/* sv_cmds.c - server console commands Copyright (C) 2007 Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "server.h" extern convar_t *con_gamemaps; /* ================= SV_ClientPrintf Sends text across to be displayed if the level passes ================= */ void SV_ClientPrintf( sv_client_t *cl, const char *fmt, ... ) { char string[MAX_SYSPATH]; va_list argptr; if( FBitSet( cl->flags, FCL_FAKECLIENT )) return; va_start( argptr, fmt ); Q_vsprintf( string, fmt, argptr ); va_end( argptr ); MSG_BeginServerCmd( &cl->netchan.message, svc_print ); MSG_WriteString( &cl->netchan.message, string ); } /* ================= SV_BroadcastPrintf Sends text to all active clients ================= */ void SV_BroadcastPrintf( sv_client_t *ignore, const char *fmt, ... ) { char string[MAX_SYSPATH]; va_list argptr; sv_client_t *cl; int i; va_start( argptr, fmt ); Q_vsprintf( string, fmt, argptr ); va_end( argptr ); if( sv.state == ss_active ) { for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) { if( FBitSet( cl->flags, FCL_FAKECLIENT )) continue; if( cl == ignore || cl->state != cs_spawned ) continue; MSG_BeginServerCmd( &cl->netchan.message, svc_print ); MSG_WriteString( &cl->netchan.message, string ); } } if( Host_IsDedicated() ) { // echo to console Con_DPrintf( "%s", string ); } } /* ================= SV_BroadcastCommand Sends text to all active clients ================= */ void SV_BroadcastCommand( const char *fmt, ... ) { char string[MAX_SYSPATH]; va_list argptr; if( sv.state == ss_dead ) return; va_start( argptr, fmt ); Q_vsprintf( string, fmt, argptr ); va_end( argptr ); MSG_BeginServerCmd( &sv.reliable_datagram, svc_stufftext ); MSG_WriteString( &sv.reliable_datagram, string ); } /* ================== SV_SetPlayer Sets sv_client and sv_player to the player with idnum Cmd_Argv(1) ================== */ static sv_client_t *SV_SetPlayer( void ) { const char *s; sv_client_t *cl; int i, idnum; if( !svs.clients || sv.background ) return NULL; if( svs.maxclients == 1 || Cmd_Argc() < 2 ) { // special case for local client return svs.clients; } s = Cmd_Argv( 1 ); // numeric values are just slot numbers if( Q_isdigit( s ) || (s[0] == '-' && Q_isdigit( s + 1 ))) { idnum = Q_atoi( s ); if( idnum < 0 || idnum >= svs.maxclients ) { Con_Printf( "Bad client slot: %i\n", idnum ); return NULL; } cl = &svs.clients[idnum]; if( !cl->state ) { Con_Printf( "Client %i is not active\n", idnum ); return NULL; } return cl; } // check for a name match for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) { if( !cl->state ) continue; if( !Q_strcmp( cl->name, s )) return cl; } Con_Printf( "Userid %s is not on the server\n", s ); return NULL; } /* ================== SV_ValidateMap check map for typically errors ================== */ qboolean SV_ValidateMap( const char *pMapName, qboolean check_spawn ) { char *spawn_entity; int flags; // determine spawn entity classname if( !check_spawn || (int)sv_maxclients->value <= 1 ) spawn_entity = GI->sp_entity; else spawn_entity = GI->mp_entity; flags = SV_MapIsValid( pMapName, spawn_entity, NULL ); if( FBitSet( flags, MAP_INVALID_VERSION )) { Con_Printf( S_ERROR "map %s is invalid or not supported\n", pMapName ); return false; } if( !FBitSet( flags, MAP_IS_EXIST )) { Con_Printf( S_ERROR "map %s doesn't exist\n", pMapName ); return false; } if( check_spawn && !FBitSet( flags, MAP_HAS_SPAWNPOINT )) { Con_Printf( S_ERROR "map %s doesn't have a valid spawnpoint\n", pMapName ); return false; } return true; } /* ================== SV_Map_f Goes directly to a given map without any savegame archiving. For development work ================== */ void SV_Map_f( void ) { char mapname[MAX_QPATH]; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "map \n" ); return; } // hold mapname to other place Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname )); COM_StripExtension( mapname ); if( !SV_ValidateMap( mapname, true )) return; Cvar_DirectSet( sv_hostmap, mapname ); COM_LoadLevel( mapname, false ); } /* ================== SV_Maps_f Lists maps according to given substring. TODO: Make it more convenient. (Timestamp check, temporary file, ...) ================== */ void SV_Maps_f( void ) { const char *separator = "-------------------"; const char *argStr = Cmd_Argv( 1 ); // Substr int nummaps; search_t *mapList; if( Cmd_Argc() != 2 ) { Msg( "Usage: maps \nmaps * for full listing\n" ); return; } mapList = FS_Search( va( "maps/*%s*.bsp", argStr ), true, true ); if( !mapList ) { Msg( "No related map found in \"%s/maps\"\n", GI->gamefolder ); return; } nummaps = Cmd_ListMaps( mapList, NULL, 0 ); Mem_Free( mapList ); Msg( "%s\nDirectory: \"%s/maps\" - Maps listed: %d\n", separator, GI->basedir, nummaps ); } /* ================== SV_MapBackground_f Set background map (enable physics in menu) ================== */ void SV_MapBackground_f( void ) { char mapname[MAX_QPATH]; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "map_background \n" ); return; } if( SV_Active() && !sv.background ) { if( GameState->nextstate == STATE_RUNFRAME ) Con_Printf( S_ERROR "can't set background map while game is active\n" ); return; } // hold mapname to other place Q_strncpy( mapname, Cmd_Argv( 1 ), sizeof( mapname )); COM_StripExtension( mapname ); if( !SV_ValidateMap( mapname, false )) return; // background map is always run as singleplayer Cvar_FullSet( "maxplayers", "1", FCVAR_LATCH ); Cvar_FullSet( "deathmatch", "0", FCVAR_LATCH ); Cvar_FullSet( "coop", "0", FCVAR_LATCH ); COM_LoadLevel( mapname, true ); } /* ================== SV_NextMap_f Change map for next in alpha-bethical ordering For development work ================== */ void SV_NextMap_f( void ) { char nextmap[MAX_QPATH]; int i, next; search_t *t; t = FS_Search( "maps\\*.bsp", true, CVAR_TO_BOOL( con_gamemaps )); // only in gamedir if( !t ) t = FS_Search( "maps/*.bsp", true, CVAR_TO_BOOL( con_gamemaps )); // only in gamedir if( !t ) { Con_Printf( "next map can't be found\n" ); return; } for( i = 0; i < t->numfilenames; i++ ) { const char *ext = COM_FileExtension( t->filenames[i] ); if( Q_stricmp( ext, "bsp" )) continue; COM_FileBase( t->filenames[i], nextmap ); if( Q_stricmp( sv_hostmap->string, nextmap )) continue; next = ( i + 1 ) % t->numfilenames; COM_FileBase( t->filenames[next], nextmap ); Cvar_DirectSet( sv_hostmap, nextmap ); // found current point, check for valid if( SV_ValidateMap( nextmap, true )) { // found and valid COM_LoadLevel( nextmap, false ); Mem_Free( t ); return; } // jump to next map } Con_Printf( "failed to load next map\n" ); Mem_Free( t ); } /* ============== SV_NewGame_f ============== */ void SV_NewGame_f( void ) { if( Cmd_Argc() != 1 ) { Con_Printf( S_USAGE "newgame\n" ); return; } COM_NewGame( GI->startmap ); } /* ============== SV_HazardCourse_f ============== */ void SV_HazardCourse_f( void ) { if( Cmd_Argc() != 1 ) { Con_Printf( S_USAGE "hazardcourse\n" ); return; } // special case