df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
380422a6dc
engine: client: refactor CL_AddEntityEffects, bring everything to GoldSrc behavior
...
Some effects are meant only for playeres, others only for normal entities
2024-01-05 04:10:45 +03:00
be26ecf1c9
engine: client: don't spawn model effects for players, like GoldSrc
2024-01-05 04:09:20 +03:00
d2bbe9dfd2
engine: client: don't spawn multiple model effects
2024-01-05 04:08:52 +03:00
9c929c1405
engine: client: don't spawn particles if time is stopped
2024-01-05 02:59:47 +03:00
c56e876043
engine: client: don't reset runfuncs for demoplayback
2024-01-04 06:11:15 +03:00
9773d11464
engine: client: disable MOVETYPE_TOSS interpolation in old protocol, but keep animtime hack for them
2024-01-04 05:53:04 +03:00
3c28b11754
engine: client: cl_demo: fix usercmd in demo playback
...
I have no explanation why this works but it kinda does?
2024-01-04 05:48:45 +03:00
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
49f972a7c9
engine: add new engine feature ENGINE_STEP_POSHISTORY_LERP that enables CStrike's MOVETYPE_STEP lerp based on position history
2024-01-04 05:05:03 +03:00
1ae01d89de
engine: client: correctly support ENGINE_COMPUTE_STUDIO_LERP feature flag without STUDIO_INTERPOLATION_FIX enabled
2024-01-04 03:35:16 +03:00
8e54e18c8f
engine: client: disable STUDIO_INTERPOLATION_FIX
2024-01-04 03:32:59 +03:00
18136e5320
engine: client: implement HL25's cl_fixmodelinterpolationartifacts cvar
2024-01-04 03:32:36 +03:00
a29f1899d3
engine: client: remove unused extrapolate variable in CL_PureOrigin
2024-01-03 19:06:46 +03:00
0f804ffc30
engine: client: use extra precision for interpolation
2024-01-03 19:02:09 +03:00
620a4b4894
engine: client: wrong check order, fix previous commit
2023-12-31 06:35:38 +03:00
4cf87c2c23
engine: client: prevent memory corruption on old protocol when server didn't sent local player info in delta at spawn
2023-12-31 06:24:53 +03:00
f031c31b77
engine: client: try another workaround for backwards animtime
2023-12-31 06:12:00 +03:00
c2447d8634
engine: client: stupid hack to allow monsters interpolation on a very specific old protocol engine mod
2023-12-31 05:03:10 +03:00
d971055927
engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres
2023-12-30 16:54:37 +03:00
707a9228e1
engine: ref_api: draft RefAPI 6.
...
Remove timings from ref_globals_t struct
Remove R_UpdateRefState accordingly.
Remove unused PARMs
Remove reduntant functions
2023-12-30 16:36:13 +03:00
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
mittorn
b4a7c266b5
platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
2023-12-25 14:22:20 +03:00
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
498ec6b4f1
engine: client: print enabled features after server connect if it's not a local game
2023-12-17 17:44:05 +03:00
607e62a1ae
engine: client: sanitize legacy protocol supported engine features flags
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Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
d41a80bc2c
engine: add mask to sanitize possible engine features bits
2023-12-17 17:43:51 +03:00
643bec4071
engine: client: set max FPS when recording with fps_max 0
2023-12-16 22:02:26 +03:00
c96cf7e22d
engine: expose world version through RefAPI
2023-12-15 07:38:07 +03:00
93ceb0e4ed
engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
...
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
20ced857b4
engine: client: use physents array when tracing physents =/
2023-12-09 16:45:35 +03:00
1612e2d669
engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump
2023-12-06 04:13:27 +03:00
26d229c8ca
engine, ref: RefAPI 5. Simplify remap calls
2023-12-06 04:13:03 +03:00
9c66e86be1
engine, ref: RefAPI 5. Remove unused calls
2023-12-06 04:13:03 +03:00
7e9f87de2d
engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side
2023-12-06 04:13:03 +03:00
0c2d480d89
engine: client: unused variables cleanup
2023-12-05 10:47:55 +03:00
Andrey Akhmichin
a34c22fb10
engine: client: add support for "mp3 playfile/loopfile" commands.
2023-12-02 01:10:38 +03:00
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
a2c9ac5b1f
engine: client: disable server DLL probe for GameUI, check it's existence instead
2023-10-28 11:06:18 +03:00
279cec5ae9
engine: rename cl/sv_allowdownload for GoldSrc compatibility
2023-10-27 07:25:09 +03:00
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
4cb425d2bb
engine: console: do not draw console and do not draw notify in timedemo
2023-10-27 03:47:52 +03:00