6ac3156a82
engine: fix discarded const pointer qualifier in PM_HullPointContents
2023-01-14 10:57:22 +03:00
2479d28cd5
engine: remove useless pfnHullPointContents wrapper
2023-01-06 00:38:05 +03:00
787d3bc5dd
engine: share playermove ClearPhysEnts function
2023-01-06 00:28:24 +03:00
e305b81df0
engine: merge PM_TraceTexture into PM_TraceTexturePmove
2023-01-05 23:59:31 +03:00
4cb109abe0
engine: make playermove funcs truly shared between client and server
2023-01-05 23:50:42 +03:00
df1c9a5029
engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer
2023-01-03 07:01:39 +03:00
aa3a0fa392
engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that
2023-01-03 04:01:53 +03:00
Andrey Akhmichin
12bb0ca44b
engine: server: Fix broken description for saves.
2022-12-25 04:26:00 +03:00
Andrey Akhmichin
9450c08eec
engine: server: simplify strings operations.
2022-12-21 03:26:11 +03:00
cd813bbfbe
engine: server: do not apply sound precache check for sentences, as they may start with 0 index
2022-12-13 11:12:08 +03:00
a3ef6c955c
engine: don't double register rcon_password cvar
2022-12-12 08:13:24 +03:00
60e7a7aa23
engine: server: set correct flags for rcon_ cvars on server
2022-12-12 08:05:55 +03:00
e1431e1040
engine: server: add rcon_enable cvar to control whether server should accept remote commands
2022-12-12 08:02:56 +03:00
e48133bf4b
engine: server: fix sv_log output for enttools usage
2022-12-08 05:40:36 +03:00
7469d6a248
engine: server: implement server-to-master challenge extension, to secure server from IP spoofing
2022-12-07 23:39:57 +03:00
859f36afce
engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat
2022-12-07 23:14:34 +03:00
1d8acc16f1
engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded)
2022-12-06 20:28:44 +03:00
Andrey Akhmichin
2454594a18
engine: server: simplify strings operations.
2022-12-04 22:03:48 +03:00
d9a245dcb5
engine: reset cheat cvars on remote games
2022-12-01 02:44:01 +03:00
b6bd4bc6f8
engine: server: precisely set client connected time after they were spawned
2022-11-25 05:45:20 +03:00
3da736a1eb
engine: server: try to solve issue when server dll has no voice mgr
2022-11-17 21:06:15 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
dd881d3da9
engine: server: remove duplicate function
2022-11-16 23:37:26 +03:00
7b74015c4d
engine: server: check if player can hear other before sending voicedata
2022-11-16 20:59:18 +03:00
SNMetamorph
32372654c2
engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT
2022-11-11 16:12:56 +03:00
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
SNMetamorph
5d73c6cb84
engine: server: backported enttools from old engine
2022-11-10 11:56:10 +03:00
5678d9a253
engine: server: support MAP_ANON synonym for MAP_ANONYMOUS, disable allocating string pool near server library for OSX
2022-09-12 08:42:50 +03:00
24763f9b07
engine: server: request client to use Opus Custom codec
2022-08-31 06:54:58 +03:00
f633b3dbf6
engine: increase MAX_INIT_MSG to 192 kilobytes limit
...