for Gunman Chronicles: playing avi-file if( FS_FileExists( va( "media/%s.avi", GI->trainmap ), false )) { Cbuf_AddText( va( "wait; movie %s\n", GI->trainmap )); Host_EndGame( true, DEFAULT_ENDGAME_MESSAGE ); } else COM_NewGame( GI->trainmap ); } /* ============== SV_Load_f ============== */ void SV_Load_f( void ) { char path[MAX_QPATH]; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "load \n" ); return; } Q_snprintf( path, sizeof( path ), DEFAULT_SAVE_DIRECTORY "%s.sav", Cmd_Argv( 1 )); SV_LoadGame( path ); } /* ============== SV_QuickLoad_f ============== */ void SV_QuickLoad_f( void ) { Cbuf_AddText( "echo Quick Loading...; wait; load quick" ); } /* ============== SV_Save_f ============== */ void SV_Save_f( void ) { switch( Cmd_Argc( )) { case 1: SV_SaveGame( "new" ); break; case 2: SV_SaveGame( Cmd_Argv( 1 )); break; default: Con_Printf( S_USAGE "save \n" ); break; } } /* ============== SV_QuickSave_f ============== */ void SV_QuickSave_f( void ) { Cbuf_AddText( "echo Quick Saving...; wait; save quick" ); } /* ============== SV_DeleteSave_f ============== */ void SV_DeleteSave_f( void ) { if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "killsave \n" ); return; } // delete save and saveshot FS_Delete( va( DEFAULT_SAVE_DIRECTORY "%s.sav", Cmd_Argv( 1 ))); FS_Delete( va( DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ))); } /* ============== SV_AutoSave_f ============== */ void SV_AutoSave_f( void ) { if( Cmd_Argc() != 1 ) { Con_Printf( S_USAGE "autosave\n" ); return; } SV_SaveGame( "autosave" ); } /* ================== SV_Restart_f restarts current level ================== */ void SV_Restart_f( void ) { // because restart can be multiple issued if( sv.state != ss_active ) return; COM_LoadLevel( sv.name, sv.background ); } /* ================== SV_Reload_f continue from latest savedgame ================== */ void SV_Reload_f( void ) { // because reload can be multiple issued if( GameState->nextstate != STATE_RUNFRAME ) return; if( !SV_LoadGame( SV_GetLatestSave( ))) COM_LoadLevel( sv_hostmap->string, false ); } /* ================== SV_ChangeLevel_f classic change level ================== */ void SV_ChangeLevel_f( void ) { if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "changelevel \n" ); return; } SV_QueueChangeLevel( Cmd_Argv( 1 ), NULL ); } /* ================== SV_ChangeLevel2_f smooth change level ================== */ void SV_ChangeLevel2_f( void ) { if( Cmd_Argc() != 3 ) { Con_Printf( S_USAGE "changelevel2 \n" ); return; } SV_QueueChangeLevel( Cmd_Argv( 1 ), Cmd_Argv( 2 )); } /* ================== SV_Kick_f Kick a user off of the server ================== */ void SV_Kick_f( void ) { sv_client_t *cl; const char *param, *clientId; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "kick <#id|name> [reason]\n" ); return; } param = Cmd_Argv( 1 ); if( *param == '#' && Q_isdigit( param + 1 ) ) cl = SV_ClientById( Q_atoi( param + 1 ) ); else cl = SV_ClientByName( param ); if( !cl ) { Con_Printf( "Client is not on the server\n" ); return; } if( NET_IsLocalAddress( cl->netchan.remote_address )) { Con_Printf( "The local player cannot be kicked!