/* texture.c - texture writer Copyright (C) 2020 Andrey Akhmichin This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include #include #include #include "const.h" #include "crtlib.h" #include "studio.h" #include "img_bmp.h" #include "img_tga.h" #include "mdldec.h" #include "texture.h" #include "utils.h" /* ============ WriteBMP ============ */ static void WriteBMP( FILE *fp, mstudiotexture_t *texture ) { int i; const byte *p; byte *palette, *pic; rgba_t rgba_palette[256]; bmp_t bmp_hdr = {0,}; bmp_hdr.id[0] = 'B'; bmp_hdr.id[1] = 'M'; bmp_hdr.width = texture->width; bmp_hdr.height = texture->height; bmp_hdr.planes = 1; bmp_hdr.bitsPerPixel = 8; bmp_hdr.bitmapDataSize = bmp_hdr.width * bmp_hdr.height; bmp_hdr.colors = 256; bmp_hdr.fileSize = sizeof( bmp_hdr ) + bmp_hdr.bitmapDataSize + sizeof( rgba_palette ); bmp_hdr.bitmapDataOffset = sizeof( bmp_hdr ) + sizeof( rgba_palette ); bmp_hdr.bitmapHeaderSize = BI_SIZE; pic = (byte *)texture_hdr + texture->index; palette = pic + bmp_hdr.bitmapDataSize; fwrite( &bmp_hdr, sizeof( bmp_hdr ), 1, fp ); p = palette; for( i = 0; i < (int)bmp_hdr.colors; i++ ) { rgba_palette[i][2] = *p++; rgba_palette[i][1] = *p++; rgba_palette[i][0] = *p++; rgba_palette[i][3] = 0; } fwrite( rgba_palette, sizeof( rgba_palette ), 1, fp ); p = pic; p += ( bmp_hdr.height - 1 ) * bmp_hdr.width; for( i = 0; i < bmp_hdr.height; i++ ) { fwrite( p, bmp_hdr.width, 1, fp ); p -= bmp_hdr.width; } } /* ============ WriteTGA ============ */ static void WriteTGA( FILE *fp, mstudiotexture_t *texture ) { int i; const byte *p; byte *palette, *pic; rgb_t rgb_palette[256]; tga_t tga_hdr = {0,}; tga_hdr.colormap_type = tga_hdr.image_type = 1; tga_hdr.colormap_length = 256; tga_hdr.colormap_size = 24; tga_hdr.pixel_size = 8; tga_hdr.width = texture->width; tga_hdr.height = texture->height; pic = (byte *)texture_hdr + texture->index; palette = pic + tga_hdr.width * tga_hdr.height; fwrite( &tga_hdr, sizeof( tga_hdr ), 1, fp ); p = palette; for( i = 0; i < (int)tga_hdr.colormap_length; i++ ) { rgb_palette[i][2] = *p++; rgb_palette[i][1] = *p++; rgb_palette[i][0] = *p++; } fwrite( rgb_palette, sizeof( rgb_palette ), 1, fp ); p = pic; p += ( tga_hdr.height - 1 ) * tga_hdr.width; for( i = 0; i < tga_hdr.height; i++ ) { fwrite( p, tga_hdr.width, 1, fp ); p -= tga_hdr.width; } } /* ============ WriteTextures ============ */ void WriteTextures( void ) { int i, len, namelen, emptyplace; FILE *fp; mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex ); char path[MAX_SYSPATH]; len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_TEXTUREPATH, destdir ); if( len == -1 || !MakeDirectory( path )) { fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for textures\n", stderr ); return; } emptyplace = MAX_SYSPATH - len; for( i = 0; i < texture_hdr->numtextures; ++i, ++texture ) { namelen = Q_strncpy( &path[len], texture->name, emptyplace ); if( emptyplace - namelen < 0 ) { fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s\n", texture->name ); return; } fp = fopen( path, "wb" ); if( !fp ) { fprintf( stderr, "ERROR: Couldn't write texture file %s\n", path ); return; } if( !Q_stricmp( COM_FileExtension( texture->name ), "tga" )) WriteTGA( fp, texture ); else WriteBMP( fp, texture ); fclose( fp ); printf( "Texture: %s\n", path ); } }