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
905bbf1515
engine: server: read full voicedata message even if voice is disabled server wide
2022-08-19 22:22:40 +03:00
c5dbbea9ef
engine: server: drop bots fake ping to zero
2022-08-19 04:33:41 +03:00
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2022-08-18 04:46:11 +03:00
SNMetamorph
8d0209b122
engine: server: added support for variable voice chat quality
2022-08-18 04:46:11 +03:00
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
0d2552c3f6
engine: server: prevent DoS through master server query
2022-08-17 21:23:08 +03:00
b3c9637422
engine: server: send server info to all master servers
2022-08-17 21:18:16 +03:00
d202a6c572
engine: server: emulate pfnPEntityOfEntIndex bug only with explicitly enabled GoldSrc bug compatibility
2022-08-15 06:00:00 +03:00
6ef76fe665
engine: server: fix bots are counted as real players
2022-08-13 22:46:20 +03:00
SNMetamorph
5b97c2135a
engine: server: fixed "wrong version" spamming in NAT bypass mode ( fix #953 )
2022-08-10 04:11:17 +03:00
SNMetamorph
a5ba43ea39
engine: fixed vulnerability in NAT bypass mechanism
2022-08-02 18:01:28 +03:00
c326853617
engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc
2022-07-21 01:52:10 +03:00
a2d11f670a
engine, public: fix float precision issues in mathlib and monster navigation code
2022-07-13 19:26:38 +03:00
SNMetamorph
d8724f0be4
engine: common: net_ws: disabled read-only flag for ip cvar
2022-07-10 18:28:06 +03:00
SNMetamorph
fce3959d15
engine: server: added "c" command to SV_ConnectionlessPacket
2022-07-10 18:28:06 +03:00
SNMetamorph
cf84ad12f1
engine: server: backported NAT bypass feature
2022-07-10 18:28:06 +03:00
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2022-07-10 18:28:06 +03:00
f0a856d9c8
engine: server: fix writing message size for engine messages, as it's expected to be 2-bytes
2022-06-26 15:05:06 +03:00
85895c5311
engine: pmove: initialize trace argument in PM_TraceModel
2022-06-26 04:39:52 +03:00
c076f4ff8e
engine: common: add generic trace_t initialize function
2022-06-26 04:39:15 +03:00
5524aaae1e
engine: server: fix server dll leak when no map was loaded
2022-06-12 03:07:09 +03:00
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
2022-06-09 03:10:02 +03:00
6f36edfd16
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
8445567ab4
engine: server: remove unused arguments passed to Con_Printf
2022-05-29 02:27:39 +03:00
db48d0ded7
engine: server: fix useless double assignment
2022-05-29 01:59:15 +03:00
0d195ee6fe
engine: server: fix output of maps command
2022-05-29 01:29:51 +03:00
5e4996b119
engine: server: fix bot count
2022-05-28 22:16:08 +03:00
33d79ddb24
engine: server: fix possible array overruns
2022-05-25 17:57:47 +03:00
51526948c0
engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc
...
Add new undocumented GoldSrc eiface function, PEntityOfEntIndexAllEntities,
a bug-free version of PEntityOfEntIndex
Ref: https://github.com/ValveSoftware/halflife/issues/2272
2022-05-21 03:03:59 +03:00
SNMetamorph
22815d2784
engine: server: sv_main: added status line for dedicated server console
2022-04-06 15:17:15 +03:00
SNMetamorph
d7431783d4
engine: sv_save: added entity_state_t->startpos to save fields
2022-04-06 14:28:13 +03:00
c8410f7e46
engine: server: don't issue an assert on invalid client names
2022-04-02 13:36:53 +03:00
12da44a3d7
engine: server: send protocol version to distinguish old engine and new
2022-03-08 07:00:36 +03:00
36d757c74a
engine: server: fix message trace output
2022-01-27 03:48:54 +03:00
2fa964e939
engine: server: restore sv_trace_messages from old engine
2022-01-27 03:32:52 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
ca3544d559
engine: server: don't assert for NULL player in FatPAS/PVS if we don't need it
2021-12-18 03:32:40 +03:00
94dc74a37f
engine: restrict potentially harmful engine commands
2021-11-23 05:23:38 +03:00
d9fd6aa05c
engine: server: restore log functionality from old engine. Thanks to @ValeTheVioletMote for initial patch.