\n" ); return; } param = Cmd_Argv( 2 ); clientId = SV_GetClientIDString( cl ); if( *param ) { Log_Printf( "Kick: \"%s<%i><%s><>\" was kicked by \"Console\" (message \"%s\")\n", cl->name, cl->userid, clientId, param ); SV_BroadcastPrintf( cl, "%s was kicked with message: \"%s\"\n", cl->name, param ); SV_ClientPrintf( cl, "You were kicked from the game with message: \"%s\"\n", param ); } else { Log_Printf( "Kick: \"%s<%i><%s><>\" was kicked by \"Console\"\n", cl->name, cl->userid, clientId ); SV_BroadcastPrintf( cl, "%s was kicked\n", cl->name ); SV_ClientPrintf( cl, "You were kicked from the game\n" ); } if( cl->useragent[0] ) { if( *param ) Netchan_OutOfBandPrint( NS_SERVER, cl->netchan.remote_address, "errormsg\nKicked with message:\n%s\n", param ); else Netchan_OutOfBandPrint( NS_SERVER, cl->netchan.remote_address, "errormsg\nYou were kicked from the game\n" ); } SV_DropClient( cl, false ); } /* ================== SV_EntPatch_f ================== */ void SV_EntPatch_f( void ) { const char *mapname; if( Cmd_Argc() < 2 ) { if( sv.state != ss_dead ) { mapname = sv.name; } else { Con_Printf( S_USAGE "entpatch \n" ); return; } } else mapname = Cmd_Argv( 1 ); SV_WriteEntityPatch( mapname ); } /* ================ SV_Status_f ================ */ void SV_Status_f( void ) { sv_client_t *cl; int i; if( !svs.clients || sv.background ) { Con_Printf( "^3no server running.\n" ); return; } Con_Printf( "map: %s\n", sv.name ); Con_Printf( "num score ping name lastmsg address port \n" ); Con_Printf( "--- ----- ------- --------------- ------- --------------------- ------\n" ); for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ ) { int j, l; char *s; if( !cl->state ) continue; Con_Printf( "%3i ", i ); Con_Printf( "%5i ", (int)cl->edict->v.frags ); if( cl->state == cs_connected ) Con_Printf( "Connect" ); else if( cl->state == cs_zombie ) Con_Printf( "Zombie " ); else if( FBitSet( cl->flags, FCL_FAKECLIENT )) Con_Printf( "Bot " ); else Con_Printf( "%7i ", SV_CalcPing( cl )); Con_Printf( "%s", cl->name ); l = 24 - Q_strlen( cl->name ); for( j = 0; j < l; j++ ) Con_Printf( " " ); Con_Printf( "%g ", ( host.realtime - cl->netchan.last_received )); s = NET_BaseAdrToString( cl->netchan.remote_address ); Con_Printf( "%s", s ); l = 22 - Q_strlen( s ); for( j = 0; j < l; j++ ) Con_Printf( " " ); Con_Printf( "%5i", cl->netchan.qport ); Con_Printf( "\n" ); } Con_Printf( "\n" ); } /* ================== SV_ConSay_f ================== */ void SV_ConSay_f( void ) { const char *p; char text[MAX_SYSPATH]; if( Cmd_Argc() < 2 ) return; if( !svs.clients || sv.background ) { Con_Printf( "^3no server running.\n" ); return; } p = Cmd_Args(); Q_strncpy( text, *p == '"' ? p + 1 : p, MAX_SYSPATH ); if( *p == '"' ) { text[Q_strlen(text) - 1] = 0; } Log_Printf( "Server say: \"%s\"\n", text ); Q_snprintf( text, sizeof( text ), "%s: %s", Cvar_VariableString( "hostname" ), p ); SV_BroadcastPrintf( NULL, "%s\n", text ); } /* ================== SV_Heartbeat_f ================== */ void SV_Heartbeat_f( void ) { svs.last_heartbeat = MAX_HEARTBEAT; } /* =========== SV_ServerInfo_f Examine or change the serverinfo string =========== */ void SV_ServerInfo_f( void ) { convar_t *var; if( Cmd_Argc() == 1 ) { Con_Printf( "Server info settings:\n" ); Info_Print( svs.serverinfo ); Con_Printf( "Total %i symbols\n", Q_strlen( svs.serverinfo )); return; } if( Cmd_Argc() != 3 ) { Con_Printf( S_USAGE "serverinfo [ ]\n"); return; } if( Cmd_Argv(1)[0] == '*' ) { Con_Printf( "Star variables cannot be changed.