/* vid_common.c - common vid component Copyright (C) 2018 a1batross, Uncle Mike This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. */ #include "common.h" #include "client.h" #include "gl_local.h" #include "mod_local.h" #include "input.h" #include "vid_common.h" #define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life convar_t *gl_extensions; convar_t *gl_texture_anisotropy; convar_t *gl_texture_lodbias; convar_t *gl_texture_nearest; convar_t *gl_wgl_msaa_samples; convar_t *gl_lightmap_nearest; convar_t *gl_keeptjunctions; convar_t *gl_showtextures; convar_t *gl_detailscale; convar_t *gl_check_errors; convar_t *gl_polyoffset; convar_t *gl_wireframe; convar_t *gl_finish; convar_t *gl_nosort; convar_t *gl_vsync; convar_t *gl_clear; convar_t *gl_test; convar_t *gl_msaa; convar_t *gl_stencilbits; convar_t *window_xpos; convar_t *window_ypos; convar_t *r_speeds; convar_t *r_fullbright; convar_t *r_norefresh; convar_t *r_lighting_extended; convar_t *r_lighting_modulate; convar_t *r_lighting_ambient; convar_t *r_detailtextures; convar_t *r_drawentities; convar_t *r_adjust_fov; convar_t *r_decals; convar_t *r_novis; convar_t *r_nocull; convar_t *r_lockpvs; convar_t *r_lockfrustum; convar_t *r_traceglow; convar_t *r_dynamic; convar_t *r_lightmap; convar_t *gl_round_down; convar_t *vid_displayfrequency; convar_t *vid_fullscreen; convar_t *vid_brightness; convar_t *vid_gamma; convar_t *vid_highdpi; byte *r_temppool; ref_globals_t tr; glconfig_t glConfig; glstate_t glState; glwstate_t glw_state; /* ================= GL_SetExtension ================= */ void GL_SetExtension( int r_ext, int enable ) { if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE; else Con_Printf( S_ERROR "GL_SetExtension: invalid extension %d\n", r_ext ); } /* ================= GL_Support ================= */ qboolean GL_Support( int r_ext ) { if( r_ext >= 0 && r_ext < GL_EXTCOUNT ) return glConfig.extension[r_ext] ? true : false; Con_Printf( S_ERROR "GL_Support: invalid extension %d\n", r_ext ); return false; } /* ================= GL_MaxTextureUnits ================= */ int GL_MaxTextureUnits( void ) { if( GL_Support( GL_SHADER_GLSL100_EXT )) return Q_min( Q_max( glConfig.max_texture_coords, glConfig.max_teximage_units ), MAX_TEXTURE_UNITS ); return glConfig.max_texture_units; } /* ================= GL_CheckExtension ================= */ void GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext ) { const dllfunc_t *func; convar_t *parm = NULL; const char *extensions_string; MsgDev( D_NOTE, "GL_CheckExtension: %s ", name ); GL_SetExtension( r_ext, true ); if( cvarname ) { // system config disable extensions parm = Cvar_Get( cvarname, "1", FCVAR_GLCONFIG, va( CVAR_GLCONFIG_DESCRIPTION, name )); } if(( parm && !CVAR_TO_BOOL( parm )) || ( !CVAR_TO_BOOL( gl_extensions ) && r_ext != GL_OPENGL_110 )) { MsgDev( D_NOTE, "- disabled\n" ); GL_SetExtension( r_ext, false ); return; // nothing to process at } extensions_string = glConfig.extensions_string; if(( name[2] == '_' || name[3] == '_' ) && !Q_strstr( extensions_string, name )) { GL_SetExtension( r_ext, false ); // update render info MsgDev( D_NOTE, "- ^1failed\n" ); return; } // clear exports for( func = funcs; func && func->name; func++ ) *func->func = NULL; for( func = funcs; func && func->name != NULL; func++ ) { // functions are cleared before all the extensions are evaluated if((*func->func = (void *)GL_GetProcAddress( func->name )) == NULL ) GL_SetExtension( r_ext, false ); // one or more functions are invalid, extension will be disabled } if( GL_Support( r_ext )) MsgDev( D_NOTE, "- ^2enabled\n" ); else MsgDev( D_NOTE, "- ^1failed\n" ); } /* =============== GL_SetDefaultTexState =============== */ static void GL_SetDefaultTexState( void ) { int i; memset( glState.currentTextures, -1, MAX_TEXTURE_UNITS * sizeof( *glState.currentTextures )); memset( glState.texCoordArrayMode, 0, MAX_TEXTURE_UNITS * sizeof( *glState.texCoordArrayMode )); memset( glState.genSTEnabled, 0, MAX_TEXTURE_UNITS * sizeof( *glState.genSTEnabled )); for( i = 0; i < MAX_TEXTURE_UNITS; i++ ) { glState.currentTextureTargets[i] = GL_NONE; glState.texIdentityMatrix[i] = true; } } /* =============== GL_SetDefaultState =============== */ static void GL_SetDefaultState( void ) { memset( &glState, 0, sizeof( glState )); GL_SetDefaultTexState (); // init draw stack tr.draw_list = &tr.draw_stack[0]; tr.draw_stack_pos = 0; } /* ================= VID_StartupGamma ================= */ void VID_StartupGamma( void ) { BuildGammaTable( vid_gamma->value, vid_brightness->value ); MsgDev( D_NOTE, "VID_StartupGamma: gamma %g brightness %g\n", vid_gamma->value, vid_brightness->value ); ClearBits( vid_brightness->flags, FCVAR_CHANGED ); ClearBits( vid_gamma->flags, FCVAR_CHANGED ); } /* ================= VID_InitDefaultResolution ================= */ void VID_InitDefaultResolution( void ) { // we need to have something valid here // until video subsystem initialized glState.width = 640; glState.height = 480; } /* ================= R_SaveVideoMode ================= */ void R_SaveVideoMode( int w, int h ) { glState.width = w; glState.height = h; host.window_center_x = w / 2; host.window_center_y = h / 2; Cvar_SetValue( "width", w ); Cvar_SetValue( "height", h ); // check for 4:3 or 5:4 if( w * 3 != h * 4 && w * 4 != h * 5 ) glState.wideScreen = true; else glState.wideScreen = false; } /* ================= VID_GetModeString ================= */ const char *VID_GetModeString( int vid_mode ) { if( vid_mode < 0 || vid_mode > R_MaxVideoModes() ) return NULL; return R_GetVideoMode( vid_mode ).desc; } /* ================== VID_CheckChanges check vid modes and fullscreen ================== */ void VID_CheckChanges( void ) { if( FBitSet( cl_allow_levelshots->flags, FCVAR_CHANGED )) { GL_FreeTexture( cls.loadingBar ); SCR_RegisterTextures(); // reload 'lambda' image ClearBits( cl_allow_levelshots->flags, FCVAR_CHANGED ); } if( host.renderinfo_changed ) { if( VID_SetMode( )) { SCR_VidInit(); // tell the client.dll what vid_mode has changed } else { Sys_Error( "Can't re-initialize video subsystem\n" ); } host.renderinfo_changed = false; } } /* =============== GL_SetDefaults =============== */ static void GL_SetDefaults( void ) { pglFinish(); pglClearColor( 0.5f, 0.5f, 0.5f, 1.0f ); pglDisable( GL_DEPTH_TEST ); pglDisable( GL_CULL_FACE ); pglDisable( GL_SCISSOR_TEST ); pglDepthFunc( GL_LEQUAL ); pglColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); if( glState.stencilEnabled ) { pglDisable( GL_STENCIL_TEST ); pglStencilMask( ( GLuint ) ~0 ); pglStencilFunc( GL_EQUAL, 0, ~0 ); pglStencilOp( GL_KEEP, GL_INCR, GL_INCR ); } pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); pglPolygonOffset( -1.0f, -2.0f ); GL_CleanupAllTextureUnits(); pglDisable( GL_BLEND ); pglDisable( GL_ALPHA_TEST ); pglDisable( GL_POLYGON_OFFSET_FILL ); pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST ); pglEnable( GL_TEXTURE_2D ); pglShadeModel( GL_SMOOTH ); pglFrontFace( GL_CCW ); pglPointSize( 1.2f ); pglLineWidth( 1.2f ); GL_Cull( GL_NONE ); } /* ================= R_RenderInfo_f ================= */ void R_RenderInfo_f( void ) { Con_Printf( "\n" ); Con_Printf( "GL_VENDOR: %s\n", glConfig.vendor_string ); Con_Printf( "GL_RENDERER: %s\n", glConfig.renderer_string ); Con_Printf( "GL_VERSION: %s\n", glConfig.version_string ); // don't spam about extensions if( host_developer.value >= DEV_EXTENDED ) { Con_Printf( "GL_EXTENSIONS: %s\n", glConfig.extensions_string ); } Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size ); if( GL_Support( GL_ARB_MULTITEXTURE )) Con_Printf( "GL_MAX_TEXTURE_UNITS_ARB: %i\n", glConfig.max_texture_units ); if( GL_Support( GL_TEXTURE_CUBEMAP_EXT )) Con_Printf( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: %i\n", glConfig.max_cubemap_size ); if( GL_Support( GL_ANISOTROPY_EXT )) Con_Printf( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: %.1f\n", glConfig.max_texture_anisotropy ); if( GL_Support( GL_TEXTURE_2D_RECT_EXT )) Con_Printf( "GL_MAX_RECTANGLE_TEXTURE_SIZE: %i\n", glConfig.max_2d_rectangle_size ); if( GL_Support( GL_TEXTURE_ARRAY_EXT )) Con_Printf( "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: %i\n", glConfig.max_2d_texture_layers ); if( GL_Support( GL_SHADER_GLSL100_EXT )) { Con_Printf( "GL_MAX_TEXTURE_COORDS_ARB: %i\n", glConfig.max_texture_coords ); Con_Printf( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB: %i\n", glConfig.max_teximage_units ); Con_Printf( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: %i\n", glConfig.max_vertex_uniforms ); Con_Printf( "GL_MAX_VERTEX_ATTRIBS_ARB: %i\n", glConfig.max_vertex_attribs ); } Con_Printf( "\n" ); Con_Printf( "MODE: %ix%i\n", glState.width, glState.height ); Con_Printf( "\n" ); Con_Printf( "VERTICAL SYNC: %s\n", gl_vsync->value ? "enabled" : "disabled" ); Con_Printf( "Color %d bits, Alpha %d bits, Depth %d bits, Stencil %d bits\n", glConfig.color_bits, glConfig.alpha_bits, glConfig.depth_bits, glConfig.stencil_bits ); } static void VID_Mode_f( void ) { int w, h; switch( Cmd_Argc() ) { case 2: { vidmode_t vidmode; vidmode = R_GetVideoMode( Q_atoi( Cmd_Argv( 1 )) ); w = vidmode.width; h = vidmode.height; break; } case 3: { w = Q_atoi( Cmd_Argv( 1 )); h = Q_atoi( Cmd_Argv( 2 )); break; } default: Msg( S_USAGE "vid_mode |\n" ); return; } R_ChangeDisplaySettings( w, h, Cvar_VariableInteger( "fullscreen" ) ); } //======================================================================= /* ================= GL_InitCommands ================= */ void GL_InitCommands( void ) { // system screen width and height (don't suppose for change from console at all) Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" ); Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" ); r_speeds = Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" ); r_fullbright = Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" ); r_norefresh = Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" ); r_lighting_extended = Cvar_Get( "r_lighting_extended", "1", FCVAR_ARCHIVE, "allow to get lighting from world and bmodels" ); r_lighting_modulate = Cvar_Get( "r_lighting_modulate", "0.6", FCVAR_ARCHIVE, "lightstyles modulate scale" ); r_lighting_ambient = Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" ); r_novis = Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); r_nocull = Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); r_detailtextures = Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" ); r_lockpvs = Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); r_lockfrustum = Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); r_dynamic = Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); r_traceglow = Cvar_Get( "r_traceglow", "1", FCVAR_ARCHIVE, "cull flares behind models" ); r_lightmap = Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" ); r_drawentities = Cvar_Get( "r_drawentities", "1", FCVAR_CHEAT, "render entities" ); r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" ); window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" ); window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" ); gl_extensions = Cvar_Get( "gl_allow_extensions", "1", FCVAR_GLCONFIG, "allow gl_extensions" ); gl_texture_nearest = Cvar_Get( "gl_texture_nearest", "0", FCVAR_ARCHIVE, "disable texture filter" ); gl_lightmap_nearest = Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); gl_check_errors = Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); gl_vsync = Cvar_Get( "gl_vsync", "0", FCVAR_ARCHIVE, "enable vertical syncronization" ); gl_detailscale = Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" ); gl_texture_anisotropy = Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); gl_texture_lodbias = Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); gl_keeptjunctions = Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); gl_showtextures = Cvar_Get( "r_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" ); gl_finish = Cvar_Get( "gl_finish", "0", FCVAR_ARCHIVE, "use glFinish instead of glFlush" ); gl_nosort = Cvar_Get( "gl_nosort", "0", FCVAR_ARCHIVE, "disable sorting of translucent surfaces" ); gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); gl_test = Cvar_Get( "gl_test", "0", 0, "engine developer cvar for quick testing new features" ); gl_wireframe = Cvar_Get( "gl_wireframe", "0", FCVAR_ARCHIVE|FCVAR_SPONLY, "show