2021-10-27 19:40:05 +03:00
a8c877c841
engine: server: fix ParseFile calls
2021-10-08 17:31:32 +03:00
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
2021-10-03 04:38:05 +03:00
7b8ec0ad4b
engine: server: fix another const qualifier lose
2021-07-20 17:09:16 +03:00
0efc5e82ec
engine: fix some const qualifier lose and pointer-to-int casts
2021-07-20 16:03:06 +03:00
a547526e86
engine: fix some signed char cases
2021-07-20 15:18:55 +03:00
37c5dfa49f
engine: generalize maps command and map command autocompletion
2021-06-18 00:05:34 +03:00
tyabus
0260a6c234
engine: server: backport maps command implementation from old engine
2021-06-18 00:05:34 +03:00
lilmayofuksu
2ad209b973
engine: server: updated TSource query to be more compatible with GoldSrc standard ( #497 )
...
Mark TSource queries as connectionless.
Only send Windows as the os if the engine was built on it.
2021-06-16 13:09:31 +03:00
Barış
18d8ef287d
engine: fix client can use kill command while not connected ( #492 )
2021-06-12 18:19:23 +03:00
9313f7e80e
engine: replace pool pointer by pool handle
2021-06-07 02:33:15 +03:00
49a20a9ac5
engine: server: fix memleak after previous commit
2021-06-02 22:06:17 +03:00
8966172ce0
engine: server: avoid crash if map entity doesn't have classname (tfc map flagwar for example)
2021-06-01 23:45:55 +03:00
ddd48c420b
engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all
2021-06-01 21:52:33 +03:00
f31e9ae19e
engine: server: fix bounds check in SV_GetFragmentSize
2021-06-01 18:35:38 +03:00
4543008012
engine: server: declare sv_client_t::flags as unsigned
2021-06-01 17:58:33 +03:00
SNMetamorph
75e80bc2ff
engine: server: fixed cvars sv_max/minupdaterate, sv_max/minrate
2021-05-30 09:40:03 +03:00
f5e400de69
server: fix wrong xashid key on server, it's uuid now
2021-03-28 01:57:40 +03:00
c62db950f1
server: implement rcon redirection, add redirect command from old engine
2021-03-27 23:46:57 +03:00
9c9953bb60
server: fix some cvars being registered incorrectly or not registered at all
2021-03-27 23:23:37 +03:00
e5a40fd745
server: fix password presence wasn't advertised to clients on info message #359
2021-03-15 03:40:46 +03:00
ed0ca2b2d2
engine: fix predicting oldbuttons
2021-03-12 00:10:51 +03:00
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
2021-03-07 02:46:38 +03:00
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
585ae28dd2
server: fix some int <> unsigned int conversions
2021-03-07 02:00:46 +03:00
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Ivan Avdeev
012d1fa8bd
fix USE_MMAP usage
...
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev
1b426b67e7
partially fix amd64 build on windows
...
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).
This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.
This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
1332381e2d
engine: server: simplified strings operations.
2020-12-29 20:20:25 +03:00
ce1fc386a2
engine: server: reformat SV_Init
2020-05-02 19:14:23 +03:00
77bebe3000
engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine.
2020-05-02 19:08:43 +03:00
87340ceca8
engine: server: fix godmode behavior.
2020-03-12 05:48:51 +06:00
e3b547c8a9
public: rename mathlib to xash3d_mathlib.
2020-02-12 14:32:26 +05:00
303a88730c
server: fix crash when sorting entities on watcom libc
2020-02-08 23:15:40 +07:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
4a56dfcd00
engine: fix extra zeros in %0
2019-12-23 06:29:20 +03:00
9421457b3a
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
2019-11-24 03:52:08 +03:00
428e8ef427
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
2019-11-08 01:09:55 +03:00
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
78baf568ae
engine: more double promotion fixes
2019-10-18 16:46:54 +03:00
531c6cc375
engine: server: explicitly cast literals to floats
2019-10-18 16:46:54 +03:00
Wei Mingzhi
88772a1c34
engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs.