\n" ); return; } // if this is a cvar, change it too var = Cvar_FindVar( Cmd_Argv( 1 )); if( var ) { freestring( var->string ); // free the old value string var->string = copystring( Cmd_Argv( 2 )); var->value = Q_atof( var->string ); } Info_SetValueForStarKey( svs.serverinfo, Cmd_Argv( 1 ), Cmd_Argv( 2 ), MAX_SERVERINFO_STRING ); SV_BroadcastCommand( "fullserverinfo \"%s\"\n", SV_Serverinfo( )); } /* =========== SV_LocalInfo_f Examine or change the localinfo string =========== */ void SV_LocalInfo_f( void ) { if( Cmd_Argc() == 1 ) { Con_Printf( "Local info settings:\n" ); Info_Print( svs.localinfo ); Con_Printf( "Total %i symbols\n", Q_strlen( svs.localinfo )); return; } if( Cmd_Argc() != 3 ) { Con_Printf( S_USAGE "localinfo [ ]\n"); return; } if( Cmd_Argv(1)[0] == '*' ) { Con_Printf( "Star variables cannot be changed.\n" ); return; } Info_SetValueForStarKey( svs.localinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_LOCALINFO_STRING ); } /* =========== SV_ClientInfo_f Examine all a users info strings =========== */ void SV_ClientInfo_f( void ) { sv_client_t *cl; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "clientinfo \n" ); return; } if(( cl = SV_SetPlayer( )) == NULL ) return; Con_Printf( "userinfo\n" ); Con_Printf( "--------\n" ); Info_Print( cl->userinfo ); } /* =========== SV_ClientUserAgent_f Examine useragent strings =========== */ void SV_ClientUserAgent_f( void ) { sv_client_t *cl; if( Cmd_Argc() != 2 ) { Con_Printf( S_USAGE "clientuseragent \n" ); return; } if(( cl = SV_SetPlayer( )) == NULL ) return; Con_Printf( "useragent\n" ); Con_Printf( "---------\n" ); Info_Print( cl->useragent ); } /* =============== SV_KillServer_f Kick everyone off, possibly in preparation for a new game =============== */ void SV_KillServer_f( void ) { Host_ShutdownServer(); } /* =============== SV_PlayersOnly_f disable plhysics but players =============== */ void SV_PlayersOnly_f( void ) { if( !Cvar_VariableInteger( "sv_cheats" )) return; sv.playersonly ^= 1; SV_BroadcastPrintf( NULL, "%s game physic\n", sv.playersonly ? "Freeze" : "Resume" ); } /* =============== SV_EdictUsage_f =============== */ void SV_EdictUsage_f( void ) { int active; if( sv.state != ss_active ) { Con_Printf( "^3no server running.\n" ); return; } active = pfnNumberOfEntities(); Con_Printf( "%5i edicts is used\n", active ); Con_Printf( "%5i edicts is free\n", GI->max_edicts - active ); Con_Printf( "%5i total\n", GI->max_edicts ); } /* =============== SV_EntityInfo_f =============== */ void SV_EntityInfo_f( void ) { edict_t *ent; int i; if( sv.state != ss_active ) { Con_Printf( "^3no server running.\n" ); return; } for( i = 0; i < svgame.numEntities; i++ ) { ent = EDICT_NUM( i ); if( !SV_IsValidEdict( ent )) continue; Con_Printf( "%5i origin: %.f %.f %.f", i, ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] ); if( ent->v.classname ) Con_Printf( ", class: %s", STRING( ent->v.classname )); if( ent->v.globalname ) Con_Printf( ", global: %s", STRING( ent->v.globalname )); if( ent->v.targetname ) Con_Printf( ", name: %s", STRING( ent->v.targetname )); if( ent->v.target ) Con_Printf( ", target: %s", STRING( ent->v.target )); if( ent->v.model ) Con_Printf( ", model: %s", STRING( ent->v.model )); Con_Printf( "\n" ); } } /* ================ Rcon_Redirect_f Force redirect N lines of console output to client ================ */ void Rcon_Redirect_f( void ) { int lines = 2000; if( !host.rd.target ) { Msg( "redirect is only valid from rcon\n" ); return; } if( Cmd_Argc() == 2 ) lines = Q_atoi( Cmd_Argv( 1 ) ); host.rd.lines = lines; Msg( "Redirection enabled for next %d lines\n", lines ); } /* ================== SV_InitHostCommands commands that create server is available