wireframe overlay" ); gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "4", FCVAR_GLCONFIG, "enable multisample anti-aliasing" ); gl_msaa = Cvar_Get( "gl_msaa", "2", FCVAR_ARCHIVE, "enable multi sample anti-aliasing" ); gl_stencilbits = Cvar_Get( "gl_stencilbits", "8", FCVAR_GLCONFIG, "pixelformat stencil bits (0 - auto)" ); gl_round_down = Cvar_Get( "gl_round_down", "2", FCVAR_RENDERINFO, "round texture sizes to nearest POT value" ); // these cvar not used by engine but some mods requires this gl_polyoffset = Cvar_Get( "gl_polyoffset", "2.0", FCVAR_ARCHIVE, "polygon offset for decals" ); // make sure gl_vsync is checked after vid_restart SetBits( gl_vsync->flags, FCVAR_CHANGED ); vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" ); vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" ); vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" ); vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" ); vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" ); Cmd_AddCommand( "r_info", R_RenderInfo_f, "display renderer info" ); // a1ba: planned to be named vid_mode for compability // but supported mode list is filled by backends, so numbers are not portable any more Cmd_AddCommand( "vid_setmode", VID_Mode_f, "display video mode" ); // give initial OpenGL configuration host.apply_opengl_config = true; Cbuf_AddText( "exec opengl.cfg\n" ); Cbuf_Execute(); host.apply_opengl_config = false; // apply actual video mode to window Cbuf_AddText( "exec video.cfg\n" ); Cbuf_Execute(); } /* ================= GL_RemoveCommands ================= */ void GL_RemoveCommands( void ) { Cmd_RemoveCommand( "r_info"); } static void SetWidthAndHeightFromCommandLine() { int width, height; Sys_GetIntFromCmdLine( "-width", &width ); Sys_GetIntFromCmdLine( "-height", &height ); if( width < 1 || height < 1 ) { // Not specified or invalid, so don't bother. return; } R_SaveVideoMode( width, height ); } static void SetFullscreenModeFromCommandLine( ) { #ifndef __ANDROID__ if ( Sys_CheckParm("-fullscreen") ) { Cvar_Set( "fullscreen", "1" ); } else if ( Sys_CheckParm( "-windowed" ) ) { Cvar_Set( "fullscreen", "0" ); } #endif } /* =============== R_Init =============== */ qboolean R_Init( void ) { if( glw_state.initialized ) return true; GL_InitCommands(); GL_InitRandomTable(); // Set screen resolution and fullscreen mode if passed in on command line. // This is done after executing opengl.cfg, as the command line values should take priority. SetWidthAndHeightFromCommandLine(); SetFullscreenModeFromCommandLine(); GL_SetDefaultState(); // create the window and set up the context if( !R_Init_OpenGL( )) { GL_RemoveCommands(); R_Free_OpenGL(); Sys_Error( "Can't initialize video subsystem\nProbably driver was not installed" ); return false; } host.renderinfo_changed = false; r_temppool = Mem_AllocPool( "Render Zone" ); GL_InitExtensions(); GL_SetDefaults(); R_InitImages(); R_SpriteInit(); R_StudioInit(); R_AliasInit(); R_ClearDecals(); R_ClearScene(); // initialize screen SCR_Init(); return true; } /* =============== R_Shutdown =============== */ void R_Shutdown( void ) { model_t *mod; int i; if( !glw_state.initialized ) return; // release SpriteTextures for( i = 1, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ ) { if( !mod->name[0] ) continue; Mod_UnloadSpriteModel( mod ); } memset( clgame.sprites, 0, sizeof( clgame.sprites )); GL_RemoveCommands(); R_ShutdownImages(); Mem_FreePool( &r_temppool ); // shut down OS specific OpenGL stuff like contexts, etc. R_Free_OpenGL(); } /* ================= GL_ErrorString convert errorcode to string ================= */ const char *GL_ErrorString( int err ) { switch( err ) { case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; default: return "UNKNOWN ERROR"; } } /* ================= GL_CheckForErrors obsolete ================= */ void GL_CheckForErrors_( const char *filename, const int fileline ) { int err; if( !CVAR_TO_BOOL( gl_check_errors )) return; if(( err = pglGetError( )) == GL_NO_ERROR ) return; Con_Printf( S_OPENGL_ERROR "%s (called at %s:%i)\n", GL_ErrorString( err ), filename, fileline ); }