2019-10-07 16:08:10 +03:00
d382f6886d
engine: fix build
2019-10-05 04:02:25 +03:00
Jonathan Poncelet
214f53b8a7
SV_DropClient: Prevented transmission to fake clients
2019-07-30 15:46:10 +03:00
2f8fec6b70
Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever.
2019-07-19 20:23:08 +03:00
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00
a0cbac4fc7
engine: server: use generic SV_RejectConnection instead of directly sending errormsg
2019-07-13 20:59:43 +03:00
3e4bd20919
engine: client: implement sending input devices list to server, using protinfo
2019-07-09 03:48:09 +03:00
83953c7fb3
Port ip filter and partially useragent from old engine.
2019-07-09 03:48:09 +03:00
54920f13df
engine: rename library naming function, as it returns a full path and not just library name
2019-07-07 02:47:45 +03:00
89a3fd6323
engine: make use of platform-unique library naming scheme
2019-07-01 05:50:04 +03:00
f2c927906f
Merge 4511 update
2019-06-17 07:36:46 +03:00
b16529cc65
Apply 4511 update
2019-06-17 07:05:36 +03:00
Jonathan Poncelet
d14ce5ac39
SV_LoadProgs: Fixed potential memory leak if function failed ( #46 )
...
SV_LoadProgs: Fixed potential memory leak if function failed
2019-06-06 15:02:22 +03:00
70d45f23de
public: crclib now is part of public library
2019-06-06 04:33:57 +03:00
b797e0af1a
Merge 4483 update
2019-05-25 02:44:24 +03:00
c215b89923
Apply 4483 update
2019-05-19 15:01:23 +03:00
fe14a360b4
engine: fix fs_offset_t/size_t conversion, const qualifiers
2019-05-02 19:12:23 +03:00
62f04137a5
engine: hide ref calls under Host_IsDedicated checks, replace ref function ptr checks by \!Host_IsDedicated
2019-03-22 18:41:57 +03:00
1483b21f00
Merge branch '0.20-renderdll'
2019-03-22 18:19:13 +03:00
743c5ca8d5
engine: make dedicated work again
2019-03-22 16:47:52 +03:00
bf2f829382
Disable Mod_ClearUserData in SV_UnloadProgs (it is still called on restart)
2019-03-17 21:26:38 +07:00
97aba69ed0
ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
2019-03-15 21:23:59 +03:00
574f03c139
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
2019-02-24 18:45:44 +03:00
99bd7c81da
ref: render code moved out of engine, doesn't compile, first API prototype
2019-02-18 21:25:26 +03:00
2b1ed2b20a
Merge branch 'master' into netsplit
2019-02-08 07:59:52 +00:00
7b36796f41
Merge pull request #20 from x6herbius/improve-logging
...
Made various log messages more informative
2019-02-01 05:59:35 +00:00
398d6007be
Merge branch 'master' into resource
2019-01-30 22:14:13 +03:00
4d63eb4413
sv_game: fix pfnSetModel theoretically may ignore precached models
2019-01-30 21:55:53 +03:00
cd30812607
sv_frame: fakeclients must be kicked on changelevel(GoldSrc compatibity) (port from Old Engine #b5b493)
2019-01-30 20:09:43 +03:00
8b30a7631d
Merge branch 'master' into resource
2019-01-30 13:38:36 +00:00
40574d9be0
Network extensions
2019-01-30 16:06:32 +07:00
23af5dcaf1
In-game fragment size setting
2019-01-30 13:56:08 +07:00
a97d8c119b
network: enable new netsplit, netsplit size settings
2019-01-30 03:44:48 +07:00
Jonathan Poncelet
35869586c9
Made various log messages more informative
2019-01-28 18:32:29 +00:00
298393b653
Initial amd64 port
2018-12-05 23:57:05 +07:00
b9945d62a3
Apply 4312 update
2018-11-27 16:15:24 +03:00
622de7a7f1
Apply 4312 update
2018-11-27 16:11:26 +03:00
f0d0861160
PhysicAPI: fix callback list initialization
2018-11-16 15:34:33 +03:00
a03aa3ddb3
Merge 4281 update
2018-10-28 00:39:29 +03:00
aae3510763
Apply 4281 update
2018-10-27 23:32:09 +03:00
491188a0f3
Merge branch 'original'
2018-10-04 14:27:14 +07:00
5c738b3402
Apply 4253 update
2018-10-04 13:08:48 +07:00
2edbcb996d
Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends.
