose refdll loading
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2019-10-11 11:46:59 +03:00 |
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fa622168a0
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engine: fix style, disable XASH_USE_SELECT
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2019-10-11 08:51:30 +03:00 |
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eff814b148
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engine: ref: remove redutant continue, return false in case of failed renderer initialization
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2019-10-11 07:57:59 +03:00 |
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898b697b70
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engine: ref: allow to set r_refdll or -ref with ref_ prefix
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2019-10-11 05:36:17 +03:00 |
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6d8026cd81
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engine: ref: fix spamming in console when getting human readable renderer names
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2019-10-11 05:11:45 +03:00 |
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ff1b28244b
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engine: client: port ui_renderworld from old engine
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2019-10-11 04:12:52 +03:00 |
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ae624801ac
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wscript: proper default showing in help
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2019-10-11 03:46:17 +03:00 |
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8889bda261
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wscript: use ConfigurationContext.define instead of appending to env['DEFINES']
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2019-10-11 03:42:20 +03:00 |
|
Wei Mingzhi
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88772a1c34
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engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
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2019-10-07 16:08:10 +03:00 |
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d2a8cfe614
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Revert "engine: client: implement connectionprogress partially"
This reverts commit cb417a3d51 .
This commit breaks demo playback. Figure out why, then revert it back.
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2019-10-06 07:45:32 +03:00 |
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d382f6886d
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engine: fix build
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2019-10-05 04:02:25 +03:00 |
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6e2dbd4e1c
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engine: android: get rid of VLA
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2019-10-05 03:33:13 +03:00 |
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67cdbef833
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engine: fix signed char in studio
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2019-10-05 03:33:00 +03:00 |
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d6bb72f772
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engine: dedicated: fix old-style-definitions
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2019-10-05 03:17:38 +03:00 |
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cb5e282af4
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engine: sequence: fix condition
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2019-10-05 02:22:46 +03:00 |
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b175d8a0cb
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engine: net_encode: due to bug in GCC <9, disable duplicated-branches here
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2019-10-05 02:22:10 +03:00 |
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fbb88a55cb
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engine: linux: fix C89
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2019-10-05 02:10:46 +03:00 |
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f3a40ac794
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engine: cfgscript: fix userinfo cvars wrong dump to config
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2019-10-05 02:10:09 +03:00 |
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dc207a449c
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engine: fix -Werror=strict-prototypes
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2019-10-05 02:09:45 +03:00 |
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409eee3bb4
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engine: fix gameinfo parsing
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2019-10-04 11:58:14 +03:00 |
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cb0791c915
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http: do not continue after HTTP_Free, fix potential buffer overflow
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2019-09-29 01:42:17 +07:00 |
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da11da97ad
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android: enable touch support
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2019-09-28 20:09:26 +07:00 |
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c0043a5467
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touch: implement wheel
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2019-09-28 19:35:30 +07:00 |
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7770b1a82b
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input: improve touch emulation
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2019-09-28 19:33:57 +07:00 |
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0afc3d83c6
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android: add stub for Platform_PreCreateMove
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2019-09-28 04:26:19 +07:00 |
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5040cb83d0
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engine: win32: lib: oops, fix wrong sizeof
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2019-09-27 17:02:04 +03:00 |
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2b385ff1f4
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engine: win32: lib: try to fix crash when checking dependencies
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2019-09-27 16:56:20 +03:00 |
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dba757f0c2
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touch: fix wrong dx/dy sign
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2019-09-27 02:25:38 +07:00 |
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7f3ee9ca71
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input: merge touch support again. Fix m_ignore, fix EngineAppendMove
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2019-09-27 02:19:03 +07:00 |
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