e8cd6e9d65
engine: build: add RISC-V support(based on @archanox patches), add MIPS64 support
2021-10-27 20:59:02 +03:00
29a8bfb1dc
engine: common: fix ParseFile calls
2021-10-08 17:31:32 +03:00
004e190435
engine: common: test ParseFile length return value
2021-10-08 17:31:32 +03:00
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
a235bec5f1
engine: introduce COM_ParseFileSafe, add tests
2021-10-08 17:31:32 +03:00
SNMetamorph
e4ad8def0d
engine: filesystem: fixed current directory changing for Windows
2021-10-03 12:28:59 +03:00
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
2021-10-03 04:38:05 +03:00
08c04200fb
engine: use GCC provided offsetof implementation
2021-10-03 04:26:22 +03:00
3b933eabf5
engine: make test assert failure more pretty
2021-09-30 15:59:14 +03:00
fe0da74e75
engine: fix build with tests on
2021-09-30 15:58:32 +03:00
901e52615b
engine: fix Com_ParseFile call
2021-07-20 16:26:17 +03:00
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
2021-07-20 16:03:06 +03:00
a547526e86
engine: fix some signed char cases
2021-07-20 15:18:55 +03:00
SNMetamorph
09d647182d
engine: net_encode: equality comparisions replaced with Q_equal macros
2021-07-09 14:57:49 +03:00
SNMetamorph
8b76ab93fb
engine: net_encode: made delta more GoldSrc consistant
2021-07-09 14:57:49 +03:00
15ec6539e3
engine: filesystem: fix custom loader enabled by mistype
2021-07-02 19:26:01 +03:00
2147542e33
engine: all user libraries packed inside archives are now deprecated
2021-06-27 00:20:23 +03:00
a0af256641
engine: library: fix saves on 64-bit Windows, compile custom loader only on x86
2021-06-27 00:03:39 +03:00
21174dc9cf
engine: library: fix missing return
2021-06-27 00:02:41 +03:00
894726d699
engine: disable custom DLL loader for everything except 32-bit x86
2021-06-27 00:02:16 +03:00
4abe1a77f4
engine: filesystem: fix missing newline in debug message
2021-06-22 11:31:53 +03:00
6e0d372504
engine: fix FunctionFromName on MSVC, fix memory leak
2021-06-21 10:20:29 +03:00
91ee9bd32a
engine: merge tests for imagelib
2021-06-20 20:26:22 +03:00
6ea25b8194
engine: add simple unit-testing (v3?)
2021-06-20 19:59:16 +03:00
5bc4359a2f
engine: implement platform neutral saves, now we can load saves made in Linux on Windows and vice-versa
2021-06-20 19:59:16 +03:00
37c5dfa49f
engine: generalize maps command and map command autocompletion
2021-06-18 00:05:34 +03:00
9b1fccd1fa
engine: move Cbuf_Execute to ClientBegin stub for dedicated server, to avoid confusion
2021-06-08 01:08:06 +03:00
exstrim401
db3e71bfcc
engine: Removed unused Haiku variables
2021-06-07 19:39:52 +03:00
exstrim401
2b436dced0
engine: Remove XASH3D_MIRRORDIR
...
also make XASH3D_GAME for all platforms
2021-06-07 19:39:52 +03:00
exstrim401
a89f9fa181
engine: Haiku BeGameLauncher support
2021-06-07 19:39:52 +03:00
6063149b93
engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value
2021-06-07 17:31:54 +03:00
a28d15e519
engine: match DT_TIMEWINDOW_* behaviour to GoldSrc: it's always signed and it's more of an integer than float value
2021-06-07 17:30:40 +03:00
94959110f6
engine: fix typo, #488
2021-06-07 15:53:20 +03:00
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
43f1137565
engine: use substring search for mpfilter
2021-06-07 02:23:44 +03:00
exstrim401
b7922368bd
engine: Haiku OS support ( #478 )
2021-06-05 10:54:37 +03:00
ddd48c420b
engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all
2021-06-01 21:52:33 +03:00
d54a648792
engine: common: avoid sign bit loss in MSG_WriteBitLong
2021-06-01 17:57:54 +03:00
585955eb19
engine: filesystem: add an error message if we're trying to get a handle of a compressed file in ZIP archive
2021-05-02 01:20:18 +03:00
ddc4d76668
engine: common: add quote symbol escaping support ( #411 )
2021-04-04 22:03:02 +03:00
f5e400de69
server: fix wrong xashid key on server, it's uuid now
2021-03-28 01:57:40 +03:00
9c8059ea96
engine: imagelib: add BGRA saving for PNG
...
Fix incorrect output, when input format has alpha but flags don't
have set IMAGE_HAS_ALPHA.
Flags are meant to control output format, but input format may be arbitrary,
as usually given by video driver(screenshots, etc)
2021-03-28 00:34:42 +03:00
c62db950f1
server: implement rcon redirection, add redirect command from old engine
2021-03-27 23:46:57 +03:00
acaf15c5d2
engine: increase MAX_LEGACY_SERVERS limit
2021-03-27 23:22:51 +03:00
23974d24c3
engine: try to avoid broken -Werror=duplicated-branches for old GCCs 2
2021-03-24 19:11:17 +03:00
868947cbb4
engine: try to avoid broken -Werror=duplicated-branches for old GCCs
2021-03-23 23:49:08 +03:00
f2ab4c0d0e
engine: cfgscript: don't let scr vars overwrite existing variables
...
we don't use them for storing settings anyway
only for reference in UI
2021-03-15 03:39:20 +03:00
0ba1a8e7bc
engine: cfgscript: reduce copypasted code
2021-03-15 03:38:10 +03:00
26404315cb
engine: filesystem: avoid unnecessary padding in private structs
2021-03-11 21:46:00 +03:00
be1958473b
engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled
2021-03-11 21:42:35 +03:00