2018-06-19 16:59:53 +03:00
1e7f9d00c3
Apply 4150 update
2018-06-19 16:22:30 +03:00
7cdead7bac
Merge 4143 update
2018-06-12 12:18:14 +03:00
a539384a76
Apply 4143 update
2018-06-12 12:14:56 +03:00
f26ac52102
Merge 4140 update
2018-06-11 14:04:50 +03:00
814b7eda07
Apply 4140 update
2018-06-09 01:28:35 +03:00
817206815d
reslist.txt support
2018-05-05 02:24:55 +07:00
37aa201ed7
Fix memory leak
2018-05-05 01:20:46 +07:00
d3a0146b5a
Fix sound downloading
2018-05-05 00:12:30 +07:00
30771fefa6
Forbid download not precached files
2018-05-05 00:01:32 +07:00
ec6bfa2421
Let server physics simulate even when there is no players(GoldSrc behaviour)
2018-05-03 17:53:49 +03:00
46a3e729db
Fix collision being calculated on unlagged value for both players and bots.
2018-05-03 17:43:26 +03:00
0681209114
Remove useless host.type set, replace HOST_DEDICATED checks by Host_IsDedicated
2018-05-01 17:30:33 +03:00
dcc19aeafb
Merge 4097
2018-04-26 03:23:00 +03:00
9bab7d222a
Apply 4097 update
2018-04-26 03:09:36 +03:00
efe8ddf151
Fix missing const-qualifiers in engine code. Fix qboolean/int mixing in interface implementations(int is preferred). Replace long by int in COM_RandomLong.
2018-04-23 23:07:54 +03:00
fd649905ea
Fix some format warnings
2018-04-23 21:49:37 +03:00
bd4988e588
More _format() attribute
2018-04-23 21:37:35 +03:00
4ef527a92d
Print version by _sv_build_info server command
2018-04-23 21:36:59 +03:00
e8d13cd0d5
Rebrand from Xash3D to Xash3D FWGS. Add _format() attrubute to print-like functions
2018-04-23 21:36:33 +03:00
8704c07e4b
Merge branch 'original'
2018-04-21 13:44:06 +00:00
ab0bcc55f8
Apply Apr20 update
2018-04-21 08:06:55 +00:00
314a6deba9
Remove gamedir[] from engine-side gameinfo_t
2018-04-21 01:22:00 +03:00
b7622e6009
Fix implicit function declaration. Fix struct declaration in parameter list
2018-04-21 00:05:08 +03:00
926b909f3d
Merge branch 'original'
2018-04-20 12:38:53 +00:00
db92c918b2
Apply Apr19 update
2018-04-20 08:41:02 +00:00
af7123f7dd
Merge branch 'original' (except gldebug, msaa)
2018-04-19 20:47:41 +00:00
050d2a3d0f
Apply Apr18 update
2018-04-19 20:11:24 +00:00
5d13112e25
Dedicated build
2018-04-18 18:32:30 +03:00
7c9b724531
Implement dynamic library loading and symbol resolving
2018-04-17 03:43:27 +03:00
136123eeb3
SV_BroadcastPrintf already defined in common.h. Remove definition from server.h.
2018-04-13 19:58:47 +03:00
8d6e3b7f79
Pure engine source code(LF line endings, UTF8 encoded)
2018-04-13 19:23:45 +03:00