/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef TRIANGLEAPI_H #define TRIANGLEAPI_H typedef enum { TRI_FRONT = 0, TRI_NONE = 1, } TRICULLSTYLE; #define TRI_API_VERSION 1 #define TRI_TRIANGLES 0 #define TRI_TRIANGLE_FAN 1 #define TRI_QUADS 2 #define TRI_POLYGON 3 #define TRI_LINES 4 #define TRI_TRIANGLE_STRIP 5 #define TRI_QUAD_STRIP 6 #define TRI_POINTS 7 // Xash3D added typedef struct triangleapi_s { int version; void (*RenderMode)( int mode ); void (*Begin)( int primitiveCode ); void (*End)( void ); void (*Color4f)( float r, float g, float b, float a ); void (*Color4ub)( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); void (*TexCoord2f)( float u, float v ); void (*Vertex3fv)( const float *worldPnt ); void (*Vertex3f)( float x, float y, float z ); void (*Brightness)( float brightness ); void (*CullFace)( TRICULLSTYLE style ); int (*SpriteTexture)( struct model_s *pSpriteModel, int frame ); int (*WorldToScreen)( const float *world, float *screen ); // Returns 1 if it's z clipped void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b. void (*ScreenToWorld)( const float *screen, float *world ); void (*GetMatrix)( const int pname, float *matrix ); int (*BoxInPVS)( float *mins, float *maxs ); void (*LightAtPoint)( float *pos, float *value ); void (*Color4fRendermode)( float r, float g, float b, float a, int rendermode ); void (*FogParams)( float flDensity, int iFogSkybox ); } triangleapi_t; #endif//TRIANGLEAPI_H