always ================== */ void SV_InitHostCommands( void ) { Cmd_AddCommand( "map", SV_Map_f, "start new level" ); Cmd_AddCommand( "maps", SV_Maps_f, "list maps" ); if( host.type == HOST_NORMAL ) { Cmd_AddCommand( "newgame", SV_NewGame_f, "begin new game" ); Cmd_AddCommand( "hazardcourse", SV_HazardCourse_f, "starting a Hazard Course" ); Cmd_AddCommand( "map_background", SV_MapBackground_f, "set background map" ); Cmd_AddCommand( "load", SV_Load_f, "load a saved game file" ); Cmd_AddCommand( "loadquick", SV_QuickLoad_f, "load a quick-saved game file" ); Cmd_AddCommand( "reload", SV_Reload_f, "continue from latest save or restart level" ); Cmd_AddCommand( "killsave", SV_DeleteSave_f, "delete a saved game file and saveshot" ); Cmd_AddCommand( "nextmap", SV_NextMap_f, "load next level" ); } } /* ================== SV_InitOperatorCommands ================== */ void SV_InitOperatorCommands( void ) { Cmd_AddCommand( "heartbeat", SV_Heartbeat_f, "send a heartbeat to the master server" ); Cmd_AddCommand( "kick", SV_Kick_f, "kick a player off the server by number or name" ); Cmd_AddCommand( "status", SV_Status_f, "print server status information" ); Cmd_AddCommand( "localinfo", SV_LocalInfo_f, "examine or change the localinfo string" ); Cmd_AddCommand( "serverinfo", SV_ServerInfo_f, "examine or change the serverinfo string" ); Cmd_AddCommand( "clientinfo", SV_ClientInfo_f, "print user infostring (player num required)" ); Cmd_AddCommand( "clientuseragent", SV_ClientUserAgent_f, "print user agent (player num required)" ); Cmd_AddCommand( "playersonly", SV_PlayersOnly_f, "freezes time, except for players" ); Cmd_AddCommand( "restart", SV_Restart_f, "restarting current level" ); Cmd_AddCommand( "entpatch", SV_EntPatch_f, "write entity patch to allow external editing" ); Cmd_AddCommand( "edict_usage", SV_EdictUsage_f, "show info about edicts usage" ); Cmd_AddCommand( "entity_info", SV_EntityInfo_f, "show more info about edicts" ); Cmd_AddCommand( "shutdownserver", SV_KillServer_f, "shutdown current server" ); Cmd_AddCommand( "changelevel", SV_ChangeLevel_f, "change level" ); Cmd_AddCommand( "changelevel2", SV_ChangeLevel2_f, "smooth change level" ); Cmd_AddCommand( "redirect", Rcon_Redirect_f, "force enable rcon redirection" ); if( host.type == HOST_NORMAL ) { Cmd_AddCommand( "save", SV_Save_f, "save the game to a file" ); Cmd_AddCommand( "savequick", SV_QuickSave_f, "save the game to the quicksave" ); Cmd_AddCommand( "autosave", SV_AutoSave_f, "save the game to 'autosave' file" ); } else if( host.type == HOST_DEDICATED ) { Cmd_AddCommand( "say", SV_ConSay_f, "send a chat message to everyone on the server" ); } } /* ================== SV_KillOperatorCommands ================== */ void SV_KillOperatorCommands( void ) { Cmd_RemoveCommand( "heartbeat" ); Cmd_RemoveCommand( "kick" ); Cmd_RemoveCommand( "status" ); Cmd_RemoveCommand( "localinfo" ); Cmd_RemoveCommand( "serverinfo" ); Cmd_RemoveCommand( "clientinfo" ); Cmd_RemoveCommand( "playersonly" ); Cmd_RemoveCommand( "restart" ); Cmd_RemoveCommand( "entpatch" ); Cmd_RemoveCommand( "edict_usage" ); Cmd_RemoveCommand( "entity_info" ); Cmd_RemoveCommand( "shutdownserver" ); Cmd_RemoveCommand( "changelevel" ); Cmd_RemoveCommand( "changelevel2" ); if( host.type == HOST_NORMAL ) { Cmd_RemoveCommand( "save" ); Cmd_RemoveCommand( "savequick" ); Cmd_RemoveCommand( "autosave" ); } else if( host.type == HOST_DEDICATED ) { Cmd_RemoveCommand( "say" ); } }