# Xash3D FWGS Engine Xash3D FWGS icon [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike. ## Donate [![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \ If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md). ## Fork features * Steam Half-Life (HLSDK 2.4) support. * Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md). * Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support. * Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software. * Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform. * Mobility API: better game integration on mobile devices (vibration, touch controls) * Different input methods: touch and gamepad in addition to mouse & keyboard. * TrueType font rendering, as a part of mainui_cpp. * External VGUI support module. * PNG & KTX2 image format support. * [A set of small improvements](Documentation/), without broken compatibility. ## Installation & Running 0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. 1) Copy engine binaries to some directory. 2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries. If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. You still needed to copy `valve` directory as all game resources located there. 3) Run the main executable (`xash3d.exe` or AppImage). For additional info, run Xash3D with `-help` command line key. ## Contributing * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html * Issues are accepted in both English and Russian * Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file. ## Build instructions We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/ NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using! ### Prerequisites If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code! If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. #### Windows (Visual Studio) * Install Visual Studio. * Install latest [Python](https://python.org) **OR** run `cinst python.install` if you have Chocolatey. * Install latest [Git](https://git-scm.com/download/win) **OR** run `cinst git.install` if you have Chocolatey. * Download [SDL2](https://libsdl.org/download-2.0.php) development package for Visual Studio. * Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`. * Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other. #### GNU/Linux ##### Debian/Ubuntu * Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this `$ sudo dpkg --add-architecture i386` * Install development tools * For 32-bit engine on amd64: \ `$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386` * For everything else: \ `$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev` * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs` ### Building #### Windows (Visual Studio) 0) Open command line 1) Navigate to `xash3d-fwgs` directory. 2) Carefully examine which build options are available: `waf --help` 3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2` 4) Compile: `waf build` 5) Install: `waf install --destdir=c:/path/to/any/output/directory` #### Linux If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig` prior to running configure. 0) Examine which build options are available: `./waf --help` 1) Configure build: `./waf configure -T release` (You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor) 2) Compile: `./waf build` 3) Install(optional): `./waf install --destdir=/path/to/any/output/directory`