SNMetamorph
74086cc4c1
ref_gl: fixed R_WorldToScreen behavior to match GoldSrc
2022-04-13 09:12:12 +03:00
SNMetamorph
a7d02b8268
ref_gl: gl_rlight: fixed game crash in Customize multiplayer menu
2022-04-07 21:56:37 +03:00
SNMetamorph
51fcae8cec
ref_gl: gl_image: added check for hardware support of BC6H/BC7 compression formats
2022-03-07 02:03:40 +03:00
SNMetamorph
cf7852832f
ref_gl: gl_image: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
SNMetamorph
29ad3de78a
ref_gl: added support for GL_ARB_texture_compression_bptc extension
2022-03-07 02:03:40 +03:00
SNMetamorph
9047fe2e74
ref_gl: gl_rsurf: fixed invalid lightmap texture coordinates in some cases
2022-02-28 16:54:28 +03:00
0c26c24331
ref_gl: really disable VBO by default for now
2022-02-01 19:27:49 +03:00
75e8a51058
ref_gl: disable VBO. Rename r_vbo to gl_vbo to ignore existing config values as it was enabled by default
2022-01-29 02:33:09 +03:00
0891356ec5
ref_gl: use GoldSrc particle texture
2022-01-27 03:32:52 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
f0feb1dfbf
ref: remove predictable random tiling textures
2021-12-23 18:35:01 +03:00
ac213c22ed
ref: change some FCVAR_ARCHIVE to FCVAR_GLCONFIG to save in separate config
2021-12-08 17:58:16 +03:00
e0efe0aa23
engine: remove emboss filter. There seems no real use for it.
2021-12-07 09:09:45 +03:00
a777e7c80d
engine, ref: add sprite and studio cvars to shared cvars list
2021-12-06 05:17:25 +03:00
d7db48ce4b
engine, ref: create shared cvars list, register them at engine side, make a generic macro to declare, define and get all pointers at ref side
2021-12-06 04:57:32 +03:00
293482fbd5
engine: FCVAR_GLCONFIG are not readonly anymore. To make truly readonly cvar for renderer, one must apply FCVAR_READ_ONLY flag
2021-12-06 03:56:18 +03:00
ecddae8ee6
ref_gl, ref_soft: increase MAX_TEXTURES limit by 8192
2021-11-29 16:22:52 +03:00
76ea3c39a0
ref_gl: disable multisample texture for gl4es too
2021-11-27 05:13:31 +03:00
e67bd4811a
ref_gl: fix gles1 and gles2 build
2021-11-25 19:02:09 +03:00
7a215766c6
ref_gl: add missing define for glTexImage2DMultisample
2021-11-25 18:47:23 +03:00
SNMetamorph
6c9321e50c
ref_gl: added multisample textures support
2021-11-23 05:17:19 +03:00
SNMetamorph
c366e25a10
ref_gl: cvar gl_wgl_msaa_samples renamed to gl_msaa_samples
2021-11-23 05:17:19 +03:00
a5a66f6c3e
ref_gl: update gl4es
2021-11-10 01:08:12 +03:00
d1e6063650
ref_gl: add close_gl4es, fix #258
2021-10-31 20:59:20 +06:00
42db1faa51
ref: update ref_gl and ref_soft interface according to previous commit
2021-10-30 21:49:52 +06:00
8ce448cc77
ref_gl: fix ParseFile calls
2021-10-08 17:31:32 +03:00
9e5d5e0ea3
public: moved COM_ParseFileSafe to libpublic, added optional argument for length and overflow checking
2021-10-08 17:31:32 +03:00
7bcfce5a7a
ref_gl: use GCC provided offsetof implementation
2021-10-03 04:26:40 +03:00
SNMetamorph
2db6ad2c8a
ref_gl: fixed GL_CheckForErrors doesn't print error message
2021-08-01 22:28:24 +03:00
Vladimir
9ffc02b6e9
ref_gl: gl_triapi: fixed culling enum in TriCullFace ( #522 )
2021-07-09 14:55:31 +03:00
86be161677
ref_gl: add missing HACKS_RELATED_HLMODS define, lost after renderer split
2021-06-07 02:40:40 +03:00
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
947a615707
ref_gl: gl4es: update
2021-06-03 21:44:55 +03:00
4f31d7504a
ref_api: fix remap info allocation ( fixes #200 )
2021-05-02 20:02:04 +03:00
45334064b6
ref_gl: remove detail textures list generation leftovers
2021-03-01 21:53:43 +03:00
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
2021-03-01 20:03:32 +03:00
Gleb Mazovetskiy
d9ed654f04
bump gl4es
...
Build fix: d79ac6a6d7
A few rendering fixes:
* 1f52c84f5a
* d8a2dc35ee
2021-02-03 16:16:51 +03:00
652a946e09
ref_gl: update gl4es submodule
2021-01-29 03:33:36 +03:00
c158771f59
ref_gl: gl_rsurf.c: don't use asserts to prevent engine from stopping when vbo is disabled.
2021-01-17 23:11:59 +03:00
221a9bab54
Fix screenshots on gles1
...
> format must be either GL_RGBA or the value of GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES.
2021-01-09 18:36:46 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
Gleb Mazovetskiy
7f98998765
ref_gl/gl4es: bump
...
To get this bugfix: 221fa1e67a
2020-12-29 03:25:57 +03:00
Gleb Mazovetskiy
69e15e9c7b
gl4es: Fix so
name and add to renderer collector
...
1. `libref_gles2_gl4es.so` -> `libref_gl4es.so` because this is what's
passed to `R_LoadRenderer`.
2. Add `gl4es` to `DEFAULT_RENDERERS` so that `R_CollectRendererNames`
finds it.
2020-12-29 00:44:42 +03:00
Gleb Mazovetskiy
a92b310e0e
Add gl4es submodule
...
Fixes #248
2020-12-28 16:11:04 +03:00
Gleb Mazovetskiy
36b32cad0f
Fix 2 instances of void* pointer arithmetic
...
Partially reverts 341e440c07
Let's see if this fixes the windows build on travis
2020-12-28 13:08:18 +03:00
5f54582692
ref_gl: simplified strings operations.
2020-11-29 13:46:48 +03:00
bb387cfe4b
ref_gl/gl4es: fix android build
2020-11-18 12:19:52 +03:00
341e440c07
public,sprites: fix -Wcast-align, disable -Werror for it
2020-11-18 12:15:54 +03:00
c80da05e94
ref_gl: make renderer fallback possible
2020-07-08 08:46:07 +07:00
0db1a7743d
engine: try to fix -Wmaybe-uninitialized that may be enabled with -Wuninitialized. Diagnostic is prone to false-positives, as compiler don't have enough data for this
2020-05-12 02:00:34 +03:00